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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_EXTENTIONS_CCCOMAUDIO_H__
- #define __CC_EXTENTIONS_CCCOMAUDIO_H__
- #include "editor-support/cocostudio/CCComBase.h"
- #include "base/CCProtocols.h"
- #include "2d/CCComponent.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- namespace cocostudio {
- class CC_STUDIO_DLL ComAudio : public cocos2d::Component, public cocos2d::PlayableProtocol
- {
- DECLARE_CLASS_COMPONENT_INFO
- public:
- const static std::string COMPONENT_NAME;
- /**
- * @js ctor
- */
- ComAudio();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ComAudio();
-
- public:
- static ComAudio* create();
- virtual bool init() override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void onEnter() override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void onExit() override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void onAdd() override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void onRemove() override;
- virtual bool serialize(void* r) override;
- public:
- /**
- * @lua endToLua
- */
- void end();
- void preloadBackgroundMusic(const char* pszFilePath);
- void playBackgroundMusic(const char* pszFilePath, bool bLoop);
- void playBackgroundMusic(const char* pszFilePath);
- void playBackgroundMusic();
- void stopBackgroundMusic(bool bReleaseData);
- void stopBackgroundMusic();
- void pauseBackgroundMusic();
- void resumeBackgroundMusic();
- void rewindBackgroundMusic();
- bool willPlayBackgroundMusic();
- bool isBackgroundMusicPlaying();
- float getBackgroundMusicVolume();
- void setBackgroundMusicVolume(float volume);
- float getEffectsVolume();
- void setEffectsVolume(float volume);
- unsigned int playEffect(const char* pszFilePath, bool bLoop);
- unsigned int playEffect(const char* pszFilePath);
- unsigned int playEffect();
- void pauseEffect(unsigned int nSoundId);
- void pauseAllEffects();
- void resumeEffect(unsigned int nSoundId);
- void resumeAllEffects();
- void stopEffect(unsigned int nSoundId);
- void stopAllEffects();
- void preloadEffect(const char* pszFilePath);
- void unloadEffect(const char* pszFilePath);
- void setFile(const char* pszFilePath);
- const char* getFile();
- void setLoop(bool bLoop);
- bool isLoop();
-
- /// @{
- /// @name implement Playable Protocol
- // play the effect sound path in _filePath
- virtual void start() override;
- // stop the effect sound which started with latest start()
- virtual void stop() override;
- /// @} end of PlayableProtocol
- private:
- std::string _filePath;
- bool _loop;
- unsigned int _startedSoundId; // !playing sound id from start(), not playEffect
- };
- }
- #endif // __CC_EXTENTIONS_CCCOMAUDIO_H__
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