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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "editor-support/cocostudio/CCProcessBase.h"
- #include "editor-support/cocostudio/CCUtilMath.h"
- using namespace cocos2d;
- namespace cocostudio {
- ProcessBase::ProcessBase(void)
- : _processScale(1)
- , _isPause(true)
- , _isComplete(true)
- , _isPlaying(false)
- , _currentPercent(0.0f)
- , _rawDuration(0)
- , _loopType(ANIMATION_LOOP_BACK)
- , _tweenEasing(cocos2d::tweenfunc::Linear)
- , _animationInternal(1/60.0f)
- , _durationTween(0)
- , _currentFrame(0)
- , _curFrameIndex(0)
- , _isLoopBack(false)
- {
- }
- ProcessBase::~ProcessBase(void)
- {
- }
- void ProcessBase::pause()
- {
- _isPause = true;
- _isPlaying = false;
- }
- void ProcessBase::resume()
- {
- _isPause = false;
- _isPlaying = true;
- }
- void ProcessBase::stop()
- {
- _isComplete = true;
- _isPlaying = false;
- }
- void ProcessBase::play(int durationTo, int /*durationTween*/, int /*loop*/, int tweenEasing)
- {
- _isComplete = false;
- _isPause = false;
- _isPlaying = true;
- _currentFrame = 0;
- /*
- * Set m_iTotalFrames to durationTo, it is used for change tween between two animation.
- * When changing end, m_iTotalFrames will be set to _durationTween
- */
- _nextFrameIndex = durationTo;
- _tweenEasing = (cocos2d::tweenfunc::TweenType)tweenEasing;
- }
- void ProcessBase::update(float dt)
- {
- if (_isComplete || _isPause)
- {
- return;
- }
- /*
- * Filter the m_iDuration <=0 and dt >1
- * If dt>1, generally speaking the reason is the device is stuck.
- */
- if(_rawDuration <= 0 || dt > 1)
- {
- return;
- }
- if (_nextFrameIndex <= 0)
- {
- _currentPercent = 1;
- _currentFrame = 0;
- }
- else
- {
- /*
- * update _currentFrame, every update add the frame passed.
- * dt/_animationInternal determine it is not a frame animation. If frame speed changed, it will not make our
- * animation speed slower or quicker.
- */
- _currentFrame += _processScale * (dt / _animationInternal);
- _currentPercent = _currentFrame / _nextFrameIndex;
- /*
- * if _currentFrame is bigger or equal than m_iTotalFrames, then reduce it until _currentFrame is
- * smaller than m_iTotalFrames
- */
- _currentFrame = fmodf(_currentFrame, _nextFrameIndex);
- }
- updateHandler();
- }
- void ProcessBase::gotoFrame(int frameIndex)
- {
- if (_loopType == ANIMATION_NO_LOOP)
- {
- _loopType = ANIMATION_MAX;
- }
- else if (_loopType == ANIMATION_TO_LOOP_FRONT)
- {
- _loopType = ANIMATION_LOOP_FRONT;
- }
- _curFrameIndex = frameIndex;
-
- _nextFrameIndex = _durationTween;
- }
- int ProcessBase::getCurrentFrameIndex()
- {
- _curFrameIndex = (_rawDuration-1) * _currentPercent;
- return _curFrameIndex;
- }
- }
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