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CCController-android.cpp 6.5 KB

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  1. /****************************************************************************
  2. Copyright (c) 2014 cocos2d-x.org
  3. Copyright (c) 2014-2017 Chukong Technologies Inc.
  4. http://www.cocos2d-x.org
  5. Permission is hereby granted, free of charge, to any person obtaining a copy
  6. of this software and associated documentation files (the "Software"), to deal
  7. in the Software without restriction, including without limitation the rights
  8. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the Software is
  10. furnished to do so, subject to the following conditions:
  11. The above copyright notice and this permission notice shall be included in
  12. all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #include "base/CCController.h"
  22. #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
  23. #include <functional>
  24. #include "base/ccMacros.h"
  25. #include "base/CCDirector.h"
  26. #include "platform/android/jni/JniHelper.h"
  27. #include "base/CCEventController.h"
  28. NS_CC_BEGIN
  29. class ControllerImpl
  30. {
  31. public:
  32. ControllerImpl(Controller* controller)
  33. : _controller(controller)
  34. {
  35. }
  36. static std::vector<Controller*>::iterator findController(const std::string& deviceName, int deviceId)
  37. {
  38. auto iter = std::find_if(Controller::s_allController.begin(), Controller::s_allController.end(), [&](Controller* controller){
  39. return (deviceName == controller->_deviceName) && (deviceId == controller->_deviceId);
  40. });
  41. return iter;
  42. }
  43. static void onConnected(const std::string& deviceName, int deviceId)
  44. {
  45. // Check whether the controller is already connected.
  46. CCLOG("onConnected %s,%d", deviceName.c_str(),deviceId);
  47. auto iter = findController(deviceName, deviceId);
  48. if (iter != Controller::s_allController.end())
  49. return;
  50. // It's a new controller being connected.
  51. auto controller = new cocos2d::Controller();
  52. controller->_deviceId = deviceId;
  53. controller->_deviceName = deviceName;
  54. Controller::s_allController.push_back(controller);
  55. controller->onConnected();
  56. }
  57. static void onDisconnected(const std::string& deviceName, int deviceId)
  58. {
  59. CCLOG("onDisconnected %s,%d", deviceName.c_str(),deviceId);
  60. auto iter = findController(deviceName, deviceId);
  61. if (iter == Controller::s_allController.end())
  62. {
  63. CCLOGERROR("Could not find the controller!");
  64. return;
  65. }
  66. (*iter)->onDisconnected();
  67. Controller::s_allController.erase(iter);
  68. }
  69. static void onButtonEvent(const std::string& deviceName, int deviceId, int keyCode, bool isPressed, float value, bool isAnalog)
  70. {
  71. auto iter = findController(deviceName, deviceId);
  72. if (iter == Controller::s_allController.end())
  73. {
  74. CCLOG("onButtonEvent:connect new controller.");
  75. onConnected(deviceName, deviceId);
  76. iter = findController(deviceName, deviceId);
  77. }
  78. (*iter)->onButtonEvent(keyCode, isPressed, value, isAnalog);
  79. }
  80. static void onAxisEvent(const std::string& deviceName, int deviceId, int axisCode, float value, bool isAnalog)
  81. {
  82. auto iter = findController(deviceName, deviceId);
  83. if (iter == Controller::s_allController.end())
  84. {
  85. CCLOG("onAxisEvent:connect new controller.");
  86. onConnected(deviceName, deviceId);
  87. iter = findController(deviceName, deviceId);
  88. }
  89. (*iter)->onAxisEvent(axisCode, value, isAnalog);
  90. }
  91. private:
  92. Controller* _controller;
  93. };
  94. void Controller::startDiscoveryController()
  95. {
  96. // Empty implementation on Android
  97. }
  98. void Controller::stopDiscoveryController()
  99. {
  100. // Empty implementation on Android
  101. }
  102. Controller::~Controller()
  103. {
  104. delete _impl;
  105. delete _connectEvent;
  106. delete _keyEvent;
  107. delete _axisEvent;
  108. }
  109. void Controller::registerListeners()
  110. {
  111. }
  112. bool Controller::isConnected() const
  113. {
  114. // If there is a controller instance, it means that the controller is connected.
  115. // If a controller is disconnected, the instance will be destroyed.
  116. // So always returns true for this method.
  117. return true;
  118. }
  119. Controller::Controller()
  120. : _controllerTag(TAG_UNSET)
  121. , _impl(new ControllerImpl(this))
  122. , _connectEvent(nullptr)
  123. , _keyEvent(nullptr)
  124. , _axisEvent(nullptr)
  125. {
  126. init();
  127. }
  128. void Controller::receiveExternalKeyEvent(int externalKeyCode,bool receive) {
  129. JniHelper::callStaticVoidMethod("org/cocos2dx/lib/GameControllerHelper", "receiveExternalKeyEvent", _deviceId, externalKeyCode, receive);
  130. }
  131. NS_CC_END
  132. extern "C" {
  133. void Java_org_cocos2dx_lib_GameControllerAdapter_nativeControllerConnected(JNIEnv* env, jobject thiz, jstring deviceName, jint controllerID)
  134. {
  135. CCLOG("controller id: %d connected!", controllerID);
  136. cocos2d::ControllerImpl::onConnected(cocos2d::JniHelper::jstring2string(deviceName), controllerID);
  137. }
  138. void Java_org_cocos2dx_lib_GameControllerAdapter_nativeControllerDisconnected(JNIEnv* env, jobject thiz, jstring deviceName, jint controllerID)
  139. {
  140. CCLOG("controller id: %d disconnected!", controllerID);
  141. cocos2d::ControllerImpl::onDisconnected(cocos2d::JniHelper::jstring2string(deviceName), controllerID);
  142. }
  143. void Java_org_cocos2dx_lib_GameControllerAdapter_nativeControllerButtonEvent(JNIEnv* env, jobject thiz, jstring deviceName, jint controllerID, jint button, jboolean isPressed, jfloat value, jboolean isAnalog)
  144. {
  145. cocos2d::ControllerImpl::onButtonEvent(cocos2d::JniHelper::jstring2string(deviceName), controllerID, button, isPressed, value, isAnalog);
  146. }
  147. void Java_org_cocos2dx_lib_GameControllerAdapter_nativeControllerAxisEvent(JNIEnv* env, jobject thiz, jstring deviceName, jint controllerID, jint axis, jfloat value, jboolean isAnalog)
  148. {
  149. cocos2d::ControllerImpl::onAxisEvent(cocos2d::JniHelper::jstring2string(deviceName), controllerID, axis, value, isAnalog);
  150. }
  151. } // extern "C" {
  152. #endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)