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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCSSCENEREADER_H__
- #define __CCSSCENEREADER_H__
- #include "editor-support/cocostudio/DictionaryHelper.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- namespace cocostudio {
- class CC_STUDIO_DLL SceneReader
- {
- public:
- enum class AttachComponentType
- {
- ///parent: Empty Node
- /// ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent)
- /// ComAttribute
- /// ComAudio
- /// ....
- EMPTY_NODE,
-
- ///parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent)
- /// ComAttribute
- /// ComAudio
- /// .....
- RENDER_NODE,
-
- /// Default AttachComponentType is _EmptyNode
- DEFAULT = EMPTY_NODE,
- };
- static SceneReader* getInstance();
- /**
- * @js purge
- * @lua destroySceneReader
- */
- static void destroyInstance();
- static const char* sceneReaderVersion();
- cocos2d::Node* createNodeWithSceneFile(const std::string &fileName, AttachComponentType attachComponent = AttachComponentType::EMPTY_NODE);
- void setTarget(const std::function<void(cocos2d::Ref* obj, void* doc)>& selector);
- cocos2d::Node* getNodeByTag(int nTag);
- inline AttachComponentType getAttachComponentType(){return _attachComponent;}
- CC_CONSTRUCTOR_ACCESS:
- SceneReader(void);
- virtual ~SceneReader(void);
-
- private:
- std::string getComponentClassName(const std::string& name);
- cocos2d::Component* createComponent(const std::string classname);
-
- cocos2d::Node* createObject(const rapidjson::Value& dict, cocos2d::Node* parent, AttachComponentType attachComponent);
- void setPropertyFromJsonDict(const rapidjson::Value& dict, cocos2d::Node *node);
- bool readJson(const std::string &fileName, rapidjson::Document& doc);
- cocos2d::Node* createObject(CocoLoader *cocoLoader, stExpCocoNode *cocoNode, cocos2d::Node* parent, AttachComponentType attachComponent);
- void setPropertyFromJsonDict(CocoLoader *cocoLoader, stExpCocoNode *cocoNode, cocos2d::Node *node);
-
- cocos2d::Node* nodeByTag(cocos2d::Node *parent, int tag);
- private:
- static SceneReader* s_sharedReader;
- std::function<void(cocos2d::Ref* obj, void* doc)> _fnSelector;
- cocos2d::Node* _node;
- AttachComponentType _attachComponent;
- };
- }
- #endif
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