1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCSPRITEFRAMECACHEHELPER_H__
- #define __CCSPRITEFRAMECACHEHELPER_H__
- #include "platform/CCPlatformMacros.h"
- #include "editor-support/cocostudio/CCArmatureDefine.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- #include <string>
- #include <map>
- #include <vector>
- namespace cocos2d {
- class SpriteFrame;
- }
- namespace cocostudio {
- /**
- * @js NA
- * @lua NA
- */
- class CC_STUDIO_DLL SpriteFrameCacheHelper
- {
- public:
- /** @deprecated Use getInstance() instead */
- CC_DEPRECATED_ATTRIBUTE static SpriteFrameCacheHelper *sharedSpriteFrameCacheHelper(){ return SpriteFrameCacheHelper::getInstance(); }
- static SpriteFrameCacheHelper *getInstance();
- static void purge();
- public:
- /**
- * @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
- */
- void addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath);
- void removeSpriteFrameFromFile(const std::string& plistPath);
- private:
- void retainSpriteFrames(const std::string& plistPath);
- void releaseSpriteFrames(const std::string& plistPath);
- SpriteFrameCacheHelper();
- ~SpriteFrameCacheHelper();
- std::map<std::string, std::vector<cocos2d::SpriteFrame*> > _usingSpriteFrames;
- static SpriteFrameCacheHelper *_spriteFrameCacheHelper;
- };
- }
- #endif /*__CCSPRITEFRAMECACHEHELPER_H__*/
|