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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/MeshAttachment.h>
- #include <spine/extension.h>
- void _spMeshAttachment_dispose (spAttachment* attachment) {
- spMeshAttachment* self = SUB_CAST(spMeshAttachment, attachment);
- FREE(self->path);
- FREE(self->uvs);
- if (!self->parentMesh) {
- _spVertexAttachment_deinit(SUPER(self));
- FREE(self->regionUVs);
- FREE(self->triangles);
- FREE(self->edges);
- } else
- _spAttachment_deinit(attachment);
- FREE(self);
- }
- spMeshAttachment* spMeshAttachment_create (const char* name) {
- spMeshAttachment* self = NEW(spMeshAttachment);
- self->r = 1;
- self->g = 1;
- self->b = 1;
- self->a = 1;
- _spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_MESH, _spMeshAttachment_dispose);
- return self;
- }
- void spMeshAttachment_updateUVs (spMeshAttachment* self) {
- int i;
- float width = self->regionU2 - self->regionU, height = self->regionV2 - self->regionV;
- int verticesLength = SUPER(self)->worldVerticesLength;
- FREE(self->uvs);
- self->uvs = MALLOC(float, verticesLength);
- if (self->regionRotate) {
- for (i = 0; i < verticesLength; i += 2) {
- self->uvs[i] = self->regionU + self->regionUVs[i + 1] * width;
- self->uvs[i + 1] = self->regionV + height - self->regionUVs[i] * height;
- }
- } else {
- for (i = 0; i < verticesLength; i += 2) {
- self->uvs[i] = self->regionU + self->regionUVs[i] * width;
- self->uvs[i + 1] = self->regionV + self->regionUVs[i + 1] * height;
- }
- }
- }
- void spMeshAttachment_computeWorldVertices (spMeshAttachment* self, spSlot* slot, float* worldVertices) {
- spVertexAttachment_computeWorldVertices(SUPER(self), slot, worldVertices);
- }
- void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh) {
- CONST_CAST(spMeshAttachment*, self->parentMesh) = parentMesh;
- if (parentMesh) {
- self->super.worldVerticesLength = parentMesh->super.worldVerticesLength;
- self->super.bones = parentMesh->super.bones;
- self->super.bonesCount = parentMesh->super.bonesCount;
- self->super.vertices = parentMesh->super.vertices;
- self->super.verticesCount = parentMesh->super.verticesCount;
- self->regionUVs = parentMesh->regionUVs;
- self->triangles = parentMesh->triangles;
- self->trianglesCount = parentMesh->trianglesCount;
- self->hullLength = parentMesh->hullLength;
- self->edges = parentMesh->edges;
- self->edgesCount = parentMesh->edgesCount;
- self->width = parentMesh->width;
- self->height = parentMesh->height;
- }
- }
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