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- /****************************************************************************
- Copyright (c) 2014-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- #ifndef __AUDIO_ENGINE_INL_H_
- #define __AUDIO_ENGINE_INL_H_
- #include <unordered_map>
- #include "base/CCRef.h"
- #include "audio/win32/AudioCache.h"
- #include "audio/win32/AudioPlayer.h"
- NS_CC_BEGIN
- class Scheduler;
- namespace experimental {
- #define MAX_AUDIOINSTANCES 32
- class CC_DLL AudioEngineImpl : public cocos2d::Ref
- {
- public:
- AudioEngineImpl();
- ~AudioEngineImpl();
- bool init();
- int play2d(const std::string &fileFullPath ,bool loop ,float volume);
- void setVolume(int audioID,float volume);
- void setLoop(int audioID, bool loop);
- bool pause(int audioID);
- bool resume(int audioID);
- void stop(int audioID);
- void stopAll();
- float getDuration(int audioID);
- float getCurrentTime(int audioID);
- bool setCurrentTime(int audioID, float time);
- void setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback);
- void uncache(const std::string& filePath);
- void uncacheAll();
- AudioCache* preload(const std::string& filePath, std::function<void(bool)> callback);
- void update(float dt);
- private:
- void _play2d(AudioCache *cache, int audioID);
- ALuint _alSources[MAX_AUDIOINSTANCES];
- //source,used
- std::unordered_map<ALuint, bool> _alSourceUsed;
- //filePath,bufferInfo
- std::unordered_map<std::string, AudioCache> _audioCaches;
- //audioID,AudioInfo
- std::unordered_map<int, AudioPlayer*> _audioPlayers;
- std::mutex _threadMutex;
- bool _lazyInitLoop;
- int _currentAudioID;
- Scheduler* _scheduler;
- };
- }
- NS_CC_END
- #endif // __AUDIO_ENGINE_INL_H_
- #endif
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