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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCARMATUREDATAMANAGER_H__
- #define __CCARMATUREDATAMANAGER_H__
- #include "editor-support/cocostudio/CCArmatureDefine.h"
- #include "editor-support/cocostudio/CCDatas.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- namespace cocostudio {
- struct RelativeData
- {
- std::vector<std::string> plistFiles;
- std::vector<std::string> armatures;
- std::vector<std::string> animations;
- std::vector<std::string> textures;
- };
- /**
- * @brief format and manage armature configuration and armature animation
- */
- class CC_STUDIO_DLL ArmatureDataManager : public cocos2d::Ref
- {
- public:
- /** @deprecated Use getInstance() instead */
- CC_DEPRECATED_ATTRIBUTE static ArmatureDataManager *sharedArmatureDataManager() { return ArmatureDataManager::getInstance(); }
- /** @deprecated Use destroyInstance() instead */
- CC_DEPRECATED_ATTRIBUTE static void purge() { ArmatureDataManager::destroyInstance(); };
-
- static ArmatureDataManager *getInstance();
- static void destroyInstance();
-
- private:
- /**
- * @js ctor
- */
- ArmatureDataManager(void);
- /**
- * @js NA
- * @lua NA
- */
- ~ArmatureDataManager(void);
- public:
- /**
- * Init ArmatureDataManager
- */
- virtual bool init();
- /**
- * Add armature data
- * @param id The id of the armature data
- * @param armatureData ArmatureData *
- */
- void addArmatureData(const std::string& id, ArmatureData *armatureData, const std::string& configFilePath = "");
- /**
- * @brief get armature data
- * @param id the id of the armature data you want to get
- * @return ArmatureData *
- */
- ArmatureData *getArmatureData(const std::string& id);
- /**
- * @brief remove armature data
- * @param id the id of the armature data you want to get
- */
- void removeArmatureData(const std::string& id);
- /**
- * @brief add animation data
- * @param id the id of the animation data
- * @return AnimationData *
- */
- void addAnimationData(const std::string& id, AnimationData *animationData, const std::string& configFilePath = "");
- /**
- * @brief get animation data from _animationDatas(Dictionary)
- * @param id the id of the animation data you want to get
- * @return AnimationData *
- */
- AnimationData *getAnimationData(const std::string& id);
- /**
- * @brief remove animation data
- * @param id the id of the animation data
- */
- void removeAnimationData(const std::string& id);
- /**
- * @brief add texture data
- * @param id the id of the texture data
- * @return TextureData *
- */
- void addTextureData(const std::string& id, TextureData *textureData, const std::string& configFilePath = "");
- /**
- * @brief get texture data
- * @param id the id of the texture data you want to get
- * @return TextureData *
- */
- TextureData *getTextureData(const std::string& id);
- /**
- * @brief remove texture data
- * @param id the id of the texture data you want to get
- */
- void removeTextureData(const std::string& id);
- /**
- * @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
- */
- void addArmatureFileInfo(const std::string& configFilePath);
- /**
- * @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
- * It will load data in a new thread
- */
- void addArmatureFileInfoAsync(const std::string& configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector);
- /**
- * @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
- */
- void addArmatureFileInfo(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath);
- /**
- * @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
- * It will load data in a new thread
- */
- void addArmatureFileInfoAsync(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector);
- /**
- * @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
- */
- void addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath, const std::string& configFilePath = "");
- virtual void removeArmatureFileInfo(const std::string& configFilePath);
- /**
- * @brief Judge whether or not need auto load sprite file
- */
- bool isAutoLoadSpriteFile();
- const cocos2d::Map<std::string, ArmatureData*>& getArmatureDatas() const;
- const cocos2d::Map<std::string, AnimationData*>& getAnimationDatas() const;
- const cocos2d::Map<std::string, TextureData*>& getTextureDatas() const;
- protected:
- void addRelativeData(const std::string& configFilePath);
- RelativeData *getRelativeData(const std::string& configFilePath);
- private:
- /**
- * @brief save armature datas
- * @key std::string
- * @value ArmatureData *
- */
- cocos2d::Map<std::string, ArmatureData*> _armarureDatas;
- /**
- * @brief save animation datas
- * @key std::string
- * @value AnimationData *
- */
- cocos2d::Map<std::string, AnimationData*> _animationDatas;
- /**
- * @brief save texture datas
- * @key std::string
- * @value TextureData *
- */
- cocos2d::Map<std::string, TextureData*> _textureDatas;
- bool _autoLoadSpriteFile;
- std::unordered_map<std::string, RelativeData> _relativeDatas;
- };
- }
- #endif/*__CCARMATUREDATAMANAGER_H__*/
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