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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCSKIN_H__
- #define __CCSKIN_H__
- #include "2d/CCSprite.h"
- #include "renderer/CCQuadCommand.h"
- #include "editor-support/cocostudio/CCArmatureDefine.h"
- #include "editor-support/cocostudio/CCBone.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- namespace cocostudio {
- class CC_STUDIO_DLL Skin : public cocos2d::Sprite
- {
- public:
- static Skin *create();
- static Skin *createWithSpriteFrameName(const std::string& pszSpriteFrameName);
- static Skin *create(const std::string& pszFileName);
- public:
- /**
- * @js ctor
- */
- Skin();
- virtual bool initWithSpriteFrameName(const std::string& spriteFrameName) override;
- virtual bool initWithFile(const std::string& filename) override;
- void updateArmatureTransform();
- void updateTransform() override;
- cocos2d::Mat4 getNodeToWorldTransform() const override;
- cocos2d::Mat4 getNodeToWorldTransformAR() const;
-
- virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
-
- /**
- * @js NA
- * @lua NA
- */
- virtual void setSkinData(const BaseData &data);
- /**
- * @js NA
- * @lua NA
- */
- virtual const BaseData &getSkinData() const;
- virtual void setBone(Bone *bone);
- virtual Bone *getBone() const;
- virtual const std::string &getDisplayName() const { return _displayName; }
- protected:
- BaseData _skinData;
- Bone *_bone;
- Armature *_armature;
- cocos2d::Mat4 _skinTransform;
- std::string _displayName;
- cocos2d::QuadCommand _quadCommand; // quad command
- };
- }
- #endif /*__CCSKIN_H__*/
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