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- #ifndef __BASE_CCMACROS_H__
- #define __BASE_CCMACROS_H__
- #ifndef _USE_MATH_DEFINES
- #define _USE_MATH_DEFINES
- #endif
- #include "base/CCConsole.h"
- #include "platform/CCStdC.h"
- #ifndef CCASSERT
- #if COCOS2D_DEBUG > 0
- #if CC_ENABLE_SCRIPT_BINDING
- extern bool CC_DLL cc_assert_script_compatible(const char *msg);
- #define CCASSERT(cond, msg) do { \
- if (!(cond)) { \
- if (!cc_assert_script_compatible(msg) && strlen(msg)) \
- cocos2d::log("Assert failed: %s", msg); \
- CC_ASSERT(cond); \
- } \
- } while (0)
- #else
- #define CCASSERT(cond, msg) CC_ASSERT(cond)
- #endif
- #else
- #define CCASSERT(cond, msg)
- #endif
- #define GP_ASSERT(cond) CCASSERT(cond, "")
- #define CCAssert CCASSERT
- #endif
- #include "base/ccConfig.h"
- #define CC_SWAP(x, y, type) \
- { type temp = (x); \
- x = y; y = temp; \
- }
- #include "base/ccRandom.h"
- #define CCRANDOM_MINUS1_1() cocos2d::rand_minus1_1()
- #define CCRANDOM_0_1() cocos2d::rand_0_1()
- #define CC_DEGREES_TO_RADIANS(__ANGLE__) ((__ANGLE__) * 0.01745329252f)
- #define CC_RADIANS_TO_DEGREES(__ANGLE__) ((__ANGLE__) * 57.29577951f)
- #define CC_REPEAT_FOREVER (UINT_MAX -1)
- #define kRepeatForever CC_REPEAT_FOREVER
- #define CC_BLEND_SRC GL_ONE
- #define CC_BLEND_DST GL_ONE_MINUS_SRC_ALPHA
- #define CC_NODE_DRAW_SETUP() \
- do { \
- CCASSERT(getGLProgram(), "No shader program set for this node"); \
- { \
- getGLProgram()->use(); \
- getGLProgram()->setUniformsForBuiltins(_modelViewTransform); \
- } \
- } while(0)
-
- #define CC_DIRECTOR_END() \
- do { \
- Director *__director = cocos2d::Director::getInstance(); \
- __director->end(); \
- } while(0)
- #define CC_CONTENT_SCALE_FACTOR() cocos2d::Director::getInstance()->getContentScaleFactor()
- #define CC_RECT_PIXELS_TO_POINTS(__rect_in_pixels__) \
- cocos2d::Rect( (__rect_in_pixels__).origin.x / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).origin.y / CC_CONTENT_SCALE_FACTOR(), \
- (__rect_in_pixels__).size.width / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).size.height / CC_CONTENT_SCALE_FACTOR() )
- #define CC_RECT_POINTS_TO_PIXELS(__rect_in_points_points__) \
- cocos2d::Rect( (__rect_in_points_points__).origin.x * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).origin.y * CC_CONTENT_SCALE_FACTOR(), \
- (__rect_in_points_points__).size.width * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).size.height * CC_CONTENT_SCALE_FACTOR() )
- #define CC_POINT_PIXELS_TO_POINTS(__pixels__) \
- cocos2d::Vec2( (__pixels__).x / CC_CONTENT_SCALE_FACTOR(), (__pixels__).y / CC_CONTENT_SCALE_FACTOR())
- #define CC_POINT_POINTS_TO_PIXELS(__points__) \
- cocos2d::Vec2( (__points__).x * CC_CONTENT_SCALE_FACTOR(), (__points__).y * CC_CONTENT_SCALE_FACTOR())
- #define CC_SIZE_PIXELS_TO_POINTS(__size_in_pixels__) \
- cocos2d::Size( (__size_in_pixels__).width / CC_CONTENT_SCALE_FACTOR(), (__size_in_pixels__).height / CC_CONTENT_SCALE_FACTOR())
- #define CC_SIZE_POINTS_TO_PIXELS(__size_in_points__) \
- cocos2d::Size( (__size_in_points__).width * CC_CONTENT_SCALE_FACTOR(), (__size_in_points__).height * CC_CONTENT_SCALE_FACTOR())
- #ifndef FLT_EPSILON
- #define FLT_EPSILON 1.192092896e-07F
- #endif
- #define DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName&);\
- void operator=(const TypeName&)
- #define CC_HOST_IS_BIG_ENDIAN (bool)(*(unsigned short *)"\0\xff" < 0x100)
- #define CC_SWAP32(i) ((i & 0x000000ff) << 24 | (i & 0x0000ff00) << 8 | (i & 0x00ff0000) >> 8 | (i & 0xff000000) >> 24)
- #define CC_SWAP16(i) ((i & 0x00ff) << 8 | (i &0xff00) >> 8)
- #define CC_SWAP_INT32_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP32(i) : (i) )
- #define CC_SWAP_INT16_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP16(i) : (i) )
- #define CC_SWAP_INT32_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i) : CC_SWAP32(i) )
- #define CC_SWAP_INT16_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i): CC_SWAP16(i) )
- /**********************/
- /** Profiling Macros **/
- /**********************/
- #if CC_ENABLE_PROFILERS
- #define CC_PROFILER_DISPLAY_TIMERS() NS_CC::Profiler::getInstance()->displayTimers()
- #define CC_PROFILER_PURGE_ALL() NS_CC::Profiler::getInstance()->releaseAllTimers()
- #define CC_PROFILER_START(__name__) NS_CC::ProfilingBeginTimingBlock(__name__)
- #define CC_PROFILER_STOP(__name__) NS_CC::ProfilingEndTimingBlock(__name__)
- #define CC_PROFILER_RESET(__name__) NS_CC::ProfilingResetTimingBlock(__name__)
- #define CC_PROFILER_START_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingBeginTimingBlock(__name__); } while(0)
- #define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingEndTimingBlock(__name__); } while(0)
- #define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingResetTimingBlock(__name__); } while(0)
- #define CC_PROFILER_START_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingBeginTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
- #define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingEndTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
- #define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingResetTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
- #else
- #define CC_PROFILER_DISPLAY_TIMERS() do {} while (0)
- #define CC_PROFILER_PURGE_ALL() do {} while (0)
- #define CC_PROFILER_START(__name__) do {} while (0)
- #define CC_PROFILER_STOP(__name__) do {} while (0)
- #define CC_PROFILER_RESET(__name__) do {} while (0)
- #define CC_PROFILER_START_CATEGORY(__cat__, __name__) do {} while(0)
- #define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do {} while(0)
- #define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do {} while(0)
- #define CC_PROFILER_START_INSTANCE(__id__, __name__) do {} while(0)
- #define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do {} while(0)
- #define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do {} while(0)
- #endif
- #if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0
- #define CHECK_GL_ERROR_DEBUG()
- #else
- #define CHECK_GL_ERROR_DEBUG() \
- do { \
- GLenum __error = glGetError(); \
- if(__error) { \
- cocos2d::log("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \
- } \
- } while (false)
- #endif
- /**
- * GL assertion that can be used for any OpenGL function call.
- *
- * This macro will assert if an error is detected when executing
- * the specified GL code. This macro will do nothing in release
- * mode and is therefore safe to use for realtime/per-frame GL
- * function calls.
- */
- #if defined(NDEBUG) || (defined(__APPLE__) && !defined(DEBUG))
- #define CC_GL_ASSERT( gl_code ) gl_code
- #else
- #define CC_GL_ASSERT( gl_code ) do \
- { \
- gl_code; \
- __gl_error_code = glGetError(); \
- CC_ASSERT(__gl_error_code == GL_NO_ERROR, "Error"); \
- } while(0)
- #endif
- /*********************************/
- /** 64bits Program Sense Macros **/
- /*********************************/
- #if defined(_M_X64) || defined(_WIN64) || defined(__LP64__) || defined(_LP64) || defined(__x86_64)
- #define CC_64BITS 1
- #else
- #define CC_64BITS 0
- #endif
- /** @def CC_INCREMENT_GL_DRAWS_BY_ONE
- Increments the GL Draws counts by one.
- The number of calls per frame are displayed on the screen when the Director's stats are enabled.
- */
- #define CC_INCREMENT_GL_DRAWS(__n__) cocos2d::Director::getInstance()->getRenderer()->addDrawnBatches(__n__)
- #define CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(__drawcalls__, __vertices__) \
- do { \
- auto __renderer__ = cocos2d::Director::getInstance()->getRenderer(); \
- __renderer__->addDrawnBatches(__drawcalls__); \
- __renderer__->addDrawnVertices(__vertices__); \
- } while(0)
- /*******************/
- /** Notifications **/
- /*******************/
- /** @def AnimationFrameDisplayedNotification
- Notification name when a SpriteFrame is displayed
- */
- #define AnimationFrameDisplayedNotification "CCAnimationFrameDisplayedNotification"
- /*******************/
- /** Notifications **/
- /*******************/
- /** @def Animate3DDisplayedNotification
- Notification name when a frame in Animate3D is played
- */
- #define Animate3DDisplayedNotification "CCAnimate3DDisplayedNotification"
- // new callbacks based on C++11
- #define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__)
- #define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__)
- #define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__)
- #define CC_CALLBACK_3(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, ##__VA_ARGS__)
- #endif // __BASE_CCMACROS_H__
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