CCSpriteLoader.h 1.3 KB

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  1. #ifndef _CCB_CCSPRITELOADER_H_
  2. #define _CCB_CCSPRITELOADER_H_
  3. #include "editor-support/cocosbuilder/CCNodeLoader.h"
  4. namespace cocosbuilder {
  5. /* Forward declaration. */
  6. class CCBReader;
  7. class CC_DLL SpriteLoader : public NodeLoader {
  8. public:
  9. /**
  10. * @js NA
  11. * @lua NA
  12. */
  13. virtual ~SpriteLoader() {};
  14. /**
  15. * @js NA
  16. * @lua NA
  17. */
  18. CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader);
  19. protected:
  20. CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Sprite);
  21. virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader);
  22. virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader);
  23. virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pCCBBlendFunc, CCBReader * ccbReader);
  24. virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
  25. virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader);
  26. };
  27. }
  28. #endif