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- /*
- Copyright (c) 2010 Steve Oldmeadow
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
-
- $Id$
- */
- #define COCOSDENSHION_VERSION "Aphex.rc"
- /**
- If enabled code useful for debugging such as parameter check assertions will be performed.
- If you experience any problems you should enable this and test your code with a debug build.
- */
- //#define CD_DEBUG 1
- /**
- The total number of sounds/buffers that can be loaded assuming memory is sufficient
- */
- //Number of buffers slots that will be initially created
- #define CD_BUFFERS_START 64
- //Number of buffers that will be added
- #define CD_BUFFERS_INCREMENT 16
- /**
- If enabled, OpenAL code will use static buffers. When static buffers are used the audio
- data is managed outside of OpenAL, this eliminates a memcpy operation which leads to
- higher performance when loading sounds.
-
- However, the downside is that when the audio data is freed you must
- be certain that it is no longer being accessed otherwise your app will crash. Testing on OS 2.2.1
- and 3.1.2 has shown that this may occur if a buffer is being used by a source with state = AL_PLAYING
- when the buffer is deleted. If the data is freed too quickly after the source is stopped then
- a crash will occur. The implemented workaround is that when static buffers are used the unloadBuffer code will wait for
- any playing sources to finish playing before the associated buffer and data are deleted, however, this delay may negate any
- performance gains that are achieved during loading.
-
- Performance tests on a 1st gen iPod running OS 2.2.1 loading the CocosDenshionDemo sounds were ~0.14 seconds without
- static buffers and ~0.12 seconds when using static buffers.
- */
- //#define CD_USE_STATIC_BUFFERS 1
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