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- /****************************************************************************
- Copyright (c) 2014-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #define LOG_TAG "AudioEngine-Win32"
- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- #include "audio/win32/AudioEngine-win32.h"
- #ifdef OPENAL_PLAIN_INCLUDES
- #include "alc.h"
- #include "alext.h"
- #else
- #include "AL/alc.h"
- #include "AL/alext.h"
- #endif
- #include "audio/include/AudioEngine.h"
- #include "base/CCDirector.h"
- #include "base/CCScheduler.h"
- #include "platform/CCFileUtils.h"
- #include "audio/win32/AudioDecoderManager.h"
- #include <windows.h>
- // log, CCLOG aren't threadsafe, since we uses sub threads for parsing pcm data, threadsafe log output
- // is needed. Define the following macros (ALOGV, ALOGD, ALOGI, ALOGW, ALOGE) for threadsafe log output.
- //FIXME: Move _winLog, winLog to a separated file
- static void _winLog(const char *format, va_list args)
- {
- static const int MAX_LOG_LENGTH = 16 * 1024;
- int bufferSize = MAX_LOG_LENGTH;
- char* buf = nullptr;
- do
- {
- buf = new (std::nothrow) char[bufferSize];
- if (buf == nullptr)
- return; // not enough memory
- int ret = vsnprintf(buf, bufferSize - 3, format, args);
- if (ret < 0)
- {
- bufferSize *= 2;
- delete[] buf;
- }
- else
- break;
- } while (true);
- strcat(buf, "\n");
- int pos = 0;
- int len = strlen(buf);
- char tempBuf[MAX_LOG_LENGTH + 1] = { 0 };
- WCHAR wszBuf[MAX_LOG_LENGTH + 1] = { 0 };
- do
- {
- std::copy(buf + pos, buf + pos + MAX_LOG_LENGTH, tempBuf);
- tempBuf[MAX_LOG_LENGTH] = 0;
- MultiByteToWideChar(CP_UTF8, 0, tempBuf, -1, wszBuf, sizeof(wszBuf));
- OutputDebugStringW(wszBuf);
- pos += MAX_LOG_LENGTH;
- } while (pos < len);
- delete[] buf;
- }
- void audioLog(const char * format, ...)
- {
- va_list args;
- va_start(args, format);
- _winLog(format, args);
- va_end(args);
- }
- using namespace cocos2d;
- using namespace cocos2d::experimental;
- static ALCdevice *s_ALDevice = nullptr;
- static ALCcontext *s_ALContext = nullptr;
- AudioEngineImpl::AudioEngineImpl()
- : _lazyInitLoop(true)
- , _currentAudioID(0)
- , _scheduler(nullptr)
- {
- }
- AudioEngineImpl::~AudioEngineImpl()
- {
- if (_scheduler != nullptr)
- {
- _scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
- }
- if (s_ALContext) {
- alDeleteSources(MAX_AUDIOINSTANCES, _alSources);
- _audioCaches.clear();
- alcMakeContextCurrent(nullptr);
- alcDestroyContext(s_ALContext);
- s_ALContext = nullptr;
- }
- if (s_ALDevice) {
- alcCloseDevice(s_ALDevice);
- s_ALDevice = nullptr;
- }
- AudioDecoderManager::destroy();
- }
- bool AudioEngineImpl::init()
- {
- bool ret = false;
- do{
- s_ALDevice = alcOpenDevice(nullptr);
- if (s_ALDevice) {
- alGetError();
- s_ALContext = alcCreateContext(s_ALDevice, nullptr);
- alcMakeContextCurrent(s_ALContext);
- alGenSources(MAX_AUDIOINSTANCES, _alSources);
- auto alError = alGetError();
- if(alError != AL_NO_ERROR)
- {
- ALOGE("%s:generating sources failed! error = %x\n", __FUNCTION__, alError);
- break;
- }
- for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
- _alSourceUsed[_alSources[i]] = false;
- }
- _scheduler = Director::getInstance()->getScheduler();
- ret = AudioDecoderManager::init();
- ALOGI("OpenAL was initialized successfully!");
- }
- }while (false);
- return ret;
- }
- AudioCache* AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool)> callback)
- {
- AudioCache* audioCache = nullptr;
- auto it = _audioCaches.find(filePath);
- if (it == _audioCaches.end()) {
- audioCache = &_audioCaches[filePath];
- audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
- unsigned int cacheId = audioCache->_id;
- auto isCacheDestroyed = audioCache->_isDestroyed;
- AudioEngine::addTask([audioCache, cacheId, isCacheDestroyed](){
- if (*isCacheDestroyed)
- {
- ALOGV("AudioCache (id=%u) was destroyed, no need to launch readDataTask.", cacheId);
- audioCache->setSkipReadDataTask(true);
- return;
- }
- audioCache->readDataTask(cacheId);
- });
- }
- else {
- audioCache = &it->second;
- }
- if (audioCache && callback)
- {
- audioCache->addLoadCallback(callback);
- }
- return audioCache;
- }
- int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
- {
- if (s_ALDevice == nullptr) {
- return AudioEngine::INVALID_AUDIO_ID;
- }
- bool sourceFlag = false;
- ALuint alSource = 0;
- for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
- alSource = _alSources[i];
- if ( !_alSourceUsed[alSource]) {
- sourceFlag = true;
- break;
- }
- }
- if(!sourceFlag){
- return AudioEngine::INVALID_AUDIO_ID;
- }
- auto player = new (std::nothrow) AudioPlayer;
- if (player == nullptr) {
- return AudioEngine::INVALID_AUDIO_ID;
- }
- player->_alSource = alSource;
- player->_loop = loop;
- player->_volume = volume;
- auto audioCache = preload(filePath, nullptr);
- if (audioCache == nullptr) {
- delete player;
- return AudioEngine::INVALID_AUDIO_ID;
- }
- player->setCache(audioCache);
- _threadMutex.lock();
- _audioPlayers[_currentAudioID] = player;
- _threadMutex.unlock();
- _alSourceUsed[alSource] = true;
- audioCache->addPlayCallback(std::bind(&AudioEngineImpl::_play2d,this,audioCache,_currentAudioID));
- if (_lazyInitLoop) {
- _lazyInitLoop = false;
- _scheduler->schedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this, 0.05f, false);
- }
- return _currentAudioID++;
- }
- void AudioEngineImpl::_play2d(AudioCache *cache, int audioID)
- {
- //Note: It may bn in sub thread or main thread :(
- if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY)
- {
- _threadMutex.lock();
- auto playerIt = _audioPlayers.find(audioID);
- if (playerIt != _audioPlayers.end() && playerIt->second->play2d()) {
- _scheduler->performFunctionInCocosThread([audioID](){
- if (AudioEngine::_audioIDInfoMap.find(audioID) != AudioEngine::_audioIDInfoMap.end()) {
- AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
- }
- });
- }
- _threadMutex.unlock();
- }
- else
- {
- ALOGD("AudioEngineImpl::_play2d, cache was destroyed or not ready!");
- auto iter = _audioPlayers.find(audioID);
- if (iter != _audioPlayers.end())
- {
- iter->second->_removeByAudioEngine = true;
- }
- }
- }
- void AudioEngineImpl::setVolume(int audioID,float volume)
- {
- auto player = _audioPlayers[audioID];
- player->_volume = volume;
- if (player->_ready) {
- alSourcef(_audioPlayers[audioID]->_alSource, AL_GAIN, volume);
- auto error = alGetError();
- if (error != AL_NO_ERROR) {
- ALOGE("%s: audio id = %d, error = %x", __FUNCTION__,audioID,error);
- }
- }
- }
- void AudioEngineImpl::setLoop(int audioID, bool loop)
- {
- auto player = _audioPlayers[audioID];
- if (player->_ready) {
- if (player->_streamingSource) {
- player->setLoop(loop);
- } else {
- if (loop) {
- alSourcei(player->_alSource, AL_LOOPING, AL_TRUE);
- } else {
- alSourcei(player->_alSource, AL_LOOPING, AL_FALSE);
- }
- auto error = alGetError();
- if (error != AL_NO_ERROR) {
- ALOGE("%s: audio id = %d, error = %x", __FUNCTION__,audioID,error);
- }
- }
- }
- else {
- player->_loop = loop;
- }
- }
- bool AudioEngineImpl::pause(int audioID)
- {
- bool ret = true;
- alSourcePause(_audioPlayers[audioID]->_alSource);
- auto error = alGetError();
- if (error != AL_NO_ERROR) {
- ret = false;
- ALOGE("%s: audio id = %d, error = %x\n", __FUNCTION__,audioID,error);
- }
- return ret;
- }
- bool AudioEngineImpl::resume(int audioID)
- {
- bool ret = true;
- alSourcePlay(_audioPlayers[audioID]->_alSource);
- auto error = alGetError();
- if (error != AL_NO_ERROR) {
- ret = false;
- ALOGE("%s: audio id = %d, error = %x\n", __FUNCTION__,audioID,error);
- }
- return ret;
- }
- void AudioEngineImpl::stop(int audioID)
- {
- auto player = _audioPlayers[audioID];
- player->destroy();
- //Note: Don't set the flag to false here, it should be set in 'update' function.
- // Otherwise, the state got from alSourceState may be wrong
- // _alSourceUsed[player->_alSource] = false;
- }
- void AudioEngineImpl::stopAll()
- {
- for(auto&& player : _audioPlayers)
- {
- player.second->destroy();
- }
- //Note: Don't set the flag to false here, it should be set in 'update' function.
- // Otherwise, the state got from alSourceState may be wrong
- // for(int index = 0; index < MAX_AUDIOINSTANCES; ++index)
- // {
- // _alSourceUsed[_alSources[index]] = false;
- // }
- }
- float AudioEngineImpl::getDuration(int audioID)
- {
- auto player = _audioPlayers[audioID];
- if(player->_ready){
- return player->_audioCache->_duration;
- } else {
- return AudioEngine::TIME_UNKNOWN;
- }
- }
- float AudioEngineImpl::getCurrentTime(int audioID)
- {
- float ret = 0.0f;
- auto player = _audioPlayers[audioID];
- if(player->_ready){
- if (player->_streamingSource) {
- ret = player->getTime();
- } else {
- alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
- auto error = alGetError();
- if (error != AL_NO_ERROR) {
- ALOGE("%s, audio id:%d,error code:%x", __FUNCTION__,audioID,error);
- }
- }
- }
- return ret;
- }
- bool AudioEngineImpl::setCurrentTime(int audioID, float time)
- {
- bool ret = false;
- auto player = _audioPlayers[audioID];
- do {
- if (!player->_ready) {
- break;
- }
- if (player->_streamingSource) {
- ret = player->setTime(time);
- break;
- }
- else {
- if (player->_audioCache->_framesRead != player->_audioCache->_totalFrames &&
- (time * player->_audioCache->_sampleRate) > player->_audioCache->_framesRead) {
- ALOGE("%s: audio id = %d", __FUNCTION__,audioID);
- break;
- }
- alSourcef(player->_alSource, AL_SEC_OFFSET, time);
- auto error = alGetError();
- if (error != AL_NO_ERROR) {
- ALOGE("%s: audio id = %d, error = %x", __FUNCTION__,audioID,error);
- }
- ret = true;
- }
- } while (0);
- return ret;
- }
- void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback)
- {
- _audioPlayers[audioID]->_finishCallbak = callback;
- }
- void AudioEngineImpl::update(float dt)
- {
- ALint sourceState;
- int audioID;
- AudioPlayer* player;
- ALuint alSource;
- // ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
- for (auto it = _audioPlayers.begin(); it != _audioPlayers.end(); ) {
- audioID = it->first;
- player = it->second;
- alSource = player->_alSource;
- alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
- if (player->_removeByAudioEngine)
- {
- AudioEngine::remove(audioID);
- _threadMutex.lock();
- it = _audioPlayers.erase(it);
- _threadMutex.unlock();
- delete player;
- _alSourceUsed[alSource] = false;
- }
- else if (player->_ready && sourceState == AL_STOPPED) {
- std::string filePath;
- if (player->_finishCallbak) {
- auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
- filePath = *audioInfo.filePath;
- }
- AudioEngine::remove(audioID);
-
- _threadMutex.lock();
- it = _audioPlayers.erase(it);
- _threadMutex.unlock();
- if (player->_finishCallbak) {
- player->_finishCallbak(audioID, filePath); //FIXME: callback will delay 50ms
- }
- delete player;
- _alSourceUsed[alSource] = false;
- }
- else{
- ++it;
- }
- }
- if(_audioPlayers.empty()){
- _lazyInitLoop = true;
- _scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
- }
- }
- void AudioEngineImpl::uncache(const std::string &filePath)
- {
- _audioCaches.erase(filePath);
- }
- void AudioEngineImpl::uncacheAll()
- {
- _audioCaches.clear();
- }
- #endif
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