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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "audio/include/SimpleAudioEngine.h"
- #include <map>
- #include <cstdlib>
- #include "audio/win32/MciPlayer.h"
- #include "platform/CCFileUtils.h"
- USING_NS_CC;
- using namespace std;
- namespace CocosDenshion {
- typedef map<unsigned int, MciPlayer *> EffectList;
- typedef pair<unsigned int, MciPlayer *> Effect;
- static char s_szRootPath[MAX_PATH];
- static DWORD s_dwRootLen;
- static char s_szFullPath[MAX_PATH];
- static std::string _FullPath(const char * szPath);
- static unsigned int _Hash(const char *key);
- #define BREAK_IF(cond) if (cond) break;
- static EffectList& sharedList()
- {
- static EffectList s_List;
- return s_List;
- }
- static MciPlayer& sharedMusic()
- {
- static MciPlayer s_Music;
- return s_Music;
- }
- SimpleAudioEngine::SimpleAudioEngine()
- {
- }
- SimpleAudioEngine::~SimpleAudioEngine()
- {
- }
- SimpleAudioEngine* SimpleAudioEngine::getInstance()
- {
- static SimpleAudioEngine s_SharedEngine;
- return &s_SharedEngine;
- }
- void SimpleAudioEngine::end()
- {
- sharedMusic().Close();
- for (auto& iter : sharedList())
- {
- delete iter.second;
- iter.second = nullptr;
- }
- sharedList().clear();
- return;
- }
- //////////////////////////////////////////////////////////////////////////
- // BackgroundMusic
- //////////////////////////////////////////////////////////////////////////
- void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
- {
- if (! pszFilePath)
- {
- return;
- }
- sharedMusic().Open(_FullPath(pszFilePath).c_str(), _Hash(pszFilePath));
- sharedMusic().Play((bLoop) ? -1 : 1);
- }
- void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
- {
- if (bReleaseData)
- {
- sharedMusic().Close();
- }
- else
- {
- sharedMusic().Stop();
- }
- }
- void SimpleAudioEngine::pauseBackgroundMusic()
- {
- sharedMusic().Pause();
- }
- void SimpleAudioEngine::resumeBackgroundMusic()
- {
- sharedMusic().Resume();
- }
- void SimpleAudioEngine::rewindBackgroundMusic()
- {
- sharedMusic().Rewind();
- }
- bool SimpleAudioEngine::willPlayBackgroundMusic()
- {
- return false;
- }
- bool SimpleAudioEngine::isBackgroundMusicPlaying()
- {
- return sharedMusic().IsPlaying();
- }
- //////////////////////////////////////////////////////////////////////////
- // effect function
- //////////////////////////////////////////////////////////////////////////
- unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,
- float pitch, float pan, float gain)
- {
- unsigned int nRet = _Hash(pszFilePath);
- preloadEffect(pszFilePath);
- EffectList::iterator p = sharedList().find(nRet);
- if (p != sharedList().end())
- {
- p->second->Play((bLoop) ? -1 : 1);
- }
- return nRet;
- }
- void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
- {
- EffectList::iterator p = sharedList().find(nSoundId);
- if (p != sharedList().end())
- {
- p->second->Stop();
- }
- }
- void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
- {
- int nRet = 0;
- do
- {
- BREAK_IF(! pszFilePath);
- nRet = _Hash(pszFilePath);
- BREAK_IF(sharedList().end() != sharedList().find(nRet));
- sharedList().insert(Effect(nRet, new MciPlayer()));
- MciPlayer * pPlayer = sharedList()[nRet];
- pPlayer->Open(_FullPath(pszFilePath).c_str(), nRet);
- BREAK_IF(nRet == pPlayer->GetSoundID());
- delete pPlayer;
- sharedList().erase(nRet);
- nRet = 0;
- } while (0);
- }
- void SimpleAudioEngine::pauseEffect(unsigned int nSoundId)
- {
- EffectList::iterator p = sharedList().find(nSoundId);
- if (p != sharedList().end())
- {
- p->second->Pause();
- }
- }
- void SimpleAudioEngine::pauseAllEffects()
- {
- for (auto& iter : sharedList())
- {
- iter.second->Pause();
- }
- }
- void SimpleAudioEngine::resumeEffect(unsigned int nSoundId)
- {
- EffectList::iterator p = sharedList().find(nSoundId);
- if (p != sharedList().end())
- {
- p->second->Resume();
- }
- }
- void SimpleAudioEngine::resumeAllEffects()
- {
- for (auto& iter : sharedList())
- {
- iter.second->Resume();
- }
- }
- void SimpleAudioEngine::stopAllEffects()
- {
- for (auto& iter : sharedList())
- {
- iter.second->Stop();
- }
- }
- void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
- {
- }
- void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
- {
- unsigned int nID = _Hash(pszFilePath);
- EffectList::iterator p = sharedList().find(nID);
- if (p != sharedList().end())
- {
- delete p->second;
- p->second = nullptr;
- sharedList().erase(nID);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- // volume interface
- //////////////////////////////////////////////////////////////////////////
- float SimpleAudioEngine::getBackgroundMusicVolume()
- {
- return 1.0;
- }
- void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
- {
- }
- float SimpleAudioEngine::getEffectsVolume()
- {
- return 1.0;
- }
- void SimpleAudioEngine::setEffectsVolume(float volume)
- {
- }
- //////////////////////////////////////////////////////////////////////////
- // static function
- //////////////////////////////////////////////////////////////////////////
- static std::string _FullPath(const char * szPath)
- {
- return FileUtils::getInstance()->fullPathForFilename(szPath);
- }
- unsigned int _Hash(const char *key)
- {
- unsigned int len = strlen(key);
- const char *end=key+len;
- unsigned int hash;
- for (hash = 0; key < end; key++)
- {
- hash *= 16777619;
- hash ^= (unsigned int) (unsigned char) toupper(*key);
- }
- return (hash);
- }
- } // end of namespace CocosDenshion
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