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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __EDITOR_SUPPORT_COCOSTUDIO_H__
- #define __EDITOR_SUPPORT_COCOSTUDIO_H__
- #include "editor-support/cocostudio/CCActionFrame.h"
- #include "editor-support/cocostudio/CCActionFrameEasing.h"
- #include "editor-support/cocostudio/CCActionManagerEx.h"
- #include "editor-support/cocostudio/CCActionNode.h"
- #include "editor-support/cocostudio/CCActionObject.h"
- #include "editor-support/cocostudio/CCArmature.h"
- #include "editor-support/cocostudio/CCBone.h"
- #include "editor-support/cocostudio/CCArmatureAnimation.h"
- #include "editor-support/cocostudio/CCProcessBase.h"
- #include "editor-support/cocostudio/CCTween.h"
- #include "editor-support/cocostudio/CCDatas.h"
- #include "editor-support/cocostudio/CCBatchNode.h"
- #include "editor-support/cocostudio/CCDecorativeDisplay.h"
- #include "editor-support/cocostudio/CCDisplayFactory.h"
- #include "editor-support/cocostudio/CCDisplayManager.h"
- #include "editor-support/cocostudio/CCSkin.h"
- #include "editor-support/cocostudio/CCColliderDetector.h"
- #include "editor-support/cocostudio/CCArmatureDataManager.h"
- #include "editor-support/cocostudio/CCArmatureDefine.h"
- #include "editor-support/cocostudio/CCDataReaderHelper.h"
- #include "editor-support/cocostudio/CCTransformHelp.h"
- #include "editor-support/cocostudio/CCUtilMath.h"
- #include "editor-support/cocostudio/CCComBase.h"
- #include "editor-support/cocostudio/CCComAttribute.h"
- #include "editor-support/cocostudio/CCComAudio.h"
- #include "editor-support/cocostudio/CCComController.h"
- #include "editor-support/cocostudio/CCComRender.h"
- #include "editor-support/cocostudio/CCInputDelegate.h"
- #include "editor-support/cocostudio/DictionaryHelper.h"
- #include "editor-support/cocostudio/CCSGUIReader.h"
- #include "editor-support/cocostudio/CCSSceneReader.h"
- #include "editor-support/cocostudio/TriggerBase.h"
- #include "editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.h"
- #include "editor-support/cocostudio/ActionTimeline/CCFrame.h"
- #include "editor-support/cocostudio/ActionTimeline/CCTimeLine.h"
- #include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
- #include "editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.h"
- #include "editor-support/cocostudio/ActionTimeline/CCBoneNode.h"
- #include "editor-support/cocostudio/ActionTimeline/CCSkeletonNode.h"
- #include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- namespace cocostudio
- {
- void CC_STUDIO_DLL destroyCocosStudio();
- }
- #endif
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