AnimationStateData.h 3.3 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #ifndef SPINE_ANIMATIONSTATEDATA_H_
  31. #define SPINE_ANIMATIONSTATEDATA_H_
  32. #include <spine/Animation.h>
  33. #include <spine/SkeletonData.h>
  34. #ifdef __cplusplus
  35. extern "C" {
  36. #endif
  37. typedef struct spAnimationStateData {
  38. spSkeletonData* const skeletonData;
  39. float defaultMix;
  40. const void* const entries;
  41. #ifdef __cplusplus
  42. spAnimationStateData() :
  43. skeletonData(0),
  44. defaultMix(0),
  45. entries(0) {
  46. }
  47. #endif
  48. } spAnimationStateData;
  49. spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
  50. void spAnimationStateData_dispose (spAnimationStateData* self);
  51. void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
  52. void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
  53. /* Returns 0 if there is no mixing between the animations. */
  54. float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
  55. #ifdef SPINE_SHORT_NAMES
  56. typedef spAnimationStateData AnimationStateData;
  57. #define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
  58. #define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
  59. #define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
  60. #define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
  61. #define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
  62. #endif
  63. #ifdef __cplusplus
  64. }
  65. #endif
  66. #endif /* SPINE_ANIMATIONSTATEDATA_H_ */