IkConstraint.h 3.1 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #ifndef SPINE_IKCONSTRAINT_H_
  31. #define SPINE_IKCONSTRAINT_H_
  32. #include <spine/IkConstraintData.h>
  33. #include <spine/Bone.h>
  34. #ifdef __cplusplus
  35. extern "C" {
  36. #endif
  37. struct spSkeleton;
  38. typedef struct spIkConstraint {
  39. spIkConstraintData* const data;
  40. int bonesCount;
  41. spBone** bones;
  42. spBone* target;
  43. int bendDirection;
  44. float mix;
  45. #ifdef __cplusplus
  46. spIkConstraint() :
  47. data(0),
  48. bonesCount(0),
  49. bones(0),
  50. target(0),
  51. bendDirection(0),
  52. mix(0) {
  53. }
  54. #endif
  55. } spIkConstraint;
  56. spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton);
  57. void spIkConstraint_dispose (spIkConstraint* self);
  58. void spIkConstraint_apply (spIkConstraint* self);
  59. void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float alpha);
  60. void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, float alpha);
  61. #ifdef SPINE_SHORT_NAMES
  62. typedef spIkConstraint IkConstraint;
  63. #define IkConstraint_create(...) spIkConstraint_create(__VA_ARGS__)
  64. #define IkConstraint_dispose(...) spIkConstraint_dispose(__VA_ARGS__)
  65. #define IkConstraint_apply(...) spIkConstraint_apply(__VA_ARGS__)
  66. #define IkConstraint_apply1(...) spIkConstraint_apply1(__VA_ARGS__)
  67. #define IkConstraint_apply2(...) spIkConstraint_apply2(__VA_ARGS__)
  68. #endif
  69. #ifdef __cplusplus
  70. }
  71. #endif
  72. #endif /* SPINE_IKCONSTRAINT_H_ */