CCParticleSystemQuadLoader.cpp 7.0 KB

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  1. #include "editor-support/cocosbuilder/CCParticleSystemQuadLoader.h"
  2. using namespace cocos2d;
  3. #define PROPERTY_EMITERMODE "emitterMode"
  4. #define PROPERTY_POSVAR "posVar"
  5. #define PROPERTY_EMISSIONRATE "emissionRate"
  6. #define PROPERTY_DURATION "duration"
  7. #define PROPERTY_TOTALPARTICLES "totalParticles"
  8. #define PROPERTY_LIFE "life"
  9. #define PROPERTY_STARTSIZE "startSize"
  10. #define PROPERTY_ENDSIZE "endSize"
  11. #define PROPERTY_STARTSPIN "startSpin"
  12. #define PROPERTY_ENDSPIN "endSpin"
  13. #define PROPERTY_ANGLE "angle"
  14. #define PROPERTY_STARTCOLOR "startColor"
  15. #define PROPERTY_ENDCOLOR "endColor"
  16. #define PROPERTY_BLENDFUNC "blendFunc"
  17. #define PROPERTY_GRAVITY "gravity"
  18. #define PROPERTY_SPEED "speed"
  19. #define PROPERTY_TANGENTIALACCEL "tangentialAccel"
  20. #define PROPERTY_RADIALACCEL "radialAccel"
  21. #define PROPERTY_TEXTURE "texture"
  22. #define PROPERTY_STARTRADIUS "startRadius"
  23. #define PROPERTY_ENDRADIUS "endRadius"
  24. #define PROPERTY_ROTATEPERSECOND "rotatePerSecond"
  25. namespace cocosbuilder {
  26. void ParticleSystemQuadLoader::onHandlePropTypeIntegerLabeled(Node * pNode, Node * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * ccbReader) {
  27. if(strcmp(pPropertyName, PROPERTY_EMITERMODE) == 0) {
  28. ((ParticleSystemQuad *)pNode)->setEmitterMode((ParticleSystem::Mode)pIntegerLabeled);
  29. } else {
  30. NodeLoader::onHandlePropTypeIntegerLabeled(pNode, pParent, pPropertyName, pIntegerLabeled, ccbReader);
  31. }
  32. }
  33. void ParticleSystemQuadLoader::onHandlePropTypePoint(Node * pNode, Node * pParent, const char * pPropertyName, Vec2 pPoint, CCBReader * ccbReader) {
  34. if(strcmp(pPropertyName, PROPERTY_POSVAR) == 0) {
  35. ((ParticleSystemQuad *)pNode)->setPosVar(pPoint);
  36. } else if(strcmp(pPropertyName, PROPERTY_GRAVITY) == 0) {
  37. ((ParticleSystemQuad *)pNode)->setGravity(pPoint);
  38. } else {
  39. NodeLoader::onHandlePropTypePoint(pNode, pParent, pPropertyName, pPoint, ccbReader);
  40. }
  41. }
  42. void ParticleSystemQuadLoader::onHandlePropTypeFloat(Node * pNode, Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader) {
  43. if(strcmp(pPropertyName, PROPERTY_EMISSIONRATE) == 0) {
  44. ((ParticleSystemQuad *)pNode)->setEmissionRate(pFloat);
  45. } else if(strcmp(pPropertyName, PROPERTY_DURATION) == 0) {
  46. ((ParticleSystemQuad *)pNode)->setDuration(pFloat);
  47. } else {
  48. NodeLoader::onHandlePropTypeFloat(pNode, pParent, pPropertyName, pFloat, ccbReader);
  49. }
  50. }
  51. void ParticleSystemQuadLoader::onHandlePropTypeInteger(Node * pNode, Node * pParent, const char * pPropertyName, int pInteger, CCBReader * ccbReader) {
  52. if(strcmp(pPropertyName, PROPERTY_TOTALPARTICLES) == 0) {
  53. ((ParticleSystemQuad *)pNode)->setTotalParticles(pInteger);
  54. } else {
  55. NodeLoader::onHandlePropTypeInteger(pNode, pParent, pPropertyName, pInteger, ccbReader);
  56. }
  57. }
  58. void ParticleSystemQuadLoader::onHandlePropTypeFloatVar(Node * pNode, Node * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * ccbReader) {
  59. if(strcmp(pPropertyName, PROPERTY_LIFE) == 0) {
  60. ((ParticleSystemQuad *)pNode)->setLife(pFloatVar[0]);
  61. ((ParticleSystemQuad *)pNode)->setLifeVar(pFloatVar[1]);
  62. } else if(strcmp(pPropertyName, PROPERTY_STARTSIZE) == 0) {
  63. ((ParticleSystemQuad *)pNode)->setStartSize(pFloatVar[0]);
  64. ((ParticleSystemQuad *)pNode)->setStartSizeVar(pFloatVar[1]);
  65. } else if(strcmp(pPropertyName, PROPERTY_ENDSIZE) == 0) {
  66. ((ParticleSystemQuad *)pNode)->setEndSize(pFloatVar[0]);
  67. ((ParticleSystemQuad *)pNode)->setEndSizeVar(pFloatVar[1]);
  68. } else if(strcmp(pPropertyName, PROPERTY_STARTSPIN) == 0) {
  69. ((ParticleSystemQuad *)pNode)->setStartSpin(pFloatVar[0]);
  70. ((ParticleSystemQuad *)pNode)->setStartSpinVar(pFloatVar[1]);
  71. } else if(strcmp(pPropertyName, PROPERTY_ENDSPIN) == 0) {
  72. ((ParticleSystemQuad *)pNode)->setEndSpin(pFloatVar[0]);
  73. ((ParticleSystemQuad *)pNode)->setEndSpinVar(pFloatVar[1]);
  74. } else if(strcmp(pPropertyName, PROPERTY_ANGLE) == 0) {
  75. ((ParticleSystemQuad *)pNode)->setAngle(pFloatVar[0]);
  76. ((ParticleSystemQuad *)pNode)->setAngleVar(pFloatVar[1]);
  77. } else if(strcmp(pPropertyName, PROPERTY_SPEED) == 0) {
  78. ((ParticleSystemQuad *)pNode)->setSpeed(pFloatVar[0]);
  79. ((ParticleSystemQuad *)pNode)->setSpeedVar(pFloatVar[1]);
  80. } else if(strcmp(pPropertyName, PROPERTY_TANGENTIALACCEL) == 0) {
  81. ((ParticleSystemQuad *)pNode)->setTangentialAccel(pFloatVar[0]);
  82. ((ParticleSystemQuad *)pNode)->setTangentialAccelVar(pFloatVar[1]);
  83. } else if(strcmp(pPropertyName, PROPERTY_RADIALACCEL) == 0) {
  84. ((ParticleSystemQuad *)pNode)->setRadialAccel(pFloatVar[0]);
  85. ((ParticleSystemQuad *)pNode)->setRadialAccelVar(pFloatVar[1]);
  86. } else if(strcmp(pPropertyName, PROPERTY_STARTRADIUS) == 0) {
  87. ((ParticleSystemQuad *)pNode)->setStartRadius(pFloatVar[0]);
  88. ((ParticleSystemQuad *)pNode)->setStartRadiusVar(pFloatVar[1]);
  89. } else if(strcmp(pPropertyName, PROPERTY_ENDRADIUS) == 0) {
  90. ((ParticleSystemQuad *)pNode)->setEndRadius(pFloatVar[0]);
  91. ((ParticleSystemQuad *)pNode)->setEndRadiusVar(pFloatVar[1]);
  92. } else if(strcmp(pPropertyName, PROPERTY_ROTATEPERSECOND) == 0) {
  93. ((ParticleSystemQuad *)pNode)->setRotatePerSecond(pFloatVar[0]);
  94. ((ParticleSystemQuad *)pNode)->setRotatePerSecondVar(pFloatVar[1]);
  95. } else {
  96. NodeLoader::onHandlePropTypeFloatVar(pNode, pParent, pPropertyName, pFloatVar, ccbReader);
  97. }
  98. }
  99. void ParticleSystemQuadLoader::onHandlePropTypeColor4FVar(Node * pNode, Node * pParent, const char * pPropertyName, Color4F * pColor4FVar, CCBReader * ccbReader) {
  100. if(strcmp(pPropertyName, PROPERTY_STARTCOLOR) == 0) {
  101. ((ParticleSystemQuad *)pNode)->setStartColor(pColor4FVar[0]);
  102. ((ParticleSystemQuad *)pNode)->setStartColorVar(pColor4FVar[1]);
  103. } else if(strcmp(pPropertyName, PROPERTY_ENDCOLOR) == 0) {
  104. ((ParticleSystemQuad *)pNode)->setEndColor(pColor4FVar[0]);
  105. ((ParticleSystemQuad *)pNode)->setEndColorVar(pColor4FVar[1]);
  106. } else {
  107. NodeLoader::onHandlePropTypeColor4FVar(pNode, pParent, pPropertyName, pColor4FVar, ccbReader);
  108. }
  109. }
  110. void ParticleSystemQuadLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, CCBReader * ccbReader) {
  111. if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) {
  112. ((ParticleSystemQuad *)pNode)->setBlendFunc(pBlendFunc);
  113. } else {
  114. NodeLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pBlendFunc, ccbReader);
  115. }
  116. }
  117. void ParticleSystemQuadLoader::onHandlePropTypeTexture(Node * pNode, Node * pParent, const char * pPropertyName, Texture2D * pTexture2D, CCBReader * ccbReader) {
  118. if(strcmp(pPropertyName, PROPERTY_TEXTURE) == 0) {
  119. static_cast<ParticleSystemQuad*>(pNode)->setTexture(pTexture2D);
  120. if(pTexture2D)
  121. {
  122. static_cast<ParticleSystemQuad*>(pNode)->setBlendAdditive(true);
  123. }
  124. } else {
  125. NodeLoader::onHandlePropTypeTexture(pNode, pParent, pPropertyName, pTexture2D, ccbReader);
  126. }
  127. }
  128. }