Android.mk 1021 B

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  1. LOCAL_PATH := $(call my-dir)
  2. include $(CLEAR_VARS)
  3. LOCAL_MODULE := spine_static
  4. LOCAL_MODULE_FILENAME := libspine
  5. LOCAL_ARM_MODE := arm
  6. LOCAL_SRC_FILES := \
  7. Animation.c \
  8. AnimationState.c \
  9. AnimationStateData.c \
  10. Atlas.c \
  11. AtlasAttachmentLoader.c \
  12. Attachment.c \
  13. AttachmentLoader.c \
  14. AttachmentVertices.cpp \
  15. Bone.c \
  16. BoneData.c \
  17. BoundingBoxAttachment.c \
  18. Cocos2dAttachmentLoader.cpp \
  19. Event.c \
  20. EventData.c \
  21. IkConstraint.c \
  22. IkConstraintData.c \
  23. Json.c \
  24. MeshAttachment.c \
  25. PathAttachment.c \
  26. PathConstraint.c \
  27. PathConstraintData.c \
  28. RegionAttachment.c \
  29. Skeleton.c \
  30. SkeletonAnimation.cpp \
  31. SkeletonBatch.cpp \
  32. SkeletonBinary.c \
  33. SkeletonBounds.c \
  34. SkeletonData.c \
  35. SkeletonJson.c \
  36. SkeletonRenderer.cpp \
  37. Skin.c \
  38. Slot.c \
  39. SlotData.c \
  40. TransformConstraint.c \
  41. TransformConstraintData.c \
  42. VertexAttachment.c \
  43. extension.c \
  44. spine-cocos2dx.cpp
  45. LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
  46. LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
  47. LOCAL_STATIC_LIBRARIES := cocos2dx_internal_static
  48. include $(BUILD_STATIC_LIBRARY)