CCSpriteLoader.cpp 2.3 KB

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  1. #include "editor-support/cocosbuilder/CCSpriteLoader.h"
  2. using namespace cocos2d;
  3. #define PROPERTY_FLIP "flip"
  4. #define PROPERTY_DISPLAYFRAME "displayFrame"
  5. #define PROPERTY_COLOR "color"
  6. #define PROPERTY_OPACITY "opacity"
  7. #define PROPERTY_BLENDFUNC "blendFunc"
  8. namespace cocosbuilder {
  9. void SpriteLoader::onHandlePropTypeSpriteFrame(Node * pNode, Node * pParent, const char * pPropertyName, SpriteFrame * pSpriteFrame, CCBReader * ccbReader) {
  10. if(strcmp(pPropertyName, PROPERTY_DISPLAYFRAME) == 0) {
  11. if(pSpriteFrame != nullptr) {
  12. ((Sprite *)pNode)->setSpriteFrame(pSpriteFrame);
  13. } else {
  14. CCLOG("ERROR: SpriteFrame nullptr");
  15. }
  16. } else {
  17. NodeLoader::onHandlePropTypeSpriteFrame(pNode, pParent, pPropertyName, pSpriteFrame, ccbReader);
  18. }
  19. }
  20. void SpriteLoader::onHandlePropTypeFlip(Node * pNode, Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader) {
  21. if(strcmp(pPropertyName, PROPERTY_FLIP) == 0) {
  22. ((Sprite *)pNode)->setFlippedX(pFlip[0]);
  23. ((Sprite *)pNode)->setFlippedY(pFlip[1]);
  24. } else {
  25. NodeLoader::onHandlePropTypeFlip(pNode, pParent, pPropertyName, pFlip, ccbReader);
  26. }
  27. }
  28. void SpriteLoader::onHandlePropTypeColor3(Node * pNode, Node * pParent, const char * pPropertyName, Color3B pColor3B, CCBReader * ccbReader) {
  29. if(strcmp(pPropertyName, PROPERTY_COLOR) == 0) {
  30. ((Sprite *)pNode)->setColor(pColor3B);
  31. } else {
  32. NodeLoader::onHandlePropTypeColor3(pNode, pParent, pPropertyName, pColor3B, ccbReader);
  33. }
  34. }
  35. void SpriteLoader::onHandlePropTypeByte(Node * pNode, Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader) {
  36. if(strcmp(pPropertyName, PROPERTY_OPACITY) == 0) {
  37. ((Sprite *)pNode)->setOpacity(pByte);
  38. } else {
  39. NodeLoader::onHandlePropTypeByte(pNode, pParent, pPropertyName, pByte, ccbReader);
  40. }
  41. }
  42. void SpriteLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, CCBReader * ccbReader) {
  43. if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) {
  44. ((Sprite *)pNode)->setBlendFunc(pBlendFunc);
  45. } else {
  46. NodeLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pBlendFunc, ccbReader);
  47. }
  48. }
  49. }