Android.mk 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. LOCAL_PATH := $(call my-dir)
  2. include $(CLEAR_VARS)
  3. LOCAL_MODULE := cocostudio_static
  4. LOCAL_MODULE_FILENAME := libcocostudio
  5. LOCAL_ARM_MODE := arm
  6. LOCAL_SRC_FILES := CCActionFrame.cpp \
  7. CCActionFrameEasing.cpp \
  8. CCActionManagerEx.cpp \
  9. CCActionNode.cpp \
  10. CCActionObject.cpp \
  11. CCArmature.cpp \
  12. CCBone.cpp \
  13. CCArmatureAnimation.cpp \
  14. CCProcessBase.cpp \
  15. CCTween.cpp \
  16. CCDatas.cpp \
  17. CCBatchNode.cpp \
  18. CCDecorativeDisplay.cpp \
  19. CCDisplayFactory.cpp \
  20. CCDisplayManager.cpp \
  21. CCSkin.cpp \
  22. CCColliderDetector.cpp \
  23. CCArmatureDataManager.cpp \
  24. CCArmatureDefine.cpp \
  25. CCDataReaderHelper.cpp \
  26. CCSpriteFrameCacheHelper.cpp \
  27. CCTransformHelp.cpp \
  28. CCUtilMath.cpp \
  29. CCComAttribute.cpp \
  30. CCComAudio.cpp \
  31. CCComController.cpp \
  32. CCComRender.cpp \
  33. CCInputDelegate.cpp \
  34. DictionaryHelper.cpp \
  35. LocalizationManager.cpp \
  36. CCSGUIReader.cpp \
  37. CCSSceneReader.cpp \
  38. TriggerBase.cpp \
  39. TriggerMng.cpp \
  40. TriggerObj.cpp \
  41. CocoLoader.cpp \
  42. WidgetReader/NodeReader/NodeReader.cpp \
  43. WidgetReader/SingleNodeReader/SingleNodeReader.cpp \
  44. WidgetReader/SpriteReader/SpriteReader.cpp \
  45. WidgetReader/ParticleReader/ParticleReader.cpp \
  46. WidgetReader/GameMapReader/GameMapReader.cpp \
  47. WidgetReader/ProjectNodeReader/ProjectNodeReader.cpp \
  48. WidgetReader/ComAudioReader/ComAudioReader.cpp \
  49. WidgetReader/WidgetReader.cpp \
  50. WidgetReader/ButtonReader/ButtonReader.cpp \
  51. WidgetReader/CheckBoxReader/CheckBoxReader.cpp \
  52. WidgetReader/ImageViewReader/ImageViewReader.cpp \
  53. WidgetReader/LayoutReader/LayoutReader.cpp \
  54. WidgetReader/ListViewReader/ListViewReader.cpp \
  55. WidgetReader/LoadingBarReader/LoadingBarReader.cpp \
  56. WidgetReader/PageViewReader/PageViewReader.cpp \
  57. WidgetReader/ScrollViewReader/ScrollViewReader.cpp \
  58. WidgetReader/SliderReader/SliderReader.cpp \
  59. WidgetReader/TextAtlasReader/TextAtlasReader.cpp \
  60. WidgetReader/TextBMFontReader/TextBMFontReader.cpp \
  61. WidgetReader/TextFieldReader/TextFieldReader.cpp \
  62. WidgetReader/TextReader/TextReader.cpp \
  63. WidgetReader/Node3DReader/Node3DReader.cpp \
  64. WidgetReader/Sprite3DReader/Sprite3DReader.cpp \
  65. WidgetReader/UserCameraReader/UserCameraReader.cpp \
  66. WidgetReader/Particle3DReader/Particle3DReader.cpp \
  67. WidgetReader/SkeletonReader/BoneNodeReader.cpp \
  68. WidgetReader/SkeletonReader/SkeletonNodeReader.cpp \
  69. WidgetReader/GameNode3DReader/GameNode3DReader.cpp \
  70. WidgetReader/Light3DReader/Light3DReader.cpp \
  71. ActionTimeline/CCActionTimelineCache.cpp \
  72. ActionTimeline/CCFrame.cpp \
  73. ActionTimeline/CCTimeLine.cpp \
  74. ActionTimeline/CCActionTimeline.cpp \
  75. ActionTimeline/CCActionTimelineNode.cpp \
  76. ActionTimeline/CSLoader.cpp \
  77. ActionTimeline/CCBoneNode.cpp \
  78. ActionTimeline/CCSkeletonNode.cpp \
  79. ActionTimeline/CCSkinNode.cpp \
  80. FlatBuffersSerialize.cpp \
  81. WidgetCallBackHandlerProtocol.cpp \
  82. WidgetReader/ArmatureNodeReader/ArmatureNodeReader.cpp \
  83. WidgetReader/TabControlReader/TabControlReader.cpp \
  84. CCComExtensionData.cpp \
  85. CocoStudio.cpp
  86. LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
  87. LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \
  88. $(LOCAL_PATH)/WidgetReader
  89. LOCAL_CFLAGS += -fexceptions
  90. LOCAL_STATIC_LIBRARIES := cocos_ui_static
  91. LOCAL_STATIC_LIBRARIES += cocosdenshion_static
  92. LOCAL_STATIC_LIBRARIES += cocos_flatbuffers_static
  93. include $(BUILD_STATIC_LIBRARY)