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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/Animation.h>
- #include <spine/IkConstraint.h>
- #include <limits.h>
- #include <spine/extension.h>
- spAnimation* spAnimation_create (const char* name, int timelinesCount) {
- spAnimation* self = NEW(spAnimation);
- MALLOC_STR(self->name, name);
- self->timelinesCount = timelinesCount;
- self->timelines = MALLOC(spTimeline*, timelinesCount);
- return self;
- }
- void spAnimation_dispose (spAnimation* self) {
- int i;
- for (i = 0; i < self->timelinesCount; ++i)
- spTimeline_dispose(self->timelines[i]);
- FREE(self->timelines);
- FREE(self->name);
- FREE(self);
- }
- void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
- int* eventsCount, float alpha, int setupPose, int mixingOut) {
- int i, n = self->timelinesCount;
- if (loop && self->duration) {
- time = FMOD(time, self->duration);
- if (lastTime > 0) lastTime = FMOD(lastTime, self->duration);
- }
- for (i = 0; i < n; ++i)
- spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventsCount, alpha, setupPose, mixingOut);
- }
- /**/
- typedef struct _spTimelineVtable {
- void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int setupPose, int mixingOut);
- int (*getPropertyId) (const spTimeline* self);
- void (*dispose) (spTimeline* self);
- } _spTimelineVtable;
- void _spTimeline_init (spTimeline* self, spTimelineType type, /**/
- void (*dispose) (spTimeline* self), /**/
- void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut),
- int (*getPropertyId) (const spTimeline* self)) {
- CONST_CAST(spTimelineType, self->type) = type;
- CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable);
- VTABLE(spTimeline, self)->dispose = dispose;
- VTABLE(spTimeline, self)->apply = apply;
- VTABLE(spTimeline, self)->getPropertyId = getPropertyId;
- }
- void _spTimeline_deinit (spTimeline* self) {
- FREE(self->vtable);
- }
- void spTimeline_dispose (spTimeline* self) {
- VTABLE(spTimeline, self)->dispose(self);
- }
- void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int /*boolean*/ setupPose, int /*boolean*/ mixingOut) {
- VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventsCount, alpha, setupPose, mixingOut);
- }
- int spTimeline_getPropertyId (const spTimeline* self) {
- return VTABLE(spTimeline, self)->getPropertyId(self);
- }
- /**/
- static const float CURVE_LINEAR = 0, CURVE_STEPPED = 1, CURVE_BEZIER = 2;
- static const int BEZIER_SIZE = 10 * 2 - 1;
- void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount, /**/
- void (*dispose) (spTimeline* self), /**/
- void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut),
- int (*getPropertyId)(const spTimeline* self)) {
- _spTimeline_init(SUPER(self), type, dispose, apply, getPropertyId);
- self->curves = CALLOC(float, (framesCount - 1) * BEZIER_SIZE);
- }
- void _spCurveTimeline_deinit (spCurveTimeline* self) {
- _spTimeline_deinit(SUPER(self));
- FREE(self->curves);
- }
- void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex) {
- self->curves[frameIndex * BEZIER_SIZE] = CURVE_LINEAR;
- }
- void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex) {
- self->curves[frameIndex * BEZIER_SIZE] = CURVE_STEPPED;
- }
- void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2) {
- float tmpx = (-cx1 * 2 + cx2) * 0.03f, tmpy = (-cy1 * 2 + cy2) * 0.03f;
- float dddfx = ((cx1 - cx2) * 3 + 1) * 0.006f, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006f;
- float ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
- float dfx = cx1 * 0.3f + tmpx + dddfx * 0.16666667f, dfy = cy1 * 0.3f + tmpy + dddfy * 0.16666667f;
- float x = dfx, y = dfy;
- int i = frameIndex * BEZIER_SIZE, n = i + BEZIER_SIZE - 1;
- self->curves[i++] = CURVE_BEZIER;
- for (; i < n; i += 2) {
- self->curves[i] = x;
- self->curves[i + 1] = y;
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- x += dfx;
- y += dfy;
- }
- }
- float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent) {
- float x, y;
- int i = frameIndex * BEZIER_SIZE, start, n;
- float type = self->curves[i];
- percent = CLAMP(percent, 0, 1);
- if (type == CURVE_LINEAR) return percent;
- if (type == CURVE_STEPPED) return 0;
- i++;
- x = 0;
- for (start = i, n = i + BEZIER_SIZE - 1; i < n; i += 2) {
- x = self->curves[i];
- if (x >= percent) {
- float prevX, prevY;
- if (i == start) {
- prevX = 0;
- prevY = 0;
- } else {
- prevX = self->curves[i - 2];
- prevY = self->curves[i - 1];
- }
- return prevY + (self->curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
- }
- }
- y = self->curves[i - 1];
- return y + (1 - y) * (percent - x) / (1 - x); /* Last point is 1,1. */
- }
- /* @param target After the first and before the last entry. */
- static int binarySearch (float *values, int valuesLength, float target, int step) {
- int low = 0, current;
- int high = valuesLength / step - 2;
- if (high == 0) return step;
- current = high >> 1;
- while (1) {
- if (values[(current + 1) * step] <= target)
- low = current + 1;
- else
- high = current;
- if (low == high) return (low + 1) * step;
- current = (low + high) >> 1;
- }
- return 0;
- }
- int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step) {
- return binarySearch(values, valuesLength, target, step);
- }
- /* @param target After the first and before the last entry. */
- static int binarySearch1 (float *values, int valuesLength, float target) {
- int low = 0, current;
- int high = valuesLength - 2;
- if (high == 0) return 1;
- current = high >> 1;
- while (1) {
- if (values[(current + 1)] <= target)
- low = current + 1;
- else
- high = current;
- if (low == high) return low + 1;
- current = (low + high) >> 1;
- }
- return 0;
- }
- /**/
- void _spBaseTimeline_dispose (spTimeline* timeline) {
- struct spBaseTimeline* self = SUB_CAST(struct spBaseTimeline, timeline);
- _spCurveTimeline_deinit(SUPER(self));
- FREE(self->frames);
- FREE(self);
- }
- /* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/
- struct spBaseTimeline* _spBaseTimeline_create (int framesCount, spTimelineType type, int frameSize, /**/
- void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int setupPose, int mixingOut),
- int (*getPropertyId) (const spTimeline* self)) {
- struct spBaseTimeline* self = NEW(struct spBaseTimeline);
- _spCurveTimeline_init(SUPER(self), type, framesCount, _spBaseTimeline_dispose, apply, getPropertyId);
- CONST_CAST(int, self->framesCount) = framesCount * frameSize;
- CONST_CAST(float*, self->frames) = CALLOC(float, self->framesCount);
- return self;
- }
- /**/
- void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int setupPose, int mixingOut) {
- spBone *bone;
- int frame;
- float prevRotation, frameTime, percent, r;
- spRotateTimeline* self = SUB_CAST(spRotateTimeline, timeline);
- bone = skeleton->bones[self->boneIndex];
- if (time < self->frames[0]) {
- if (setupPose) bone->rotation = bone->data->rotation;
- return;
- }
- if (time >= self->frames[self->framesCount - ROTATE_ENTRIES]) { /* Time is after last frame. */
- if (setupPose)
- bone->rotation = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] * alpha;
- else {
- r = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] - bone->rotation;
- r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; /* Wrap within -180 and 180. */
- bone->rotation += r * alpha;
- }
- return;
- }
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(self->frames, self->framesCount, time, ROTATE_ENTRIES);
- prevRotation = self->frames[frame + ROTATE_PREV_ROTATION];
- frameTime = self->frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), (frame >> 1) - 1, 1 - (time - frameTime) / (self->frames[frame + ROTATE_PREV_TIME] - frameTime));
- r = self->frames[frame + ROTATE_ROTATION] - prevRotation;
- r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
- r = prevRotation + r * percent;
- if (setupPose) {
- r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
- bone->rotation = bone->data->rotation + r * alpha;
- } else {
- r = bone->data->rotation + r - bone->rotation;
- r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
- bone->rotation += r * alpha;
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spRotateTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_ROTATE << 25) + SUB_CAST(spRotateTimeline, timeline)->boneIndex;
- }
- spRotateTimeline* spRotateTimeline_create (int framesCount) {
- return _spBaseTimeline_create(framesCount, SP_TIMELINE_ROTATE, ROTATE_ENTRIES, _spRotateTimeline_apply, _spRotateTimeline_getPropertyId);
- }
- void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float degrees) {
- frameIndex <<= 1;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + ROTATE_ROTATION] = degrees;
- }
- /**/
- static const int TRANSLATE_PREV_TIME = -3, TRANSLATE_PREV_X = -2, TRANSLATE_PREV_Y = -1;
- static const int TRANSLATE_X = 1, TRANSLATE_Y = 2;
- void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
- spBone *bone;
- int frame;
- float frameTime, percent;
- float x, y;
- float *frames;
- int framesCount;
- spTranslateTimeline* self = SUB_CAST(spTranslateTimeline, timeline);
- bone = skeleton->bones[self->boneIndex];
- if (time < self->frames[0]) {
- if (setupPose) {
- bone->x = bone->data->x;
- bone->y = bone->data->y;
- }
- return;
- }
- frames = self->frames;
- framesCount = self->framesCount;
- if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */
- x = frames[framesCount + TRANSLATE_PREV_X];
- y = frames[framesCount + TRANSLATE_PREV_Y];
- } else {
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES);
- x = frames[frame + TRANSLATE_PREV_X];
- y = frames[frame + TRANSLATE_PREV_Y];
- frameTime = frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1,
- 1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime));
- x += (frames[frame + TRANSLATE_X] - x) * percent;
- y += (frames[frame + TRANSLATE_Y] - y) * percent;
- }
- if (setupPose) {
- bone->x = bone->data->x + x * alpha;
- bone->y = bone->data->y + y * alpha;
- } else {
- bone->x += (bone->data->x + x - bone->x) * alpha;
- bone->y += (bone->data->y + y - bone->y) * alpha;
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spTranslateTimeline_getPropertyId (const spTimeline* self) {
- return (SP_TIMELINE_TRANSLATE << 24) + SUB_CAST(spTranslateTimeline, self)->boneIndex;
- }
- spTranslateTimeline* spTranslateTimeline_create (int framesCount) {
- return _spBaseTimeline_create(framesCount, SP_TIMELINE_TRANSLATE, TRANSLATE_ENTRIES, _spTranslateTimeline_apply, _spTranslateTimeline_getPropertyId);
- }
- void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y) {
- frameIndex *= TRANSLATE_ENTRIES;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + TRANSLATE_X] = x;
- self->frames[frameIndex + TRANSLATE_Y] = y;
- }
- /**/
- void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int setupPose, int mixingOut) {
- spBone *bone;
- int frame;
- float frameTime, percent, x, y;
- float *frames;
- int framesCount;
- spScaleTimeline* self = SUB_CAST(spScaleTimeline, timeline);
- bone = skeleton->bones[self->boneIndex];
- if (time < self->frames[0]) {
- if (setupPose) {
- bone->scaleX = bone->data->scaleX;
- bone->scaleY = bone->data->scaleY;
- }
- return;
- }
- frames = self->frames;
- framesCount = self->framesCount;
- if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */
- x = frames[framesCount + TRANSLATE_PREV_X] * bone->data->scaleX;
- y = frames[framesCount + TRANSLATE_PREV_Y] * bone->data->scaleY;
- } else {
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES);
- x = frames[frame + TRANSLATE_PREV_X];
- y = frames[frame + TRANSLATE_PREV_Y];
- frameTime = frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1,
- 1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime));
- x = (x + (frames[frame + TRANSLATE_X] - x) * percent) * bone->data->scaleX;
- y = (y + (frames[frame + TRANSLATE_Y] - y) * percent) * bone->data->scaleY;
- }
- if (alpha == 1) {
- bone->scaleX = x;
- bone->scaleY = y;
- } else {
- float bx, by;
- if (setupPose) {
- bx = bone->data->scaleX;
- by = bone->data->scaleY;
- } else {
- bx = bone->scaleX;
- by = bone->scaleY;
- }
- /* Mixing out uses sign of setup or current pose, else use sign of key. */
- if (mixingOut) {
- x = ABS(x) * SIGNUM(bx);
- y = ABS(y) * SIGNUM(by);
- } else {
- bx = ABS(bx) * SIGNUM(x);
- by = ABS(by) * SIGNUM(y);
- }
- bone->scaleX = bx + (x - bx) * alpha;
- bone->scaleY = by + (y - by) * alpha;
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spScaleTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_SCALE << 24) + SUB_CAST(spScaleTimeline, timeline)->boneIndex;
- }
- spScaleTimeline* spScaleTimeline_create (int framesCount) {
- return _spBaseTimeline_create(framesCount, SP_TIMELINE_SCALE, TRANSLATE_ENTRIES, _spScaleTimeline_apply, _spScaleTimeline_getPropertyId);
- }
- void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y) {
- spTranslateTimeline_setFrame(self, frameIndex, time, x, y);
- }
- /**/
- void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int setupPose, int mixingOut) {
- spBone *bone;
- int frame;
- float frameTime, percent, x, y;
- float *frames;
- int framesCount;
- spShearTimeline* self = SUB_CAST(spShearTimeline, timeline);
- bone = skeleton->bones[self->boneIndex];
- frames = self->frames;
- framesCount = self->framesCount;
- if (time < self->frames[0]) {
- if (setupPose) {
- bone->shearX = bone->data->shearX;
- bone->shearY = bone->data->shearY;
- }
- return;
- }
- if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */
- x = frames[framesCount + TRANSLATE_PREV_X];
- y = frames[framesCount + TRANSLATE_PREV_Y];
- } else {
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES);
- x = frames[frame + TRANSLATE_PREV_X];
- y = frames[frame + TRANSLATE_PREV_Y];
- frameTime = frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1,
- 1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime));
- x = x + (frames[frame + TRANSLATE_X] - x) * percent;
- y = y + (frames[frame + TRANSLATE_Y] - y) * percent;
- }
- if (setupPose) {
- bone->shearX = bone->data->shearX + x * alpha;
- bone->shearY = bone->data->shearY + y * alpha;
- } else {
- bone->shearX += (bone->data->shearX + x - bone->shearX) * alpha;
- bone->shearY += (bone->data->shearY + y - bone->shearY) * alpha;
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spShearTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_SHEAR << 24) + SUB_CAST(spShearTimeline, timeline)->boneIndex;
- }
- spShearTimeline* spShearTimeline_create (int framesCount) {
- return (spShearTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_SHEAR, 3, _spShearTimeline_apply, _spShearTimeline_getPropertyId);
- }
- void spShearTimeline_setFrame (spShearTimeline* self, int frameIndex, float time, float x, float y) {
- spTranslateTimeline_setFrame(self, frameIndex, time, x, y);
- }
- /**/
- static const int COLOR_PREV_TIME = -5, COLOR_PREV_R = -4, COLOR_PREV_G = -3, COLOR_PREV_B = -2, COLOR_PREV_A = -1;
- static const int COLOR_R = 1, COLOR_G = 2, COLOR_B = 3, COLOR_A = 4;
- void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int setupPose, int mixingOut) {
- spSlot *slot;
- int frame;
- float percent, frameTime;
- float r, g, b, a;
- spColorTimeline* self = (spColorTimeline*)timeline;
- slot = skeleton->slots[self->slotIndex];
- if (time < self->frames[0]) {
- if (setupPose) {
- slot->r = slot->data->r;
- slot->g = slot->data->g;
- slot->b = slot->data->b;
- slot->a = slot->data->a;
- }
- return;
- }
- if (time >= self->frames[self->framesCount - 5]) { /* Time is after last frame */
- int i = self->framesCount;
- r = self->frames[i + COLOR_PREV_R];
- g = self->frames[i + COLOR_PREV_G];
- b = self->frames[i + COLOR_PREV_B];
- a = self->frames[i + COLOR_PREV_A];
- } else {
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(self->frames, self->framesCount, time, COLOR_ENTRIES);
- r = self->frames[frame + COLOR_PREV_R];
- g = self->frames[frame + COLOR_PREV_G];
- b = self->frames[frame + COLOR_PREV_B];
- a = self->frames[frame + COLOR_PREV_A];
- frameTime = self->frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / COLOR_ENTRIES - 1,
- 1 - (time - frameTime) / (self->frames[frame + COLOR_PREV_TIME] - frameTime));
- r += (self->frames[frame + COLOR_R] - r) * percent;
- g += (self->frames[frame + COLOR_G] - g) * percent;
- b += (self->frames[frame + COLOR_B] - b) * percent;
- a += (self->frames[frame + COLOR_A] - a) * percent;
- }
- if (alpha == 1) {
- slot->r = r;
- slot->g = g;
- slot->b = b;
- slot->a = a;
- } else {
- if (setupPose) {
- slot->r = slot->data->r;
- slot->g = slot->data->g;
- slot->b = slot->data->b;
- slot->a = slot->data->a;
- }
- slot->r += (r - slot->r) * alpha;
- slot->g += (g - slot->g) * alpha;
- slot->b += (b - slot->b) * alpha;
- slot->a += (a - slot->a) * alpha;
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spColorTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_COLOR << 24) + SUB_CAST(spColorTimeline, timeline)->slotIndex;
- }
- spColorTimeline* spColorTimeline_create (int framesCount) {
- return (spColorTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_COLOR, 5, _spColorTimeline_apply, _spColorTimeline_getPropertyId);
- }
- void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a) {
- frameIndex *= COLOR_ENTRIES;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + COLOR_R] = r;
- self->frames[frameIndex + COLOR_G] = g;
- self->frames[frameIndex + COLOR_B] = b;
- self->frames[frameIndex + COLOR_A] = a;
- }
- /**/
- void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
- const char* attachmentName;
- spAttachmentTimeline* self = (spAttachmentTimeline*)timeline;
- int frameIndex;
- spSlot* slot = skeleton->slots[self->slotIndex];
- if (mixingOut && setupPose) {
- const char* attachmentName = slot->data->attachmentName;
- spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
- return;
- }
- if (time < self->frames[0]) {
- if (setupPose) {
- attachmentName = slot->data->attachmentName;
- spSlot_setAttachment(skeleton->slots[self->slotIndex],
- attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
- }
- return;
- }
- if (time >= self->frames[self->framesCount - 1])
- frameIndex = self->framesCount - 1;
- else
- frameIndex = binarySearch1(self->frames, self->framesCount, time) - 1;
- attachmentName = self->attachmentNames[frameIndex];
- spSlot_setAttachment(skeleton->slots[self->slotIndex],
- attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- UNUSED(alpha);
- }
- int _spAttachmentTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_ATTACHMENT << 24) + SUB_CAST(spAttachmentTimeline, timeline)->slotIndex;
- }
- void _spAttachmentTimeline_dispose (spTimeline* timeline) {
- spAttachmentTimeline* self = SUB_CAST(spAttachmentTimeline, timeline);
- int i;
- _spTimeline_deinit(timeline);
- for (i = 0; i < self->framesCount; ++i)
- FREE(self->attachmentNames[i]);
- FREE(self->attachmentNames);
- FREE(self->frames);
- FREE(self);
- }
- spAttachmentTimeline* spAttachmentTimeline_create (int framesCount) {
- spAttachmentTimeline* self = NEW(spAttachmentTimeline);
- _spTimeline_init(SUPER(self), SP_TIMELINE_ATTACHMENT, _spAttachmentTimeline_dispose, _spAttachmentTimeline_apply, _spAttachmentTimeline_getPropertyId);
- CONST_CAST(int, self->framesCount) = framesCount;
- CONST_CAST(float*, self->frames) = CALLOC(float, framesCount);
- CONST_CAST(char**, self->attachmentNames) = CALLOC(char*, framesCount);
- return self;
- }
- void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) {
- self->frames[frameIndex] = time;
- FREE(self->attachmentNames[frameIndex]);
- if (attachmentName)
- MALLOC_STR(self->attachmentNames[frameIndex], attachmentName);
- else
- self->attachmentNames[frameIndex] = 0;
- }
- /**/
- void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int setupPose, int mixingOut) {
- int frame, i, vertexCount;
- float percent, frameTime;
- const float* prevVertices;
- const float* nextVertices;
- float* frames;
- int framesCount;
- const float** frameVertices;
- float* vertices;
- spDeformTimeline* self = (spDeformTimeline*)timeline;
- spSlot *slot = skeleton->slots[self->slotIndex];
- if (slot->attachment != self->attachment) {
- if (!slot->attachment) return;
- switch (slot->attachment->type) {
- case SP_ATTACHMENT_MESH: {
- spMeshAttachment* mesh = SUB_CAST(spMeshAttachment, slot->attachment);
- if (!mesh->inheritDeform || mesh->parentMesh != (void*)self->attachment) return;
- break;
- }
- default:
- return;
- }
- }
- frames = self->frames;
- framesCount = self->framesCount;
- if (time < frames[0]) { /* Time is before first frame. */
- if (setupPose) slot->attachmentVerticesCount = 0;
- return;
- }
- vertexCount = self->frameVerticesCount;
- if (slot->attachmentVerticesCount < vertexCount) {
- if (slot->attachmentVerticesCapacity < vertexCount) {
- FREE(slot->attachmentVertices);
- slot->attachmentVertices = MALLOC(float, vertexCount);
- slot->attachmentVerticesCapacity = vertexCount;
- }
- }
- if (slot->attachmentVerticesCount != vertexCount) alpha = 1; /* Don't mix from uninitialized slot vertices. */
- slot->attachmentVerticesCount = vertexCount;
- frameVertices = self->frameVertices;
- vertices = slot->attachmentVertices;
- if (time >= frames[framesCount - 1]) { /* Time is after last frame. */
- const float* lastVertices = self->frameVertices[framesCount - 1];
- if (alpha == 1) {
- /* Vertex positions or deform offsets, no alpha. */
- memcpy(vertices, lastVertices, vertexCount * sizeof(float));
- } else if (setupPose) {
- spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
- if (!vertexAttachment->bones) {
- /* Unweighted vertex positions, with alpha. */
- float* setupVertices = vertexAttachment->vertices;
- for (i = 0; i < vertexCount; i++) {
- float setup = setupVertices[i];
- vertices[i] = setup + (lastVertices[i] - setup) * alpha;
- }
- } else {
- /* Weighted deform offsets, with alpha. */
- for (i = 0; i < vertexCount; i++)
- vertices[i] = lastVertices[i] * alpha;
- }
- } else {
- /* Vertex positions or deform offsets, with alpha. */
- for (i = 0; i < vertexCount; i++)
- vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
- }
- return;
- }
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(frames, framesCount, time, 1);
- prevVertices = frameVertices[frame - 1];
- nextVertices = frameVertices[frame];
- frameTime = frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
- if (alpha == 1) {
- /* Vertex positions or deform offsets, no alpha. */
- for (i = 0; i < vertexCount; i++) {
- float prev = prevVertices[i];
- vertices[i] = prev + (nextVertices[i] - prev) * percent;
- }
- } else if (setupPose) {
- spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
- if (!vertexAttachment->bones) {
- /* Unweighted vertex positions, with alpha. */
- float* setupVertices = vertexAttachment->vertices;
- for (i = 0; i < vertexCount; i++) {
- float prev = prevVertices[i], setup = setupVertices[i];
- vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
- }
- } else {
- /* Weighted deform offsets, with alpha. */
- for (i = 0; i < vertexCount; i++) {
- float prev = prevVertices[i];
- vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
- }
- }
- } else {
- /* Vertex positions or deform offsets, with alpha. */
- for (i = 0; i < vertexCount; i++) {
- float prev = prevVertices[i];
- vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
- }
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spDeformTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_DEFORM << 24) + SUB_CAST(spDeformTimeline, timeline)->slotIndex;
- }
- void _spDeformTimeline_dispose (spTimeline* timeline) {
- spDeformTimeline* self = SUB_CAST(spDeformTimeline, timeline);
- int i;
- _spCurveTimeline_deinit(SUPER(self));
- for (i = 0; i < self->framesCount; ++i)
- FREE(self->frameVertices[i]);
- FREE(self->frameVertices);
- FREE(self->frames);
- FREE(self);
- }
- spDeformTimeline* spDeformTimeline_create (int framesCount, int frameVerticesCount) {
- spDeformTimeline* self = NEW(spDeformTimeline);
- _spCurveTimeline_init(SUPER(self), SP_TIMELINE_DEFORM, framesCount, _spDeformTimeline_dispose, _spDeformTimeline_apply, _spDeformTimeline_getPropertyId);
- CONST_CAST(int, self->framesCount) = framesCount;
- CONST_CAST(float*, self->frames) = CALLOC(float, self->framesCount);
- CONST_CAST(float**, self->frameVertices) = CALLOC(float*, framesCount);
- CONST_CAST(int, self->frameVerticesCount) = frameVerticesCount;
- return self;
- }
- void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float time, float* vertices) {
- self->frames[frameIndex] = time;
- FREE(self->frameVertices[frameIndex]);
- if (!vertices)
- self->frameVertices[frameIndex] = 0;
- else {
- self->frameVertices[frameIndex] = MALLOC(float, self->frameVerticesCount);
- memcpy(CONST_CAST(float*, self->frameVertices[frameIndex]), vertices, self->frameVerticesCount * sizeof(float));
- }
- }
- /**/
- /** Fires events for frames > lastTime and <= time. */
- void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventsCount, float alpha, int setupPose, int mixingOut) {
- spEventTimeline* self = (spEventTimeline*)timeline;
- int frame;
- if (!firedEvents) return;
- if (lastTime > time) { /* Fire events after last time for looped animations. */
- _spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, setupPose, mixingOut);
- lastTime = -1;
- } else if (lastTime >= self->frames[self->framesCount - 1]) /* Last time is after last frame. */
- return;
- if (time < self->frames[0]) return; /* Time is before first frame. */
- if (lastTime < self->frames[0])
- frame = 0;
- else {
- float frameTime;
- frame = binarySearch1(self->frames, self->framesCount, lastTime);
- frameTime = self->frames[frame];
- while (frame > 0) { /* Fire multiple events with the same frame. */
- if (self->frames[frame - 1] != frameTime) break;
- frame--;
- }
- }
- for (; frame < self->framesCount && time >= self->frames[frame]; ++frame) {
- firedEvents[*eventsCount] = self->events[frame];
- (*eventsCount)++;
- }
- }
- int _spEventTimeline_getPropertyId (const spTimeline* timeline) {
- return SP_TIMELINE_EVENT << 24;
- }
- void _spEventTimeline_dispose (spTimeline* timeline) {
- spEventTimeline* self = SUB_CAST(spEventTimeline, timeline);
- int i;
- _spTimeline_deinit(timeline);
- for (i = 0; i < self->framesCount; ++i)
- spEvent_dispose(self->events[i]);
- FREE(self->events);
- FREE(self->frames);
- FREE(self);
- }
- spEventTimeline* spEventTimeline_create (int framesCount) {
- spEventTimeline* self = NEW(spEventTimeline);
- _spTimeline_init(SUPER(self), SP_TIMELINE_EVENT, _spEventTimeline_dispose, _spEventTimeline_apply, _spEventTimeline_getPropertyId);
- CONST_CAST(int, self->framesCount) = framesCount;
- CONST_CAST(float*, self->frames) = CALLOC(float, framesCount);
- CONST_CAST(spEvent**, self->events) = CALLOC(spEvent*, framesCount);
- return self;
- }
- void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* event) {
- self->frames[frameIndex] = event->time;
- FREE(self->events[frameIndex]);
- self->events[frameIndex] = event;
- }
- /**/
- void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
- int i;
- int frame;
- const int* drawOrderToSetupIndex;
- spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
- if (mixingOut && setupPose) {
- memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
- return;
- }
- if (time < self->frames[0]) {
- if (setupPose) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
- return;
- }
- if (time >= self->frames[self->framesCount - 1]) /* Time is after last frame. */
- frame = self->framesCount - 1;
- else
- frame = binarySearch1(self->frames, self->framesCount, time) - 1;
- drawOrderToSetupIndex = self->drawOrders[frame];
- if (!drawOrderToSetupIndex)
- memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
- else {
- for (i = 0; i < self->slotsCount; ++i)
- skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]];
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- UNUSED(alpha);
- }
- int _spDrawOrderTimeline_getPropertyId (const spTimeline* timeline) {
- return SP_TIMELINE_DRAWORDER << 24;
- }
- void _spDrawOrderTimeline_dispose (spTimeline* timeline) {
- spDrawOrderTimeline* self = SUB_CAST(spDrawOrderTimeline, timeline);
- int i;
- _spTimeline_deinit(timeline);
- for (i = 0; i < self->framesCount; ++i)
- FREE(self->drawOrders[i]);
- FREE(self->drawOrders);
- FREE(self->frames);
- FREE(self);
- }
- spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount) {
- spDrawOrderTimeline* self = NEW(spDrawOrderTimeline);
- _spTimeline_init(SUPER(self), SP_TIMELINE_DRAWORDER, _spDrawOrderTimeline_dispose, _spDrawOrderTimeline_apply, _spDrawOrderTimeline_getPropertyId);
- CONST_CAST(int, self->framesCount) = framesCount;
- CONST_CAST(float*, self->frames) = CALLOC(float, framesCount);
- CONST_CAST(int**, self->drawOrders) = CALLOC(int*, framesCount);
- CONST_CAST(int, self->slotsCount) = slotsCount;
- return self;
- }
- void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) {
- self->frames[frameIndex] = time;
- FREE(self->drawOrders[frameIndex]);
- if (!drawOrder)
- self->drawOrders[frameIndex] = 0;
- else {
- self->drawOrders[frameIndex] = MALLOC(int, self->slotsCount);
- memcpy(CONST_CAST(int*, self->drawOrders[frameIndex]), drawOrder, self->slotsCount * sizeof(int));
- }
- }
- /**/
- static const int IKCONSTRAINT_PREV_TIME = -3, IKCONSTRAINT_PREV_MIX = -2, IKCONSTRAINT_PREV_BEND_DIRECTION = -1;
- static const int IKCONSTRAINT_MIX = 1, IKCONSTRAINT_BEND_DIRECTION = 2;
- void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
- int frame;
- float frameTime, percent, mix;
- float *frames;
- int framesCount;
- spIkConstraint* constraint;
- spIkConstraintTimeline* self = (spIkConstraintTimeline*)timeline;
- constraint = skeleton->ikConstraints[self->ikConstraintIndex];
- if (time < self->frames[0]) {
- if (setupPose) {
- constraint->mix = constraint->data->mix;
- constraint->bendDirection = constraint->data->bendDirection;
- }
- return;
- }
- frames = self->frames;
- framesCount = self->framesCount;
- if (time >= frames[framesCount - IKCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
- if (setupPose) {
- constraint->mix = constraint->data->mix + (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->data->mix) * alpha;
- constraint->bendDirection = mixingOut ? constraint->data->bendDirection
- : (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
- } else {
- constraint->mix += (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->mix) * alpha;
- if (!mixingOut) constraint->bendDirection = (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
- }
- return;
- }
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(self->frames, self->framesCount, time, IKCONSTRAINT_ENTRIES);
- mix = self->frames[frame + IKCONSTRAINT_PREV_MIX];
- frameTime = self->frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / IKCONSTRAINT_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + IKCONSTRAINT_PREV_TIME] - frameTime));
- if (setupPose) {
- constraint->mix = constraint->data->mix + (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->data->mix) * alpha;
- constraint->bendDirection = mixingOut ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
- } else {
- constraint->mix += (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->mix) * alpha;
- if (!mixingOut) constraint->bendDirection = (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spIkConstraintTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_IKCONSTRAINT << 24) + SUB_CAST(spIkConstraintTimeline, timeline)->ikConstraintIndex;
- }
- spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount) {
- return (spIkConstraintTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_IKCONSTRAINT, IKCONSTRAINT_ENTRIES, _spIkConstraintTimeline_apply, _spIkConstraintTimeline_getPropertyId);
- }
- void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection) {
- frameIndex *= IKCONSTRAINT_ENTRIES;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + IKCONSTRAINT_MIX] = mix;
- self->frames[frameIndex + IKCONSTRAINT_BEND_DIRECTION] = (float)bendDirection;
- }
- /**/
- static const int TRANSFORMCONSTRAINT_PREV_TIME = -5;
- static const int TRANSFORMCONSTRAINT_PREV_ROTATE = -4;
- static const int TRANSFORMCONSTRAINT_PREV_TRANSLATE = -3;
- static const int TRANSFORMCONSTRAINT_PREV_SCALE = -2;
- static const int TRANSFORMCONSTRAINT_PREV_SHEAR = -1;
- static const int TRANSFORMCONSTRAINT_ROTATE = 1;
- static const int TRANSFORMCONSTRAINT_TRANSLATE = 2;
- static const int TRANSFORMCONSTRAINT_SCALE = 3;
- static const int TRANSFORMCONSTRAINT_SHEAR = 4;
- void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
- int frame;
- float frameTime, percent, rotate, translate, scale, shear;
- spTransformConstraint* constraint;
- spTransformConstraintTimeline* self = (spTransformConstraintTimeline*)timeline;
- float *frames;
- int framesCount;
- constraint = skeleton->transformConstraints[self->transformConstraintIndex];
- if (time < self->frames[0]) {
- if (setupPose) {
- spTransformConstraintData* data = constraint->data;
- constraint->rotateMix = data->rotateMix;
- constraint->translateMix = data->translateMix;
- constraint->scaleMix = data->scaleMix;
- constraint->shearMix = data->shearMix;
- }
- return;
- }
- frames = self->frames;
- framesCount = self->framesCount;
- if (time >= frames[framesCount - TRANSFORMCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
- int i = framesCount;
- rotate = frames[i + TRANSFORMCONSTRAINT_PREV_ROTATE];
- translate = frames[i + TRANSFORMCONSTRAINT_PREV_TRANSLATE];
- scale = frames[i + TRANSFORMCONSTRAINT_PREV_SCALE];
- shear = frames[i + TRANSFORMCONSTRAINT_PREV_SHEAR];
- } else {
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(frames, framesCount, time, TRANSFORMCONSTRAINT_ENTRIES);
- rotate = frames[frame + TRANSFORMCONSTRAINT_PREV_ROTATE];
- translate = frames[frame + TRANSFORMCONSTRAINT_PREV_TRANSLATE];
- scale = frames[frame + TRANSFORMCONSTRAINT_PREV_SCALE];
- shear = frames[frame + TRANSFORMCONSTRAINT_PREV_SHEAR];
- frameTime = frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSFORMCONSTRAINT_ENTRIES - 1,
- 1 - (time - frameTime) / (frames[frame + TRANSFORMCONSTRAINT_PREV_TIME] - frameTime));
- rotate += (frames[frame + TRANSFORMCONSTRAINT_ROTATE] - rotate) * percent;
- translate += (frames[frame + TRANSFORMCONSTRAINT_TRANSLATE] - translate) * percent;
- scale += (frames[frame + TRANSFORMCONSTRAINT_SCALE] - scale) * percent;
- shear += (frames[frame + TRANSFORMCONSTRAINT_SHEAR] - shear) * percent;
- }
- if (setupPose) {
- spTransformConstraintData* data = constraint->data;
- constraint->rotateMix = data->rotateMix + (rotate - data->rotateMix) * alpha;
- constraint->translateMix = data->translateMix + (translate - data->translateMix) * alpha;
- constraint->scaleMix = data->scaleMix + (scale - data->scaleMix) * alpha;
- constraint->shearMix = data->shearMix + (shear - data->shearMix) * alpha;
- } else {
- constraint->rotateMix += (rotate - constraint->rotateMix) * alpha;
- constraint->translateMix += (translate - constraint->translateMix) * alpha;
- constraint->scaleMix += (scale - constraint->scaleMix) * alpha;
- constraint->shearMix += (shear - constraint->shearMix) * alpha;
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spTransformConstraintTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_TRANSFORMCONSTRAINT << 24) + SUB_CAST(spTransformConstraintTimeline, timeline)->transformConstraintIndex;
- }
- spTransformConstraintTimeline* spTransformConstraintTimeline_create (int framesCount) {
- return (spTransformConstraintTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_TRANSFORMCONSTRAINT, TRANSFORMCONSTRAINT_ENTRIES, _spTransformConstraintTimeline_apply, _spTransformConstraintTimeline_getPropertyId);
- }
- void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix) {
- frameIndex *= TRANSFORMCONSTRAINT_ENTRIES;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + TRANSFORMCONSTRAINT_ROTATE] = rotateMix;
- self->frames[frameIndex + TRANSFORMCONSTRAINT_TRANSLATE] = translateMix;
- self->frames[frameIndex + TRANSFORMCONSTRAINT_SCALE] = scaleMix;
- self->frames[frameIndex + TRANSFORMCONSTRAINT_SHEAR] = shearMix;
- }
- /**/
- static const int PATHCONSTRAINTPOSITION_PREV_TIME = -2;
- static const int PATHCONSTRAINTPOSITION_PREV_VALUE = -1;
- static const int PATHCONSTRAINTPOSITION_VALUE = 1;
- void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
- int frame;
- float frameTime, percent, position;
- spPathConstraint* constraint;
- spPathConstraintPositionTimeline* self = (spPathConstraintPositionTimeline*)timeline;
- float* frames;
- int framesCount;
- constraint = skeleton->pathConstraints[self->pathConstraintIndex];
- if (time < self->frames[0]) {
- if (setupPose) {
- constraint->position = constraint->data->position;
- }
- return;
- }
- frames = self->frames;
- framesCount = self->framesCount;
- if (time >= frames[framesCount - PATHCONSTRAINTPOSITION_ENTRIES]) /* Time is after last frame. */
- position = frames[framesCount + PATHCONSTRAINTPOSITION_PREV_VALUE];
- else {
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTPOSITION_ENTRIES);
- position = frames[frame + PATHCONSTRAINTPOSITION_PREV_VALUE];
- frameTime = frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTPOSITION_ENTRIES - 1,
- 1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTPOSITION_PREV_TIME] - frameTime));
- position += (frames[frame + PATHCONSTRAINTPOSITION_VALUE] - position) * percent;
- }
- if (setupPose)
- constraint->position = constraint->data->position + (position - constraint->data->position) * alpha;
- else
- constraint->position += (position - constraint->position) * alpha;
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spPathConstraintPositionTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_PATHCONSTRAINTPOSITION << 24) + SUB_CAST(spPathConstraintPositionTimeline, timeline)->pathConstraintIndex;
- }
- spPathConstraintPositionTimeline* spPathConstraintPositionTimeline_create (int framesCount) {
- return (spPathConstraintPositionTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTPOSITION, PATHCONSTRAINTPOSITION_ENTRIES, _spPathConstraintPositionTimeline_apply, _spPathConstraintPositionTimeline_getPropertyId);
- }
- void spPathConstraintPositionTimeline_setFrame (spPathConstraintPositionTimeline* self, int frameIndex, float time, float value) {
- frameIndex *= PATHCONSTRAINTPOSITION_ENTRIES;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + PATHCONSTRAINTPOSITION_VALUE] = value;
- }
- /**/
- static const int PATHCONSTRAINTSPACING_PREV_TIME = -2;
- static const int PATHCONSTRAINTSPACING_PREV_VALUE = -1;
- static const int PATHCONSTRAINTSPACING_VALUE = 1;
- void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
- int frame;
- float frameTime, percent, spacing;
- spPathConstraint* constraint;
- spPathConstraintSpacingTimeline* self = (spPathConstraintSpacingTimeline*)timeline;
- float* frames;
- int framesCount;
- constraint = skeleton->pathConstraints[self->pathConstraintIndex];
- if (time < self->frames[0]) {
- if (setupPose) {
- constraint->spacing = constraint->data->spacing;
- }
- return;
- }
- frames = self->frames;
- framesCount = self->framesCount;
- if (time >= frames[framesCount - PATHCONSTRAINTSPACING_ENTRIES]) /* Time is after last frame. */
- spacing = frames[framesCount + PATHCONSTRAINTSPACING_PREV_VALUE];
- else {
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTSPACING_ENTRIES);
- spacing = frames[frame + PATHCONSTRAINTSPACING_PREV_VALUE];
- frameTime = frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTSPACING_ENTRIES - 1,
- 1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTSPACING_PREV_TIME] - frameTime));
- spacing += (frames[frame + PATHCONSTRAINTSPACING_VALUE] - spacing) * percent;
- }
- if (setupPose)
- constraint->spacing = constraint->data->spacing + (spacing - constraint->data->spacing) * alpha;
- else
- constraint->spacing += (spacing - constraint->spacing) * alpha;
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spPathConstraintSpacingTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_PATHCONSTRAINTSPACING << 24) + SUB_CAST(spPathConstraintSpacingTimeline, timeline)->pathConstraintIndex;
- }
- spPathConstraintSpacingTimeline* spPathConstraintSpacingTimeline_create (int framesCount) {
- return (spPathConstraintSpacingTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTSPACING, PATHCONSTRAINTSPACING_ENTRIES, _spPathConstraintSpacingTimeline_apply, _spPathConstraintSpacingTimeline_getPropertyId);
- }
- void spPathConstraintSpacingTimeline_setFrame (spPathConstraintSpacingTimeline* self, int frameIndex, float time, float value) {
- frameIndex *= PATHCONSTRAINTSPACING_ENTRIES;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + PATHCONSTRAINTSPACING_VALUE] = value;
- }
- /**/
- static const int PATHCONSTRAINTMIX_PREV_TIME = -3;
- static const int PATHCONSTRAINTMIX_PREV_ROTATE = -2;
- static const int PATHCONSTRAINTMIX_PREV_TRANSLATE = -1;
- static const int PATHCONSTRAINTMIX_ROTATE = 1;
- static const int PATHCONSTRAINTMIX_TRANSLATE = 2;
- void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
- int frame;
- float frameTime, percent, rotate, translate;
- spPathConstraint* constraint;
- spPathConstraintMixTimeline* self = (spPathConstraintMixTimeline*)timeline;
- float* frames;
- int framesCount;
- constraint = skeleton->pathConstraints[self->pathConstraintIndex];
- if (time < self->frames[0]) {
- if (setupPose) {
- constraint->rotateMix = constraint->data->rotateMix;
- constraint->translateMix = constraint->data->translateMix;
- }
- return;
- }
- frames = self->frames;
- framesCount = self->framesCount;
- if (time >= frames[framesCount - PATHCONSTRAINTMIX_ENTRIES]) { /* Time is after last frame. */
- rotate = frames[framesCount + PATHCONSTRAINTMIX_PREV_ROTATE];
- translate = frames[framesCount + PATHCONSTRAINTMIX_PREV_TRANSLATE];
- } else {
- /* Interpolate between the previous frame and the current frame. */
- frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTMIX_ENTRIES);
- rotate = frames[frame + PATHCONSTRAINTMIX_PREV_ROTATE];
- translate = frames[frame + PATHCONSTRAINTMIX_PREV_TRANSLATE];
- frameTime = frames[frame];
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTMIX_ENTRIES - 1,
- 1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTMIX_PREV_TIME] - frameTime));
- rotate += (frames[frame + PATHCONSTRAINTMIX_ROTATE] - rotate) * percent;
- translate += (frames[frame + PATHCONSTRAINTMIX_TRANSLATE] - translate) * percent;
- }
- if (setupPose) {
- constraint->rotateMix = constraint->data->rotateMix + (rotate - constraint->data->rotateMix) * alpha;
- constraint->translateMix = constraint->data->translateMix + (translate - constraint->data->translateMix) * alpha;
- } else {
- constraint->rotateMix += (rotate - constraint->rotateMix) * alpha;
- constraint->translateMix += (translate - constraint->translateMix) * alpha;
- }
- UNUSED(lastTime);
- UNUSED(firedEvents);
- UNUSED(eventsCount);
- }
- int _spPathConstraintMixTimeline_getPropertyId (const spTimeline* timeline) {
- return (SP_TIMELINE_PATHCONSTRAINTMIX << 24) + SUB_CAST(spPathConstraintMixTimeline, timeline)->pathConstraintIndex;
- }
- spPathConstraintMixTimeline* spPathConstraintMixTimeline_create (int framesCount) {
- return (spPathConstraintMixTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTMIX, PATHCONSTRAINTMIX_ENTRIES, _spPathConstraintMixTimeline_apply, _spPathConstraintMixTimeline_getPropertyId);
- }
- void spPathConstraintMixTimeline_setFrame (spPathConstraintMixTimeline* self, int frameIndex, float time, float rotateMix, float translateMix) {
- frameIndex *= PATHCONSTRAINTMIX_ENTRIES;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + PATHCONSTRAINTMIX_ROTATE] = rotateMix;
- self->frames[frameIndex + PATHCONSTRAINTMIX_TRANSLATE] = translateMix;
- }
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