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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "2d/CCSpriteFrame.h"
- #include "2d/CCSpriteFrameCache.h"
- #include "base/CCDirector.h"
- #include "renderer/CCRenderer.h"
- #include "editor-support/cocostudio/CCSkin.h"
- #include "editor-support/cocostudio/CCTransformHelp.h"
- #include "editor-support/cocostudio/CCArmature.h"
- using namespace cocos2d;
- namespace cocostudio {
- #if CC_SPRITEBATCHNODE_RENDER_SUBPIXEL
- #define RENDER_IN_SUBPIXEL
- #else
- #define RENDER_IN_SUBPIXEL(__ARGS__) (ceil(__ARGS__))
- #endif
- Skin *Skin::create()
- {
- Skin *skin = new (std::nothrow) Skin();
- if(skin && skin->init())
- {
- skin->autorelease();
- return skin;
- }
- CC_SAFE_DELETE(skin);
- return nullptr;
- }
- Skin *Skin::createWithSpriteFrameName(const std::string& pszSpriteFrameName)
- {
- Skin *skin = new (std::nothrow) Skin();
- if(skin && skin->initWithSpriteFrameName(pszSpriteFrameName))
- {
- skin->autorelease();
- return skin;
- }
- CC_SAFE_DELETE(skin);
- return nullptr;
- }
- Skin *Skin::create(const std::string& pszFileName)
- {
- Skin *skin = new (std::nothrow) Skin();
- if(skin && skin->initWithFile(pszFileName))
- {
- skin->autorelease();
- return skin;
- }
- CC_SAFE_DELETE(skin);
- return nullptr;
- }
- Skin::Skin()
- : _bone(nullptr)
- , _armature(nullptr)
- , _displayName("")
- {
- _skinTransform = Mat4::IDENTITY;
- }
- bool Skin::initWithSpriteFrameName(const std::string& spriteFrameName)
- {
- CCAssert(spriteFrameName != "", "");
- SpriteFrame *pFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
- bool ret = true;
- if (pFrame != nullptr)
- {
- ret = initWithSpriteFrame(pFrame);
- }
- else
- {
- CCLOG("Can't find CCSpriteFrame with %s. Please check your .plist file", spriteFrameName.c_str());
- ret = false;
- }
- _displayName = spriteFrameName;
- return ret;
- }
- bool Skin::initWithFile(const std::string& filename)
- {
- bool ret = Sprite::initWithFile(filename);
- _displayName = filename;
- return ret;
- }
- void Skin::setSkinData(const BaseData &var)
- {
- _skinData = var;
- setScaleX(_skinData.scaleX);
- setScaleY(_skinData.scaleY);
- setRotationSkewX(CC_RADIANS_TO_DEGREES(_skinData.skewX));
- setRotationSkewY(CC_RADIANS_TO_DEGREES(-_skinData.skewY));
- setPosition(_skinData.x, _skinData.y);
- _skinTransform = getNodeToParentTransform();
- updateArmatureTransform();
- }
- const BaseData &Skin::getSkinData() const
- {
- return _skinData;
- }
- void Skin::updateArmatureTransform()
- {
- _transform = TransformConcat(_bone->getNodeToArmatureTransform(), _skinTransform);
- // if(_armature && _armature->getBatchNode())
- // {
- // _transform = TransformConcat(_transform, _armature->getNodeToParentTransform());
- // }
- }
- void Skin::updateTransform()
- {
- // If it is not visible, or one of its ancestors is not visible, then do nothing:
- if( !_visible)
- {
- _quad.br.vertices.setZero();
- _quad.tl.vertices.setZero();
- _quad.tr.vertices.setZero();
- _quad.bl.vertices.setZero();
- }
- else
- {
- //
- // calculate the Quad based on the Affine Matrix
- //
- Mat4 transform = getNodeToParentTransform();
- Size &size = _rect.size;
- float x1 = _offsetPosition.x;
- float y1 = _offsetPosition.y;
- float x2 = x1 + size.width;
- float y2 = y1 + size.height;
- if (_flippedX)
- {
- std::swap(x1, x2);
- }
- if (_flippedY)
- {
- std::swap(y1, y2);
- }
-
- float x = transform.m[12];
- float y = transform.m[13];
- float cr = transform.m[0];
- float sr = transform.m[1];
- float cr2 = transform.m[5];
- float sr2 = -transform.m[4];
- float ax = x1 * cr - y1 * sr2 + x;
- float ay = x1 * sr + y1 * cr2 + y;
- float bx = x2 * cr - y1 * sr2 + x;
- float by = x2 * sr + y1 * cr2 + y;
- float cx = x2 * cr - y2 * sr2 + x;
- float cy = x2 * sr + y2 * cr2 + y;
- float dx = x1 * cr - y2 * sr2 + x;
- float dy = x1 * sr + y2 * cr2 + y;
- _quad.bl.vertices.set(RENDER_IN_SUBPIXEL(ax), RENDER_IN_SUBPIXEL(ay), _positionZ);
- _quad.br.vertices.set(RENDER_IN_SUBPIXEL(bx), RENDER_IN_SUBPIXEL(by), _positionZ);
- _quad.tl.vertices.set(RENDER_IN_SUBPIXEL(dx), RENDER_IN_SUBPIXEL(dy), _positionZ);
- _quad.tr.vertices.set(RENDER_IN_SUBPIXEL(cx), RENDER_IN_SUBPIXEL(cy), _positionZ);
- }
- // MARMALADE CHANGE: ADDED CHECK FOR nullptr, TO PERMIT SPRITES WITH NO BATCH NODE / TEXTURE ATLAS
- if (_textureAtlas)
- {
- _textureAtlas->updateQuad(&_quad, _textureAtlas->getTotalQuads());
- }
- }
- Mat4 Skin::getNodeToWorldTransform() const
- {
- return TransformConcat( _bone->getArmature()->getNodeToWorldTransform(), _transform);
- }
- Mat4 Skin::getNodeToWorldTransformAR() const
- {
- Mat4 displayTransform = _transform;
- Vec2 anchorPoint = _anchorPointInPoints;
- anchorPoint = PointApplyTransform(anchorPoint, displayTransform);
- displayTransform.m[12] = anchorPoint.x;
- displayTransform.m[13] = anchorPoint.y;
- return TransformConcat( _bone->getArmature()->getNodeToWorldTransform(),displayTransform);
- }
- void Skin::draw(Renderer *renderer, const Mat4 &/*transform*/, uint32_t flags)
- {
- auto mv = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- // TODO: implement z order
- _quadCommand.init(_globalZOrder,
- _texture,
- getGLProgramState(),
- _blendFunc,
- &_quad,
- 1,
- mv,
- flags);
- renderer->addCommand(&_quadCommand);
- }
- void Skin::setBone(Bone *bone)
- {
- _bone = bone;
- if(Armature *armature = _bone->getArmature())
- {
- _armature = armature;
- }
- }
- Bone *Skin::getBone() const
- {
- return _bone;
- }
- }
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