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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_ANIMATIONSTATE_H_
- #define SPINE_ANIMATIONSTATE_H_
- #include <spine/Animation.h>
- #include <spine/AnimationStateData.h>
- #include <spine/Event.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef enum {
- SP_ANIMATION_START, SP_ANIMATION_INTERRUPT, SP_ANIMATION_END, SP_ANIMATION_COMPLETE, SP_ANIMATION_DISPOSE, SP_ANIMATION_EVENT
- } spEventType;
- typedef struct spAnimationState spAnimationState;
- typedef struct spTrackEntry spTrackEntry;
- typedef void (*spAnimationStateListener) (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event);
- struct spTrackEntry {
- spAnimation* animation;
- spTrackEntry* next;
- spTrackEntry* mixingFrom;
- spAnimationStateListener listener;
- int trackIndex;
- int /*boolean*/ loop;
- float eventThreshold, attachmentThreshold, drawOrderThreshold;
- float animationStart, animationEnd, animationLast, nextAnimationLast;
- float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
- float alpha, mixTime, mixDuration, mixAlpha;
- int* /*boolean*/ timelinesFirst;
- int timelinesFirstCount;
- float* timelinesRotation;
- int timelinesRotationCount;
- void* rendererObject;
- #ifdef __cplusplus
- spTrackEntry() :
- animation(0),
- next(0), mixingFrom(0),
- listener(0),
- trackIndex(0),
- loop(0),
- eventThreshold(0), attachmentThreshold(0), drawOrderThreshold(0),
- animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
- delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
- alpha(0), mixTime(0), mixDuration(0), mixAlpha(0),
- timelinesFirst(0),
- timelinesFirstCount(0),
- timelinesRotation(0),
- timelinesRotationCount(0) {
- }
- #endif
- };
- struct spAnimationState {
- spAnimationStateData* const data;
- int tracksCount;
- spTrackEntry** tracks;
- spAnimationStateListener listener;
- float timeScale;
- void* rendererObject;
- #ifdef __cplusplus
- spAnimationState() :
- data(0),
- tracksCount(0),
- tracks(0),
- listener(0),
- timeScale(0) {
- }
- #endif
- };
- /* @param data May be 0 for no mixing. */
- spAnimationState* spAnimationState_create (spAnimationStateData* data);
- void spAnimationState_dispose (spAnimationState* self);
- void spAnimationState_update (spAnimationState* self, float delta);
- void spAnimationState_apply (spAnimationState* self, struct spSkeleton* skeleton);
- void spAnimationState_clearTracks (spAnimationState* self);
- void spAnimationState_clearTrack (spAnimationState* self, int trackIndex);
- /** Set the current animation. Any queued animations are cleared. */
- spTrackEntry* spAnimationState_setAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
- int/*bool*/loop);
- spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop);
- /** Adds an animation to be played delay seconds after the current or last queued animation, taking into account any mix
- * duration. */
- spTrackEntry* spAnimationState_addAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
- int/*bool*/loop, float delay);
- spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop,
- float delay);
- spTrackEntry* spAnimationState_setEmptyAnimation(spAnimationState* self, int trackIndex, float mixDuration);
- spTrackEntry* spAnimationState_addEmptyAnimation(spAnimationState* self, int trackIndex, float mixDuration, float delay);
- void spAnimationState_setEmptyAnimations(spAnimationState* self, float mixDuration);
- spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex);
- void spAnimationState_clearListenerNotifications(spAnimationState* self);
- float spTrackEntry_getAnimationTime (spTrackEntry* entry);
- /** Use this to dispose static memory before your app exits to appease your memory leak detector*/
- void spAnimationState_disposeStatics ();
- #ifdef SPINE_SHORT_NAMES
- typedef spEventType EventType;
- #define ANIMATION_START SP_ANIMATION_START
- #define ANIMATION_INTERRUPT SP_ANIMATION_INTERRUPT
- #define ANIMATION_END SP_ANIMATION_END
- #define ANIMATION_COMPLETE SP_ANIMATION_COMPLETE
- #define ANIMATION_DISPOSE SP_ANIMATION_DISPOSE
- #define ANIMATION_EVENT SP_ANIMATION_EVENT
- typedef spAnimationStateListener AnimationStateListener;
- typedef spTrackEntry TrackEntry;
- typedef spAnimationState AnimationState;
- #define AnimationState_create(...) spAnimationState_create(__VA_ARGS__)
- #define AnimationState_dispose(...) spAnimationState_dispose(__VA_ARGS__)
- #define AnimationState_update(...) spAnimationState_update(__VA_ARGS__)
- #define AnimationState_apply(...) spAnimationState_apply(__VA_ARGS__)
- #define AnimationState_clearTracks(...) spAnimationState_clearTracks(__VA_ARGS__)
- #define AnimationState_clearTrack(...) spAnimationState_clearTrack(__VA_ARGS__)
- #define AnimationState_setAnimationByName(...) spAnimationState_setAnimationByName(__VA_ARGS__)
- #define AnimationState_setAnimation(...) spAnimationState_setAnimation(__VA_ARGS__)
- #define AnimationState_addAnimationByName(...) spAnimationState_addAnimationByName(__VA_ARGS__)
- #define AnimationState_addAnimation(...) spAnimationState_addAnimation(__VA_ARGS__)
- #define AnimationState_setEmptyAnimation(...) spAnimatinState_setEmptyAnimation(__VA_ARGS__)
- #define AnimationState_addEmptyAnimation(...) spAnimatinState_addEmptyAnimation(__VA_ARGS__)
- #define AnimationState_setEmptyAnimations(...) spAnimatinState_setEmptyAnimations(__VA_ARGS__)
- #define AnimationState_getCurrent(...) spAnimationState_getCurrent(__VA_ARGS__)
- #define AnimationState_clearListenerNotifications(...) spAnimatinState_clearListenerNotifications(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_ANIMATIONSTATE_H_ */
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