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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCUTILMATH_H__
- #define __CCUTILMATH_H__
- #include "2d/CCSprite.h"
- #include "editor-support/cocostudio/CCArmatureDefine.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- #include <math.h>
- namespace cocostudio {
- #define CC_DOUBLE_PI (M_PI*2)
- #define CC_HALF_PI (M_PI * 0.5f)
- //! hit test function
- bool CC_STUDIO_DLL isSpriteContainPoint(cocos2d::Sprite *sprite, cocos2d::Vec2 point);
- bool CC_STUDIO_DLL isSpriteContainPoint(cocos2d::Sprite *sprite, cocos2d::Vec2 point, cocos2d::Vec2 &outPoint);
- #define CC_SPRITE_CONTAIN_POINT(sprite, point) isSpriteContainPoint((sprite), (point))
- #define CC_SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, point, outPoint) isSpriteContainPoint((sprite), (point), outPoint)
- //! motion curve function
- cocos2d::Vec2 CC_STUDIO_DLL bezierTo(float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3);
- cocos2d::Vec2 CC_STUDIO_DLL bezierTo(float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3, cocos2d::Vec2 &point4);
- cocos2d::Vec2 CC_STUDIO_DLL circleTo(float t, cocos2d::Vec2 ¢er, float radius, float fromRadian, float radianDif);
- }
- #endif /*__CCUTILMATH_H__*/
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