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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/Skeleton.h>
- #include <stdlib.h>
- #include <string.h>
- #include <spine/extension.h>
- typedef enum {
- SP_UPDATE_BONE, SP_UPDATE_IK_CONSTRAINT, SP_UPDATE_PATH_CONSTRAINT, SP_UPDATE_TRANSFORM_CONSTRAINT
- } _spUpdateType;
- typedef struct {
- _spUpdateType type;
- void* object;
- } _spUpdate;
- typedef struct {
- spSkeleton super;
- int updateCacheCount;
- int updateCacheCapacity;
- _spUpdate* updateCache;
- int updateCacheResetCount;
- int updateCacheResetCapacity;
- spBone** updateCacheReset;
- } _spSkeleton;
- spSkeleton* spSkeleton_create (spSkeletonData* data) {
- int i;
- int* childrenCounts;
- _spSkeleton* internal = NEW(_spSkeleton);
- spSkeleton* self = SUPER(internal);
- CONST_CAST(spSkeletonData*, self->data) = data;
- self->bonesCount = self->data->bonesCount;
- self->bones = MALLOC(spBone*, self->bonesCount);
- childrenCounts = CALLOC(int, self->bonesCount);
- for (i = 0; i < self->bonesCount; ++i) {
- spBoneData* boneData = self->data->bones[i];
- spBone* newBone;
- if (!boneData->parent)
- newBone = spBone_create(boneData, self, 0);
- else {
- spBone* parent = self->bones[boneData->parent->index];
- newBone = spBone_create(boneData, self, parent);
- ++childrenCounts[boneData->parent->index];
- }
- self->bones[i] = newBone;
- }
- for (i = 0; i < self->bonesCount; ++i) {
- spBoneData* boneData = self->data->bones[i];
- spBone* bone = self->bones[i];
- CONST_CAST(spBone**, bone->children) = MALLOC(spBone*, childrenCounts[boneData->index]);
- }
- for (i = 0; i < self->bonesCount; ++i) {
- spBone* bone = self->bones[i];
- spBone* parent = bone->parent;
- if (parent)
- parent->children[parent->childrenCount++] = bone;
- }
- CONST_CAST(spBone*, self->root) = (self->bonesCount > 0 ? self->bones[0] : NULL);
- self->slotsCount = data->slotsCount;
- self->slots = MALLOC(spSlot*, self->slotsCount);
- for (i = 0; i < self->slotsCount; ++i) {
- spSlotData *slotData = data->slots[i];
- spBone* bone = self->bones[slotData->boneData->index];
- self->slots[i] = spSlot_create(slotData, bone);
- }
- self->drawOrder = MALLOC(spSlot*, self->slotsCount);
- memcpy(self->drawOrder, self->slots, sizeof(spSlot*) * self->slotsCount);
- self->ikConstraintsCount = data->ikConstraintsCount;
- self->ikConstraints = MALLOC(spIkConstraint*, self->ikConstraintsCount);
- for (i = 0; i < self->data->ikConstraintsCount; ++i)
- self->ikConstraints[i] = spIkConstraint_create(self->data->ikConstraints[i], self);
- self->transformConstraintsCount = data->transformConstraintsCount;
- self->transformConstraints = MALLOC(spTransformConstraint*, self->transformConstraintsCount);
- for (i = 0; i < self->data->transformConstraintsCount; ++i)
- self->transformConstraints[i] = spTransformConstraint_create(self->data->transformConstraints[i], self);
- self->pathConstraintsCount = data->pathConstraintsCount;
- self->pathConstraints = MALLOC(spPathConstraint*, self->pathConstraintsCount);
- for (i = 0; i < self->data->pathConstraintsCount; i++)
- self->pathConstraints[i] = spPathConstraint_create(self->data->pathConstraints[i], self);
- self->r = 1; self->g = 1; self->b = 1; self->a = 1;
- spSkeleton_updateCache(self);
- FREE(childrenCounts);
- return self;
- }
- void spSkeleton_dispose (spSkeleton* self) {
- int i;
- _spSkeleton* internal = SUB_CAST(_spSkeleton, self);
- FREE(internal->updateCache);
- FREE(internal->updateCacheReset);
- for (i = 0; i < self->bonesCount; ++i)
- spBone_dispose(self->bones[i]);
- FREE(self->bones);
- for (i = 0; i < self->slotsCount; ++i)
- spSlot_dispose(self->slots[i]);
- FREE(self->slots);
- for (i = 0; i < self->ikConstraintsCount; ++i)
- spIkConstraint_dispose(self->ikConstraints[i]);
- FREE(self->ikConstraints);
- for (i = 0; i < self->transformConstraintsCount; ++i)
- spTransformConstraint_dispose(self->transformConstraints[i]);
- FREE(self->transformConstraints);
- for (i = 0; i < self->pathConstraintsCount; i++)
- spPathConstraint_dispose(self->pathConstraints[i]);
- FREE(self->pathConstraints);
- FREE(self->drawOrder);
- FREE(self);
- }
- static void _addToUpdateCache(_spSkeleton* const internal, _spUpdateType type, void *object) {
- _spUpdate* update;
- if (internal->updateCacheCount == internal->updateCacheCapacity) {
- internal->updateCacheCapacity *= 2;
- internal->updateCache = realloc(internal->updateCache, sizeof(_spUpdate) * internal->updateCacheCapacity);
- }
- update = internal->updateCache + internal->updateCacheCount;
- update->type = type;
- update->object = object;
- ++internal->updateCacheCount;
- }
- static void _addToUpdateCacheReset(_spSkeleton* const internal, spBone* bone) {
- if (internal->updateCacheResetCount == internal->updateCacheResetCapacity) {
- internal->updateCacheResetCapacity *= 2;
- internal->updateCacheReset = realloc(internal->updateCacheReset, sizeof(spBone*) * internal->updateCacheResetCapacity);
- }
- internal->updateCacheReset[internal->updateCacheResetCount] = bone;
- ++internal->updateCacheResetCount;
- }
- static void _sortBone(_spSkeleton* const internal, spBone* bone) {
- if (bone->sorted) return;
- if (bone->parent) _sortBone(internal, bone->parent);
- bone->sorted = 1;
- _addToUpdateCache(internal, SP_UPDATE_BONE, bone);
- }
- static void _sortPathConstraintAttachmentBones(_spSkeleton* const internal, spAttachment* attachment, spBone* slotBone) {
- spPathAttachment* pathAttachment = (spPathAttachment*)attachment;
- int* pathBones;
- int pathBonesCount;
- if (pathAttachment->super.super.type != SP_ATTACHMENT_PATH) return;
- pathBones = pathAttachment->super.bones;
- pathBonesCount = pathAttachment->super.bonesCount;
- if (pathBones == 0)
- _sortBone(internal, slotBone);
- else {
- spBone** bones = internal->super.bones;
- int i = 0, n;
- while (i < pathBonesCount) {
- int boneCount = pathBones[i++];
- for (n = i + boneCount; i < n; i++)
- _sortBone(internal, bones[pathBones[i]]);
- }
- }
- }
- static void _sortPathConstraintAttachment(_spSkeleton* const internal, spSkin* skin, int slotIndex, spBone* slotBone) {
- _Entry* entry = SUB_CAST(_spSkin, skin)->entries;
- while (entry) {
- if (entry->slotIndex == slotIndex) _sortPathConstraintAttachmentBones(internal, entry->attachment, slotBone);
- entry = entry->next;
- }
- }
- static void _sortReset(spBone** bones, int bonesCount) {
- int i;
- for (i = 0; i < bonesCount; ++i) {
- spBone* bone = bones[i];
- if (bone->sorted) _sortReset(bone->children, bone->childrenCount);
- bone->sorted = 0;
- }
- }
- static void _sortIkConstraint (_spSkeleton* const internal, spIkConstraint* constraint) {
- int /*bool*/ contains = 0;
- int i;
- spBone* target = constraint->target;
- spBone** constrained;
- spBone* parent;
- _sortBone(internal, target);
- constrained = constraint->bones;
- parent = constrained[0];
- _sortBone(internal, parent);
- if (constraint->bonesCount > 1) {
- spBone* child = constrained[constraint->bonesCount - 1];
- contains = 0;
- for (i = 0; i < internal->updateCacheCount; i++) {
- _spUpdate update = internal->updateCache[i];
- if (update.object == child) {
- contains = -1;
- break;
- }
- }
- if (!contains)
- _addToUpdateCacheReset(internal, child);
- }
- _addToUpdateCache(internal, SP_UPDATE_IK_CONSTRAINT, constraint);
- _sortReset(parent->children, parent->childrenCount);
- constrained[constraint->bonesCount-1]->sorted = 1;
- }
- static void _sortPathConstraint(_spSkeleton* const internal, spPathConstraint* constraint) {
- spSlot* slot = constraint->target;
- int slotIndex = slot->data->index;
- spBone* slotBone = slot->bone;
- int ii, nn, boneCount;
- spAttachment* attachment;
- spBone** constrained;
- spSkeleton* skeleton = SUPER_CAST(spSkeleton, internal);
- if (skeleton->skin) _sortPathConstraintAttachment(internal, skeleton->skin, slotIndex, slotBone);
- if (skeleton->data->defaultSkin && skeleton->data->defaultSkin != skeleton->skin)
- _sortPathConstraintAttachment(internal, skeleton->data->defaultSkin, slotIndex, slotBone);
- for (ii = 0, nn = skeleton->data->skinsCount; ii < nn; ii++)
- _sortPathConstraintAttachment(internal, skeleton->data->skins[ii], slotIndex, slotBone);
- attachment = slot->attachment;
- if (attachment->type == SP_ATTACHMENT_PATH) _sortPathConstraintAttachmentBones(internal, attachment, slotBone);
- constrained = constraint->bones;
- boneCount = constraint->bonesCount;
- for (ii = 0; ii < boneCount; ii++)
- _sortBone(internal, constrained[ii]);
- _addToUpdateCache(internal, SP_UPDATE_PATH_CONSTRAINT, constraint);
- for (ii = 0; ii < boneCount; ii++)
- _sortReset(constrained[ii]->children, constrained[ii]->childrenCount);
- for (ii = 0; ii < boneCount; ii++)
- constrained[ii]->sorted = 1;
- }
- static void _sortTransformConstraint(_spSkeleton* const internal, spTransformConstraint* constraint) {
- int ii, boneCount;
- spBone** constrained;
- _sortBone(internal, constraint->target);
- constrained = constraint->bones;
- boneCount = constraint->bonesCount;
- for (ii = 0; ii < boneCount; ii++)
- _sortBone(internal, constrained[ii]);
- _addToUpdateCache(internal, SP_UPDATE_TRANSFORM_CONSTRAINT, constraint);
- for (ii = 0; ii < boneCount; ii++)
- _sortReset(constrained[ii]->children, constrained[ii]->childrenCount);
- for (ii = 0; ii < boneCount; ii++)
- constrained[ii]->sorted = 1;
- }
- void spSkeleton_updateCache (spSkeleton* self) {
- int i, ii;
- spBone** bones;
- spIkConstraint** ikConstraints;
- spPathConstraint** pathConstraints;
- spTransformConstraint** transformConstraints;
- int ikCount, transformCount, pathCount, constraintCount;
- _spSkeleton* internal = SUB_CAST(_spSkeleton, self);
- internal->updateCacheCapacity = self->bonesCount + self->ikConstraintsCount + self->transformConstraintsCount + self->pathConstraintsCount;
- FREE(internal->updateCache);
- internal->updateCache = MALLOC(_spUpdate, internal->updateCacheCapacity);
- internal->updateCacheCount = 0;
- internal->updateCacheResetCapacity = self->bonesCount;
- FREE(internal->updateCacheReset);
- internal->updateCacheReset = MALLOC(spBone*, internal->updateCacheResetCapacity);
- internal->updateCacheResetCount = 0;
- bones = self->bones;
- for (i = 0; i < self->bonesCount; ++i)
- bones[i]->sorted = 0;
- /* IK first, lowest hierarchy depth first. */
- ikConstraints = self->ikConstraints;
- transformConstraints = self->transformConstraints;
- pathConstraints = self->pathConstraints;
- ikCount = self->ikConstraintsCount; transformCount = self->transformConstraintsCount; pathCount = self->pathConstraintsCount;
- constraintCount = ikCount + transformCount + pathCount;
- i = 0;
- outer:
- for (; i < constraintCount; i++) {
- for (ii = 0; ii < ikCount; ii++) {
- spIkConstraint* ikConstraint = ikConstraints[ii];
- if (ikConstraint->data->order == i) {
- _sortIkConstraint(internal, ikConstraint);
- i++;
- goto outer;
- }
- }
- for (ii = 0; ii < transformCount; ii++) {
- spTransformConstraint* transformConstraint = transformConstraints[ii];
- if (transformConstraint->data->order == i) {
- _sortTransformConstraint(internal, transformConstraint);
- i++;
- goto outer;
- }
- }
- for (ii = 0; ii < pathCount; ii++) {
- spPathConstraint* pathConstraint = pathConstraints[ii];
- if (pathConstraint->data->order == i) {
- _sortPathConstraint(internal, pathConstraint);
- i++;
- goto outer;
- }
- }
- }
- for (i = 0; i < self->bonesCount; ++i)
- _sortBone(internal, self->bones[i]);
- }
- void spSkeleton_updateWorldTransform (const spSkeleton* self) {
- int i;
- _spSkeleton* internal = SUB_CAST(_spSkeleton, self);
- spBone** updateCacheReset = internal->updateCacheReset;
- for (i = 0; i < internal->updateCacheResetCount; i++) {
- spBone* bone = updateCacheReset[i];
- CONST_CAST(float, bone->ax) = bone->x;
- CONST_CAST(float, bone->ay) = bone->y;
- CONST_CAST(float, bone->arotation) = bone->rotation;
- CONST_CAST(float, bone->ascaleX) = bone->scaleX;
- CONST_CAST(float, bone->ascaleY) = bone->scaleY;
- CONST_CAST(float, bone->ashearX) = bone->shearX;
- CONST_CAST(float, bone->ashearY) = bone->shearY;
- CONST_CAST(int, bone->appliedValid) = 1;
- }
- for (i = 0; i < internal->updateCacheCount; ++i) {
- _spUpdate* update = internal->updateCache + i;
- switch (update->type) {
- case SP_UPDATE_BONE:
- spBone_updateWorldTransform((spBone*)update->object);
- break;
- case SP_UPDATE_IK_CONSTRAINT:
- spIkConstraint_apply((spIkConstraint*)update->object);
- break;
- case SP_UPDATE_TRANSFORM_CONSTRAINT:
- spTransformConstraint_apply((spTransformConstraint*)update->object);
- break;
- case SP_UPDATE_PATH_CONSTRAINT:
- spPathConstraint_apply((spPathConstraint*)update->object);
- break;
- }
- }
- }
- void spSkeleton_setToSetupPose (const spSkeleton* self) {
- spSkeleton_setBonesToSetupPose(self);
- spSkeleton_setSlotsToSetupPose(self);
- }
- void spSkeleton_setBonesToSetupPose (const spSkeleton* self) {
- int i;
- for (i = 0; i < self->bonesCount; ++i)
- spBone_setToSetupPose(self->bones[i]);
- for (i = 0; i < self->ikConstraintsCount; ++i) {
- spIkConstraint* ikConstraint = self->ikConstraints[i];
- ikConstraint->bendDirection = ikConstraint->data->bendDirection;
- ikConstraint->mix = ikConstraint->data->mix;
- }
- for (i = 0; i < self->transformConstraintsCount; ++i) {
- spTransformConstraint* constraint = self->transformConstraints[i];
- spTransformConstraintData* data = constraint->data;
- constraint->rotateMix = data->rotateMix;
- constraint->translateMix = data->translateMix;
- constraint->scaleMix = data->scaleMix;
- constraint->shearMix = data->shearMix;
- }
- for (i = 0; i < self->pathConstraintsCount; ++i) {
- spPathConstraint* constraint = self->pathConstraints[i];
- spPathConstraintData* data = constraint->data;
- constraint->position = data->position;
- constraint->spacing = data->spacing;
- constraint->rotateMix = data->rotateMix;
- constraint->translateMix = data->translateMix;
- }
- }
- void spSkeleton_setSlotsToSetupPose (const spSkeleton* self) {
- int i;
- memcpy(self->drawOrder, self->slots, self->slotsCount * sizeof(spSlot*));
- for (i = 0; i < self->slotsCount; ++i)
- spSlot_setToSetupPose(self->slots[i]);
- }
- spBone* spSkeleton_findBone (const spSkeleton* self, const char* boneName) {
- int i;
- for (i = 0; i < self->bonesCount; ++i)
- if (strcmp(self->data->bones[i]->name, boneName) == 0) return self->bones[i];
- return 0;
- }
- int spSkeleton_findBoneIndex (const spSkeleton* self, const char* boneName) {
- int i;
- for (i = 0; i < self->bonesCount; ++i)
- if (strcmp(self->data->bones[i]->name, boneName) == 0) return i;
- return -1;
- }
- spSlot* spSkeleton_findSlot (const spSkeleton* self, const char* slotName) {
- int i;
- for (i = 0; i < self->slotsCount; ++i)
- if (strcmp(self->data->slots[i]->name, slotName) == 0) return self->slots[i];
- return 0;
- }
- int spSkeleton_findSlotIndex (const spSkeleton* self, const char* slotName) {
- int i;
- for (i = 0; i < self->slotsCount; ++i)
- if (strcmp(self->data->slots[i]->name, slotName) == 0) return i;
- return -1;
- }
- int spSkeleton_setSkinByName (spSkeleton* self, const char* skinName) {
- spSkin *skin;
- if (!skinName) {
- spSkeleton_setSkin(self, 0);
- return 1;
- }
- skin = spSkeletonData_findSkin(self->data, skinName);
- if (!skin) return 0;
- spSkeleton_setSkin(self, skin);
- return 1;
- }
- void spSkeleton_setSkin (spSkeleton* self, spSkin* newSkin) {
- if (newSkin) {
- if (self->skin)
- spSkin_attachAll(newSkin, self, self->skin);
- else {
- /* No previous skin, attach setup pose attachments. */
- int i;
- for (i = 0; i < self->slotsCount; ++i) {
- spSlot* slot = self->slots[i];
- if (slot->data->attachmentName) {
- spAttachment* attachment = spSkin_getAttachment(newSkin, i, slot->data->attachmentName);
- if (attachment) spSlot_setAttachment(slot, attachment);
- }
- }
- }
- }
- CONST_CAST(spSkin*, self->skin) = newSkin;
- }
- spAttachment* spSkeleton_getAttachmentForSlotName (const spSkeleton* self, const char* slotName, const char* attachmentName) {
- int slotIndex = spSkeletonData_findSlotIndex(self->data, slotName);
- return spSkeleton_getAttachmentForSlotIndex(self, slotIndex, attachmentName);
- }
- spAttachment* spSkeleton_getAttachmentForSlotIndex (const spSkeleton* self, int slotIndex, const char* attachmentName) {
- if (slotIndex == -1) return 0;
- if (self->skin) {
- spAttachment *attachment = spSkin_getAttachment(self->skin, slotIndex, attachmentName);
- if (attachment) return attachment;
- }
- if (self->data->defaultSkin) {
- spAttachment *attachment = spSkin_getAttachment(self->data->defaultSkin, slotIndex, attachmentName);
- if (attachment) return attachment;
- }
- return 0;
- }
- int spSkeleton_setAttachment (spSkeleton* self, const char* slotName, const char* attachmentName) {
- int i;
- for (i = 0; i < self->slotsCount; ++i) {
- spSlot *slot = self->slots[i];
- if (strcmp(slot->data->name, slotName) == 0) {
- if (!attachmentName)
- spSlot_setAttachment(slot, 0);
- else {
- spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(self, i, attachmentName);
- if (!attachment) return 0;
- spSlot_setAttachment(slot, attachment);
- }
- return 1;
- }
- }
- return 0;
- }
- spIkConstraint* spSkeleton_findIkConstraint (const spSkeleton* self, const char* constraintName) {
- int i;
- for (i = 0; i < self->ikConstraintsCount; ++i)
- if (strcmp(self->ikConstraints[i]->data->name, constraintName) == 0) return self->ikConstraints[i];
- return 0;
- }
- spTransformConstraint* spSkeleton_findTransformConstraint (const spSkeleton* self, const char* constraintName) {
- int i;
- for (i = 0; i < self->transformConstraintsCount; ++i)
- if (strcmp(self->transformConstraints[i]->data->name, constraintName) == 0) return self->transformConstraints[i];
- return 0;
- }
- spPathConstraint* spSkeleton_findPathConstraint (const spSkeleton* self, const char* constraintName) {
- int i;
- for (i = 0; i < self->pathConstraintsCount; ++i)
- if (strcmp(self->pathConstraints[i]->data->name, constraintName) == 0) return self->pathConstraints[i];
- return 0;
- }
- void spSkeleton_update (spSkeleton* self, float deltaTime) {
- self->time += deltaTime;
- }
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