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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_BONE_H_
- #define SPINE_BONE_H_
- #include <spine/BoneData.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct spSkeleton;
- typedef struct spBone spBone;
- struct spBone {
- spBoneData* const data;
- struct spSkeleton* const skeleton;
- spBone* const parent;
- int childrenCount;
- spBone** const children;
- float x, y, rotation, scaleX, scaleY, shearX, shearY;
- float ax, ay, arotation, ascaleX, ascaleY, ashearX, ashearY;
- int /*bool*/ appliedValid;
- float const a, b, worldX;
- float const c, d, worldY;
- int/*bool*/ sorted;
- #ifdef __cplusplus
- spBone() :
- data(0),
- skeleton(0),
- parent(0),
- childrenCount(0), children(0),
- x(0), y(0), rotation(0), scaleX(0), scaleY(0),
- ax(0), ay(0), arotation(0), ascaleX(0), ascaleY(0), ashearX(0), ashearY(0),
- appliedValid(0),
- a(0), b(0), worldX(0),
- c(0), d(0), worldY(0),
- sorted(0) {
- }
- #endif
- };
- void spBone_setYDown (int/*bool*/yDown);
- int/*bool*/spBone_isYDown ();
- /* @param parent May be 0. */
- spBone* spBone_create (spBoneData* data, struct spSkeleton* skeleton, spBone* parent);
- void spBone_dispose (spBone* self);
- void spBone_setToSetupPose (spBone* self);
- void spBone_updateWorldTransform (spBone* self);
- void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY);
- float spBone_getWorldRotationX (spBone* self);
- float spBone_getWorldRotationY (spBone* self);
- float spBone_getWorldScaleX (spBone* self);
- float spBone_getWorldScaleY (spBone* self);
- float spBone_worldToLocalRotationX (spBone* self);
- float spBone_worldToLocalRotationY (spBone* self);
- void spBone_rotateWorld (spBone* self, float degrees);
- void spBone_updateAppliedTransform (spBone* self);
- void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY);
- void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY);
- #ifdef SPINE_SHORT_NAMES
- typedef spBone Bone;
- #define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
- #define Bone_isYDown() spBone_isYDown()
- #define Bone_create(...) spBone_create(__VA_ARGS__)
- #define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
- #define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
- #define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__)
- #define Bone_updateWorldTransformWith(...) spBone_updateWorldTransformWith(__VA_ARGS__)
- #define Bone_getWorldRotationX(...) spBone_getWorldRotationX(__VA_ARGS__)
- #define Bone_getWorldRotationY(...) spBone_getWorldRotationY(__VA_ARGS__)
- #define Bone_getWorldScaleX(...) spBone_getWorldScaleX(__VA_ARGS__)
- #define Bone_getWorldScaleY(...) spBone_getWorldScaleY(__VA_ARGS__)
- #define Bone_worldToLocalRotationX(...) spBone_worldToLocalRotationX(__VA_ARGS__)
- #define Bone_worldToLocalRotationY(...) spBone_worldToLocalRotationY(__VA_ARGS__)
- #define Bone_rotateWorld(...) spBone_rotateWorld(__VA_ARGS__)
- #define Bone_updateAppliedTransform(...) spBone_updateAppliedTransform(__VA_ARGS__)
- #define Bone_worldToLocal(...) spBone_worldToLocal(__VA_ARGS__)
- #define Bone_localToWorld(...) spBone_localToWorld(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_BONE_H_ */
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