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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/PathConstraint.h>
- #include <spine/Skeleton.h>
- #include <spine/extension.h>
- #define PATHCONSTRAINT_NONE -1
- #define PATHCONSTRAINT_BEFORE -2
- #define PATHCONSTRAINT_AFTER -3
- spPathConstraint* spPathConstraint_create (spPathConstraintData* data, const spSkeleton* skeleton) {
- int i;
- spPathConstraint *self = NEW(spPathConstraint);
- CONST_CAST(spPathConstraintData*, self->data) = data;
- self->bonesCount = data->bonesCount;
- CONST_CAST(spBone**, self->bones) = MALLOC(spBone*, self->bonesCount);
- for (i = 0; i < self->bonesCount; ++i)
- self->bones[i] = spSkeleton_findBone(skeleton, self->data->bones[i]->name);
- self->target = spSkeleton_findSlot(skeleton, self->data->target->name);
- self->position = data->position;
- self->spacing = data->spacing;
- self->rotateMix = data->rotateMix;
- self->translateMix = data->translateMix;
- self->spacesCount = 0;
- self->spaces = 0;
- self->positionsCount = 0;
- self->positions = 0;
- self->worldCount = 0;
- self->world = 0;
- self->curvesCount = 0;
- self->curves = 0;
- self->lengthsCount = 0;
- self->lengths = 0;
- return self;
- }
- void spPathConstraint_dispose (spPathConstraint* self) {
- FREE(self->bones);
- FREE(self->spaces);
- if (self->positions) FREE(self->positions);
- if (self->world) FREE(self->world);
- if (self->curves) FREE(self->curves);
- if (self->lengths) FREE(self->lengths);
- FREE(self);
- }
- void spPathConstraint_apply (spPathConstraint* self) {
- int i, p, n;
- float length, x, y, dx, dy, s;
- float* spaces, *lengths, *positions;
- float spacing;
- float boneX, boneY, offsetRotation;
- int/*bool*/tip;
- float rotateMix = self->rotateMix, translateMix = self->translateMix;
- int/*bool*/ translate = translateMix > 0, rotate = rotateMix > 0;
- spPathAttachment* attachment = (spPathAttachment*)self->target->attachment;
- spPathConstraintData* data = self->data;
- spSpacingMode spacingMode = data->spacingMode;
- int lengthSpacing = spacingMode == SP_SPACING_MODE_LENGTH;
- spRotateMode rotateMode = data->rotateMode;
- int tangents = rotateMode == SP_ROTATE_MODE_TANGENT, scale = rotateMode == SP_ROTATE_MODE_CHAIN_SCALE;
- int boneCount = self->bonesCount, spacesCount = tangents ? boneCount : boneCount + 1;
- spBone** bones = self->bones;
- spBone* pa;
- if (!translate && !rotate) return;
- if ((attachment == 0) || (attachment->super.super.type != SP_ATTACHMENT_PATH)) return;
- if (self->spacesCount != spacesCount) {
- if (self->spaces) FREE(self->spaces);
- self->spaces = MALLOC(float, spacesCount);
- self->spacesCount = spacesCount;
- }
- spaces = self->spaces;
- spaces[0] = 0;
- lengths = 0;
- spacing = self->spacing;
- if (scale || lengthSpacing) {
- if (scale) {
- if (self->lengthsCount != boneCount) {
- if (self->lengths) FREE(self->lengths);
- self->lengths = MALLOC(float, boneCount);
- self->lengthsCount = boneCount;
- }
- lengths = self->lengths;
- }
- for (i = 0, n = spacesCount - 1; i < n;) {
- spBone* bone = bones[i];
- length = bone->data->length, x = length * bone->a, y = length * bone->c;
- length = SQRT(x * x + y * y);
- if (scale) lengths[i] = length;
- spaces[++i] = lengthSpacing ? MAX(0, length + spacing) : spacing;
- }
- } else {
- for (i = 1; i < spacesCount; i++) {
- spaces[i] = spacing;
- }
- }
- positions = spPathConstraint_computeWorldPositions(self, attachment, spacesCount, tangents,
- data->positionMode == SP_POSITION_MODE_PERCENT, spacingMode == SP_SPACING_MODE_PERCENT);
- boneX = positions[0], boneY = positions[1], offsetRotation = self->data->offsetRotation;
- tip = 0;
- if (offsetRotation == 0)
- tip = rotateMode == SP_ROTATE_MODE_CHAIN;
- else {
- tip = 0;
- pa = self->target->bone;
- offsetRotation *= pa->a * pa->d - pa->b * pa->c > 0 ? DEG_RAD : -DEG_RAD;
- }
- for (i = 0, p = 3; i < boneCount; i++, p += 3) {
- spBone* bone = bones[i];
- CONST_CAST(float, bone->worldX) += (boneX - bone->worldX) * translateMix;
- CONST_CAST(float, bone->worldY) += (boneY - bone->worldY) * translateMix;
- x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
- if (scale) {
- length = lengths[i];
- if (length != 0) {
- s = (SQRT(dx * dx + dy * dy) / length - 1) * rotateMix + 1;
- CONST_CAST(float, bone->a) *= s;
- CONST_CAST(float, bone->c) *= s;
- }
- }
- boneX = x;
- boneY = y;
- if (rotate) {
- float a = bone->a, b = bone->b, c = bone->c, d = bone->d, r, cosine, sine;
- if (tangents)
- r = positions[p - 1];
- else if (spaces[i + 1] == 0)
- r = positions[p + 2];
- else
- r = ATAN2(dy, dx);
- r -= ATAN2(c, a) - offsetRotation * DEG_RAD;
- if (tip) {
- cosine = COS(r);
- sine = SIN(r);
- length = bone->data->length;
- boneX += (length * (cosine * a - sine * c) - dx) * rotateMix;
- boneY += (length * (sine * a + cosine * c) - dy) * rotateMix;
- } else
- r += offsetRotation;
- if (r > PI)
- r -= PI2;
- else if (r < -PI)
- r += PI2;
- r *= rotateMix;
- cosine = COS(r);
- sine = SIN(r);
- CONST_CAST(float, bone->a) = cosine * a - sine * c;
- CONST_CAST(float, bone->b) = cosine * b - sine * d;
- CONST_CAST(float, bone->c) = sine * a + cosine * c;
- CONST_CAST(float, bone->d) = sine * b + cosine * d;
- }
- CONST_CAST(int, bone->appliedValid) = -1;
- }
- }
- static void _addBeforePosition(float p, float* temp, int i, float* out, int o) {
- float x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = ATAN2(dy, dx);
- out[o] = x1 + p * COS(r);
- out[o + 1] = y1 + p * SIN(r);
- out[o + 2] = r;
- }
- static void _addAfterPosition (float p, float* temp, int i, float* out, int o) {
- float x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = ATAN2(dy, dx);
- out[o] = x1 + p * COS(r);
- out[o + 1] = y1 + p * SIN(r);
- out[o + 2] = r;
- }
- static void _addCurvePosition (float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2,
- float* out, int o, int/*bool*/tangents) {
- float tt, ttt, u, uu, uuu;
- float ut, ut3, uut3, utt3;
- float x, y;
- if (p == 0) p = 0.0001f;
- tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
- ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
- x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
- out[o] = x;
- out[o + 1] = y;
- if (tangents) out[o + 2] = ATAN2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
- }
- float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAttachment* path, int spacesCount, int/*bool*/ tangents, int/*bool*/percentPosition, int/**/percentSpacing) {
- int i, o, w, curve, segment, /*bool*/closed, verticesLength, curveCount, prevCurve;
- float* out, *curves, *segments;
- float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy, pathLength, curveLength, p;
- float x1, y1, cx1, cy1, cx2, cy2, x2, y2;
- spSlot* target = self->target;
- float position = self->position;
- float* spaces = self->spaces, *world = 0;
- if (self->positionsCount != spacesCount * 3 + 2) {
- if (self->positions) FREE(self->positions);
- self->positions = MALLOC(float, spacesCount * 3 + 2);
- self->positionsCount = spacesCount * 3 + 2;
- }
- out = self->positions;
- closed = path->closed;
- verticesLength = path->super.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PATHCONSTRAINT_NONE;
- if (!path->constantSpeed) {
- float* lengths = path->lengths;
- curveCount -= closed ? 1 : 2;
- pathLength = lengths[curveCount];
- if (percentPosition) position *= pathLength;
- if (percentSpacing) {
- for (i = 0; i < spacesCount; i++)
- spaces[i] *= pathLength;
- }
- if (self->worldCount != 8) {
- if (self->world) FREE(self->world);
- self->world = MALLOC(float, 8);
- self->worldCount = 8;
- }
- world = self->world;
- for (i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
- float space = spaces[i];
- position += space;
- p = position;
- if (closed) {
- p = FMOD(p, pathLength);
- if (p < 0) p += pathLength;
- curve = 0;
- } else if (p < 0) {
- if (prevCurve != PATHCONSTRAINT_BEFORE) {
- prevCurve = PATHCONSTRAINT_BEFORE;
- spPathAttachment_computeWorldVertices1(path, target, 2, 4, world, 0);
- }
- _addBeforePosition(p, world, 0, out, o);
- continue;
- } else if (p > pathLength) {
- if (prevCurve != PATHCONSTRAINT_AFTER) {
- prevCurve = PATHCONSTRAINT_AFTER;
- spPathAttachment_computeWorldVertices1(path, target, verticesLength - 6, 4, world, 0);
- }
- _addAfterPosition(p - pathLength, world, 0, out, o);
- continue;
- }
- /* Determine curve containing position. */
- for (;; curve++) {
- float length = lengths[curve];
- if (p > length) continue;
- if (curve == 0)
- p /= length;
- else {
- float prev = lengths[curve - 1];
- p = (p - prev) / (length - prev);
- }
- break;
- }
- if (curve != prevCurve) {
- prevCurve = curve;
- if (closed && curve == curveCount) {
- spPathAttachment_computeWorldVertices1(path, target, verticesLength - 4, 4, world, 0);
- spPathAttachment_computeWorldVertices1(path, target, 0, 4, world, 4);
- } else
- spPathAttachment_computeWorldVertices1(path, target, curve * 6 + 2, 8, world, 0);
- }
- _addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o,
- tangents || (i > 0 && space == 0));
- }
- return out;
- }
- /* World vertices. */
- if (closed) {
- verticesLength += 2;
- if (self->worldCount != verticesLength) {
- if (self->world) FREE(self->world);
- self->world = MALLOC(float, verticesLength);
- self->worldCount = verticesLength;
- }
- world = self->world;
- spPathAttachment_computeWorldVertices1(path, target, 2, verticesLength - 4, world, 0);
- spPathAttachment_computeWorldVertices1(path, target, 0, 2, world, verticesLength - 4);
- world[verticesLength - 2] = world[0];
- world[verticesLength - 1] = world[1];
- } else {
- curveCount--;
- verticesLength -= 4;
- if (self->worldCount != verticesLength) {
- if (self->world) FREE(self->world);
- self->world = MALLOC(float, verticesLength);
- self->worldCount = verticesLength;
- }
- world = self->world;
- spPathAttachment_computeWorldVertices1(path, target, 2, verticesLength, world, 0);
- }
- /* Curve lengths. */
- if (self->curvesCount != curveCount) {
- if (self->curves) FREE(self->curves);
- self->curves = MALLOC(float, curveCount);
- self->curvesCount = curveCount;
- }
- curves = self->curves;
- pathLength = 0;
- x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
- for (i = 0, w = 2; i < curveCount; i++, w += 6) {
- cx1 = world[w];
- cy1 = world[w + 1];
- cx2 = world[w + 2];
- cy2 = world[w + 3];
- x2 = world[w + 4];
- y2 = world[w + 5];
- tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
- tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
- dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
- dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
- ddfx = tmpx * 2 + dddfx;
- ddfy = tmpy * 2 + dddfy;
- dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
- dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
- pathLength += SQRT(dfx * dfx + dfy * dfy);
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- pathLength += SQRT(dfx * dfx + dfy * dfy);
- dfx += ddfx;
- dfy += ddfy;
- pathLength += SQRT(dfx * dfx + dfy * dfy);
- dfx += ddfx + dddfx;
- dfy += ddfy + dddfy;
- pathLength += SQRT(dfx * dfx + dfy * dfy);
- curves[i] = pathLength;
- x1 = x2;
- y1 = y2;
- }
- if (percentPosition) position *= pathLength;
- if (percentSpacing) {
- for (i = 0; i < spacesCount; i++)
- spaces[i] *= pathLength;
- }
- segments = self->segments;
- curveLength = 0;
- for (i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
- float space = spaces[i];
- position += space;
- p = position;
- if (closed) {
- p = FMOD(p, pathLength);
- if (p < 0) p += pathLength;
- curve = 0;
- } else if (p < 0) {
- _addBeforePosition(p, world, 0, out, o);
- continue;
- } else if (p > pathLength) {
- _addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
- continue;
- }
- /* Determine curve containing position. */
- for (;; curve++) {
- float length = curves[curve];
- if (p > length) continue;
- if (curve == 0)
- p /= length;
- else {
- float prev = curves[curve - 1];
- p = (p - prev) / (length - prev);
- }
- break;
- }
- /* Curve segment lengths. */
- if (curve != prevCurve) {
- int ii;
- prevCurve = curve;
- ii = curve * 6;
- x1 = world[ii];
- y1 = world[ii + 1];
- cx1 = world[ii + 2];
- cy1 = world[ii + 3];
- cx2 = world[ii + 4];
- cy2 = world[ii + 5];
- x2 = world[ii + 6];
- y2 = world[ii + 7];
- tmpx = (x1 - cx1 * 2 + cx2) * 0.03f;
- tmpy = (y1 - cy1 * 2 + cy2) * 0.03f;
- dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f;
- dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f;
- ddfx = tmpx * 2 + dddfx;
- ddfy = tmpy * 2 + dddfy;
- dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f;
- dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f;
- curveLength = SQRT(dfx * dfx + dfy * dfy);
- segments[0] = curveLength;
- for (ii = 1; ii < 8; ii++) {
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- curveLength += SQRT(dfx * dfx + dfy * dfy);
- segments[ii] = curveLength;
- }
- dfx += ddfx;
- dfy += ddfy;
- curveLength += SQRT(dfx * dfx + dfy * dfy);
- segments[8] = curveLength;
- dfx += ddfx + dddfx;
- dfy += ddfy + dddfy;
- curveLength += SQRT(dfx * dfx + dfy * dfy);
- segments[9] = curveLength;
- segment = 0;
- }
- /* Weight by segment length. */
- p *= curveLength;
- for (;; segment++) {
- float length = segments[segment];
- if (p > length) continue;
- if (segment == 0)
- p /= length;
- else {
- float prev = segments[segment - 1];
- p = segment + (p - prev) / (length - prev);
- }
- break;
- }
- _addCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
- }
- return out;
- }
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