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- /****************************************************************************
- Copyright (c) 2014-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- #include <string>
- #include <condition_variable>
- #include <mutex>
- #include <thread>
- #ifdef OPENAL_PLAIN_INCLUDES
- #include <al.h>
- #else
- #include <AL/al.h>
- #endif
- #include "platform/CCPlatformMacros.h"
- NS_CC_BEGIN
- namespace experimental{
- class AudioCache;
- class AudioEngineImpl;
- class CC_DLL AudioPlayer
- {
- public:
- AudioPlayer();
- ~AudioPlayer();
- void destroy();
- //queue buffer related stuff
- bool setTime(float time);
- float getTime() { return _currTime;}
- bool setLoop(bool loop);
- protected:
- void setCache(AudioCache* cache);
- void rotateBufferThread(int offsetFrame);
- bool play2d();
- AudioCache* _audioCache;
- float _volume;
- bool _loop;
- std::function<void (int, const std::string &)> _finishCallbak;
- bool _isDestroyed;
- bool _removeByAudioEngine;
- bool _ready;
- ALuint _alSource;
- //play by circular buffer
- float _currTime;
- bool _streamingSource;
- ALuint _bufferIds[3];
- std::thread* _rotateBufferThread;
- std::condition_variable _sleepCondition;
- std::mutex _sleepMutex;
- bool _timeDirty;
- bool _isRotateThreadExited;
- std::mutex _play2dMutex;
- unsigned int _id;
- friend class AudioEngineImpl;
- };
- }
- NS_CC_END
- #endif //CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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