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							- /****************************************************************************
 
-  Copyright (c) 2015-2017 Chukong Technologies Inc.
 
-  http://www.cocos2d-x.org
 
-  Permission is hereby granted, free of charge, to any person obtaining a copy
 
-  of this software and associated documentation files (the "Software"), to deal
 
-  in the Software without restriction, including without limitation the rights
 
-  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
-  copies of the Software, and to permit persons to whom the Software is
 
-  furnished to do so, subject to the following conditions:
 
-  The above copyright notice and this permission notice shall be included in
 
-  all copies or substantial portions of the Software.
 
-  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
-  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
-  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
-  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
-  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
-  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
-  THE SOFTWARE.
 
-  ****************************************************************************/
 
- #include "platform/CCPlatformConfig.h"
 
- #if CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
 
- #ifndef __AUDIO_ENGINE_LINUX_H_
 
- #define __AUDIO_ENGINE_LINUX_H_
 
- #include <functional>
 
- #include <iostream>
 
- #include <map>
 
- #include "fmod.hpp"
 
- #include "fmod_errors.h"
 
- #include "audio/include/AudioEngine.h"
 
- #include "base/CCRef.h"
 
- NS_CC_BEGIN
 
-     namespace experimental{
 
- #define MAX_AUDIOINSTANCES 32
 
- class CC_DLL AudioEngineImpl : public cocos2d::Ref
 
- {
 
- public:
 
-     AudioEngineImpl();
 
-     ~AudioEngineImpl();
 
-     
 
-     bool init();
 
-     int play2d(const std::string &fileFullPath ,bool loop ,float volume);
 
-     void setVolume(int audioID,float volume);
 
-     void setLoop(int audioID, bool loop);
 
-     bool pause(int audioID);
 
-     bool resume(int audioID);
 
-     bool stop(int audioID);
 
-     void stopAll();
 
-     float getDuration(int audioID);
 
-     float getCurrentTime(int audioID);
 
-     bool setCurrentTime(int audioID, float time);
 
-     void setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback);
 
-     
 
-     void uncache(const std::string& filePath);
 
-     void uncacheAll();
 
-     
 
-     int preload(const std::string& filePath, std::function<void(bool isSuccess)> callback);
 
-     
 
-     void update(float dt);
 
-     
 
-     /**
 
-      * used internally by ffmod callback 
 
-      */ 
 
-     void onSoundFinished(FMOD::Channel * channel); 
 
-     
 
- private:
 
-   
 
-     /**
 
-     * returns null if a sound with the given path is not found
 
-     */
 
-     FMOD::Sound * findSound(const std::string &path);
 
-   
 
-     FMOD::Channel * getChannel(FMOD::Sound *);
 
-   
 
-     struct ChannelInfo{
 
-         int id;
 
-         std::string path; 
 
-         FMOD::Sound * sound;
 
-         FMOD::Channel * channel; 
 
-         bool loop; 
 
-         float volume; 
 
-         std::function<void (int, const std::string &)> callback;
 
-     };
 
-     
 
-     std::map<int, ChannelInfo> mapChannelInfo;
 
-     std::map<std::string, int> mapId;
 
-     
 
-     std::map<std::string, FMOD::Sound *> mapSound;  
 
-     
 
-     FMOD::System* pSystem;
 
-     
 
- };
 
- }
 
- NS_CC_END
 
- #endif // __AUDIO_ENGINE_LINUX_H_
 
- #endif
 
 
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