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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCDATAREADERHELPER_H__
- #define __CCDATAREADERHELPER_H__
- #include "editor-support/cocostudio/CCArmatureDefine.h"
- #include "editor-support/cocostudio/CCDatas.h"
- #include "editor-support/cocostudio/CCArmature.h"
- #include "editor-support/cocostudio/DictionaryHelper.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- #include "json/document-wrapper.h"
- #include <string>
- #include <queue>
- #include <mutex>
- #include <thread>
- #include <condition_variable>
- namespace tinyxml2
- {
- class XMLElement;
- }
- namespace cocostudio {
- class CocoLoader;
- struct stExpCocoNode;
- /**
- * @js NA
- * @lua NA
- */
- class CC_STUDIO_DLL DataReaderHelper : cocos2d::Ref
- {
- protected:
- enum ConfigType
- {
- DragonBone_XML,
- CocoStudio_JSON,
- CocoStudio_Binary
- };
- typedef struct _AsyncStruct
- {
- std::string filename;
- std::string fileContent;
- ConfigType configType;
- std::string baseFilePath;
- cocos2d::Ref *target;
- cocos2d::SEL_SCHEDULE selector;
- bool autoLoadSpriteFile;
- std::string imagePath;
- std::string plistPath;
- } AsyncStruct;
- typedef struct _DataInfo
- {
- AsyncStruct *asyncStruct;
- std::queue<std::string> configFileQueue;
- float contentScale;
- std::string filename;
- std::string baseFilePath;
- float flashToolVersion;
- float cocoStudioVersion;
- } DataInfo;
- public:
- /** @deprecated Use getInstance() instead */
- CC_DEPRECATED_ATTRIBUTE static DataReaderHelper *sharedDataReaderHelper() { return DataReaderHelper::getInstance(); }
- static DataReaderHelper *getInstance();
- /**
- * Scale the position data, used for multiresolution adapter
- * It won't effect the data already read.
- */
- static void setPositionReadScale(float scale);
- static float getPositionReadScale();
- static void purge();
- public:
- /**
- * @js ctor
- */
- DataReaderHelper();
- /**
- * @js NA
- * @lua NA
- */
- ~DataReaderHelper();
- void addDataFromFile(const std::string& filePath);
- void addDataFromFileAsync(const std::string& imagePath, const std::string& plistPath, const std::string& filePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector);
- void addDataAsyncCallBack(float dt);
- void removeConfigFile(const std::string& configFile);
- public:
- /**
- * Translate XML export from Dragon Bone flash tool to datas, and save them.
- * When you add a new xml, the data already saved will be kept.
- *
- * @param xmlPath The cache of the xml
- */
- static void addDataFromCache(const std::string& pFileContent, DataInfo *dataInfo = nullptr);
- /**
- * Decode Armature Datas from xml export from Dragon Bone flash tool
- */
- static ArmatureData *decodeArmature(tinyxml2::XMLElement *armatureXML, DataInfo *dataInfo);
- static BoneData *decodeBone(tinyxml2::XMLElement *boneXML, tinyxml2::XMLElement *parentXML, DataInfo *dataInfo);
- static DisplayData *decodeBoneDisplay(tinyxml2::XMLElement *displayXML, DataInfo *dataInfo);
- /**
- * Decode ArmatureAnimation Datas from xml export from Dragon Bone flash tool
- */
- static AnimationData *decodeAnimation(tinyxml2::XMLElement *animationXML, DataInfo *dataInfo);
- static MovementData *decodeMovement(tinyxml2::XMLElement *movementXML, ArmatureData *armatureData, DataInfo *dataInfo);
- static MovementBoneData *decodeMovementBone(tinyxml2::XMLElement *movBoneXml, tinyxml2::XMLElement *parentXml, BoneData *boneData, DataInfo *dataInfo);
- static FrameData *decodeFrame(tinyxml2::XMLElement *frameXML, tinyxml2::XMLElement *parentFrameXml, BoneData *boneData, DataInfo *dataInfo);
- /**
- * Decode Texture Datas from xml export from Dragon Bone flash tool
- */
- static TextureData *decodeTexture(tinyxml2::XMLElement *textureXML, DataInfo *dataInfo);
- /**
- * Decode Contour Datas from xml export from Dragon Bone flash tool
- */
- static ContourData *decodeContour(tinyxml2::XMLElement *contourXML, DataInfo *dataInfo);
- public:
- static void addDataFromJsonCache(const std::string& fileContent, DataInfo *dataInfo = nullptr);
- static ArmatureData *decodeArmature(const rapidjson::Value& json, DataInfo *dataInfo);
- static BoneData *decodeBone(const rapidjson::Value& json, DataInfo *dataInfo);
- static DisplayData *decodeBoneDisplay(const rapidjson::Value& json, DataInfo *dataInfo);
- static AnimationData *decodeAnimation(const rapidjson::Value& json, DataInfo *dataInfo);
- static MovementData *decodeMovement(const rapidjson::Value& json, DataInfo *dataInfo);
- static MovementBoneData *decodeMovementBone(const rapidjson::Value& json, DataInfo *dataInfo);
- static FrameData *decodeFrame(const rapidjson::Value& json, DataInfo *dataInfo);
- static TextureData *decodeTexture(const rapidjson::Value& json);
- static ContourData *decodeContour(const rapidjson::Value& json);
- static void decodeNode(BaseData *node, const rapidjson::Value& json, DataInfo *dataInfo);
-
- // for binary decode
- public:
- static void addDataFromBinaryCache(const char *fileContent, DataInfo *dataInfo = nullptr);
- static ArmatureData *decodeArmature(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
- static BoneData *decodeBone(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
- static DisplayData *decodeBoneDisplay(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
- static AnimationData *decodeAnimation(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
- static MovementData *decodeMovement(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
-
- static MovementBoneData *decodeMovementBone(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
- static FrameData *decodeFrame(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
-
- static TextureData *decodeTexture(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode);
- static ContourData *decodeContour(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode);
-
- static void decodeNode(BaseData *node, CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
-
- protected:
- void loadData();
- std::condition_variable _sleepCondition;
- std::thread *_loadingThread;
- std::mutex _sleepMutex;
- std::mutex _asyncStructQueueMutex;
- std::mutex _dataInfoMutex;
- std::mutex _addDataMutex;
- std::mutex _getFileMutex;
-
- unsigned long _asyncRefCount;
- unsigned long _asyncRefTotalCount;
- bool need_quit;
- std::queue<AsyncStruct *> *_asyncStructQueue;
- std::queue<DataInfo *> *_dataQueue;
- static std::vector<std::string> _configFileList;
- static DataReaderHelper *_dataReaderHelper;
- };
- }
- #endif /*__CCDATAREADERHELPER_H__*/
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