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- /****************************************************************************
- Copyright (c) 2010 cocos2d-x.org
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "audio/include/SimpleAudioEngine.h"
- #include "audio/mac/SimpleAudioEngine_objc.h"
- #include <string>
- #include "platform/CCFileUtils.h"
- using namespace cocos2d;
- static void static_end()
- {
- [SimpleAudioEngine end];
- }
- static void static_preloadBackgroundMusic(const char* pszFilePath)
- {
- [[SimpleAudioEngine sharedEngine] preloadBackgroundMusic: [NSString stringWithUTF8String: pszFilePath]];
- }
- static void static_playBackgroundMusic(const char* pszFilePath, bool bLoop)
- {
- [[SimpleAudioEngine sharedEngine] playBackgroundMusic: [NSString stringWithUTF8String: pszFilePath] loop: bLoop];
- }
- static void static_stopBackgroundMusic()
- {
- [[SimpleAudioEngine sharedEngine] stopBackgroundMusic];
- }
- static void static_pauseBackgroundMusic()
- {
- [[SimpleAudioEngine sharedEngine] pauseBackgroundMusic];
- }
- static void static_resumeBackgroundMusic()
- {
- [[SimpleAudioEngine sharedEngine] resumeBackgroundMusic];
- }
- static void static_rewindBackgroundMusic()
- {
- [[SimpleAudioEngine sharedEngine] rewindBackgroundMusic];
- }
- static bool static_willPlayBackgroundMusic()
- {
- return [[SimpleAudioEngine sharedEngine] willPlayBackgroundMusic];
- }
- static bool static_isBackgroundMusicPlaying()
- {
- return [[SimpleAudioEngine sharedEngine] isBackgroundMusicPlaying];
- }
- static float static_getBackgroundMusicVolume()
- {
- return [[SimpleAudioEngine sharedEngine] backgroundMusicVolume];
- }
- static void static_setBackgroundMusicVolume(float volume)
- {
- volume = MAX( MIN(volume, 1.0), 0 );
- [SimpleAudioEngine sharedEngine].backgroundMusicVolume = volume;
- }
-
- static float static_getEffectsVolume()
- {
- return [[SimpleAudioEngine sharedEngine] effectsVolume];
- }
-
- static void static_setEffectsVolume(float volume)
- {
- volume = MAX( MIN(volume, 1.0), 0 );
- [SimpleAudioEngine sharedEngine].effectsVolume = volume;
- }
- static unsigned int static_playEffect(const char* pszFilePath, bool bLoop, Float32 pszPitch, Float32 pszPan, Float32 pszGain)
- {
- return [[SimpleAudioEngine sharedEngine] playEffect:[NSString stringWithUTF8String: pszFilePath] loop:bLoop pitch:pszPitch pan: pszPan gain:pszGain ];
- }
-
- static void static_stopEffect(int nSoundId)
- {
- [[SimpleAudioEngine sharedEngine] stopEffect: nSoundId];
- }
-
- static void static_preloadEffect(const char* pszFilePath)
- {
- [[SimpleAudioEngine sharedEngine] preloadEffect: [NSString stringWithUTF8String: pszFilePath]];
- }
-
- static void static_unloadEffect(const char* pszFilePath)
- {
- [[SimpleAudioEngine sharedEngine] unloadEffect: [NSString stringWithUTF8String: pszFilePath]];
- }
- static void static_pauseEffect(unsigned int uSoundId)
- {
- [[SimpleAudioEngine sharedEngine] pauseEffect: uSoundId];
- }
- static void static_pauseAllEffects()
- {
- [[SimpleAudioEngine sharedEngine] pauseAllEffects];
- }
- static void static_resumeEffect(unsigned int uSoundId)
- {
- [[SimpleAudioEngine sharedEngine] resumeEffect: uSoundId];
- }
- static void static_resumeAllEffects()
- {
- [[SimpleAudioEngine sharedEngine] resumeAllEffects];
- }
- static void static_stopAllEffects()
- {
- [[SimpleAudioEngine sharedEngine] stopAllEffects];
- }
- namespace CocosDenshion {
- static SimpleAudioEngine *s_pEngine;
- SimpleAudioEngine::SimpleAudioEngine()
- {
- }
- SimpleAudioEngine::~SimpleAudioEngine()
- {
- }
- SimpleAudioEngine* SimpleAudioEngine::getInstance()
- {
- if (! s_pEngine)
- {
- s_pEngine = new (std::nothrow) SimpleAudioEngine();
- }
-
- return s_pEngine;
- }
- void SimpleAudioEngine::end()
- {
- if (s_pEngine)
- {
- delete s_pEngine;
- s_pEngine = nullptr;
- }
-
- static_end();
- }
- void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
- {
- // Changing file path to full path
- std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
- static_preloadBackgroundMusic(fullPath.c_str());
- }
- void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
- {
- // Changing file path to full path
- std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
- static_playBackgroundMusic(fullPath.c_str(), bLoop);
- }
- void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
- {
- static_stopBackgroundMusic();
- }
- void SimpleAudioEngine::pauseBackgroundMusic()
- {
- static_pauseBackgroundMusic();
- }
- void SimpleAudioEngine::resumeBackgroundMusic()
- {
- static_resumeBackgroundMusic();
- }
- void SimpleAudioEngine::rewindBackgroundMusic()
- {
- static_rewindBackgroundMusic();
- }
- bool SimpleAudioEngine::willPlayBackgroundMusic()
- {
- return static_willPlayBackgroundMusic();
- }
- bool SimpleAudioEngine::isBackgroundMusicPlaying()
- {
- return static_isBackgroundMusicPlaying();
- }
- float SimpleAudioEngine::getBackgroundMusicVolume()
- {
- return static_getBackgroundMusicVolume();
- }
- void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
- {
- static_setBackgroundMusicVolume(volume);
- }
- float SimpleAudioEngine::getEffectsVolume()
- {
- return static_getEffectsVolume();
- }
- void SimpleAudioEngine::setEffectsVolume(float volume)
- {
- static_setEffectsVolume(volume);
- }
- unsigned int SimpleAudioEngine::playEffect(const char *pszFilePath, bool bLoop,
- float pitch, float pan, float gain)
- {
- // Changing file path to full path
- std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
- return static_playEffect(fullPath.c_str(), bLoop, pitch, pan, gain);
- }
- void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
- {
- static_stopEffect(nSoundId);
- }
- void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
- {
- // Changing file path to full path
- std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
- static_preloadEffect(fullPath.c_str());
- }
- void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
- {
- // Changing file path to full path
- std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
- static_unloadEffect(fullPath.c_str());
- }
- void SimpleAudioEngine::pauseEffect(unsigned int uSoundId)
- {
- static_pauseEffect(uSoundId);
- }
- void SimpleAudioEngine::resumeEffect(unsigned int uSoundId)
- {
- static_resumeEffect(uSoundId);
- }
- void SimpleAudioEngine::pauseAllEffects()
- {
- static_pauseAllEffects();
- }
- void SimpleAudioEngine::resumeAllEffects()
- {
- static_resumeAllEffects();
- }
- void SimpleAudioEngine::stopAllEffects()
- {
- static_stopAllEffects();
- }
- }
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