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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/AnimationStateData.h>
- #include <spine/extension.h>
- typedef struct _ToEntry _ToEntry;
- struct _ToEntry {
- spAnimation* animation;
- float duration;
- _ToEntry* next;
- };
- _ToEntry* _ToEntry_create (spAnimation* to, float duration) {
- _ToEntry* self = NEW(_ToEntry);
- self->animation = to;
- self->duration = duration;
- return self;
- }
- void _ToEntry_dispose (_ToEntry* self) {
- FREE(self);
- }
- /**/
- typedef struct _FromEntry _FromEntry;
- struct _FromEntry {
- spAnimation* animation;
- _ToEntry* toEntries;
- _FromEntry* next;
- };
- _FromEntry* _FromEntry_create (spAnimation* from) {
- _FromEntry* self = NEW(_FromEntry);
- self->animation = from;
- return self;
- }
- void _FromEntry_dispose (_FromEntry* self) {
- FREE(self);
- }
- /**/
- spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData) {
- spAnimationStateData* self = NEW(spAnimationStateData);
- CONST_CAST(spSkeletonData*, self->skeletonData) = skeletonData;
- return self;
- }
- void spAnimationStateData_dispose (spAnimationStateData* self) {
- _ToEntry* toEntry;
- _ToEntry* nextToEntry;
- _FromEntry* nextFromEntry;
- _FromEntry* fromEntry = (_FromEntry*)self->entries;
- while (fromEntry) {
- toEntry = fromEntry->toEntries;
- while (toEntry) {
- nextToEntry = toEntry->next;
- _ToEntry_dispose(toEntry);
- toEntry = nextToEntry;
- }
- nextFromEntry = fromEntry->next;
- _FromEntry_dispose(fromEntry);
- fromEntry = nextFromEntry;
- }
- FREE(self);
- }
- void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) {
- spAnimation* to;
- spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName);
- if (!from) return;
- to = spSkeletonData_findAnimation(self->skeletonData, toName);
- if (!to) return;
- spAnimationStateData_setMix(self, from, to, duration);
- }
- void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration) {
- /* Find existing FromEntry. */
- _ToEntry* toEntry;
- _FromEntry* fromEntry = (_FromEntry*)self->entries;
- while (fromEntry) {
- if (fromEntry->animation == from) {
- /* Find existing ToEntry. */
- toEntry = fromEntry->toEntries;
- while (toEntry) {
- if (toEntry->animation == to) {
- toEntry->duration = duration;
- return;
- }
- toEntry = toEntry->next;
- }
- break; /* Add new ToEntry to the existing FromEntry. */
- }
- fromEntry = fromEntry->next;
- }
- if (!fromEntry) {
- fromEntry = _FromEntry_create(from);
- fromEntry->next = (_FromEntry*)self->entries;
- CONST_CAST(_FromEntry*, self->entries) = fromEntry;
- }
- toEntry = _ToEntry_create(to, duration);
- toEntry->next = fromEntry->toEntries;
- fromEntry->toEntries = toEntry;
- }
- float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to) {
- _FromEntry* fromEntry = (_FromEntry*)self->entries;
- while (fromEntry) {
- if (fromEntry->animation == from) {
- _ToEntry* toEntry = fromEntry->toEntries;
- while (toEntry) {
- if (toEntry->animation == to) return toEntry->duration;
- toEntry = toEntry->next;
- }
- }
- fromEntry = fromEntry->next;
- }
- return self->defaultMix;
- }
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