12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- /*
- * cocos2d-x http://www.cocos2d-x.org
- *
- * Copyright (c) 2010-2011 - cocos2d-x community
- *
- * Portions Copyright (c) Microsoft Open Technologies, Inc.
- * All Rights Reserved
- *
- * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and limitations under the License.
- */
- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
- #ifndef __AUDIO_ENGINE_WINRT_H_
- #define __AUDIO_ENGINE_WINRT_H_
- #define NEAR near
- #include <unordered_map>
- #include "base/CCRef.h"
- #include "audio/include/AudioEngine.h"
- #include "audio/winrt/AudioCachePlayer.h"
- NS_CC_BEGIN
- namespace experimental{
- #define MAX_AUDIOINSTANCES 32
- class CC_DLL AudioEngineImpl : public cocos2d::Ref
- {
- public:
- AudioEngineImpl();
- ~AudioEngineImpl();
- bool init();
- int play2d(const std::string &fileFullPath, bool loop, float volume);
- void setVolume(int audioID, float volume);
- void setLoop(int audioID, bool loop);
- bool pause(int audioID);
- bool resume(int audioID);
- bool stop(int audioID);
- void stopAll();
- float getDuration(int audioID);
- float getCurrentTime(int audioID);
- bool setCurrentTime(int audioID, float time);
- void setFinishCallback(int audioID, const std::function<void(int, const std::string &)> &callback);
- void uncache(const std::string& filePath);
- void uncacheAll();
- AudioCache* preload(const std::string& filePath, std::function<void(bool)> callback);
- void update(float dt);
- private:
- void _play2d(AudioCache *cache, int audioID);
- private:
- std::unordered_map<int, AudioPlayer> _audioPlayers;
- std::unordered_map<std::string, AudioCache> _audioCaches;
- std::vector<AudioCache*> _toRemoveCaches;
- std::mutex _threadMutex;
- std::vector<int> _toRemoveAudioIDs;
- bool _lazyInitLoop;
- int _currentAudioID;
- };
- }
- NS_CC_END
- #endif // __AUDIO_ENGINE_WINRT_H_
- #endif
|