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- #pragma once
- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
- #include <condition_variable>
- #include <mutex>
- #include <string>
- #include <thread>
- #import <OpenAL/al.h>
- #include "platform/CCPlatformMacros.h"
- NS_CC_BEGIN
- namespace experimental{
- class AudioCache;
- class AudioEngineImpl;
- class AudioPlayer
- {
- public:
- AudioPlayer();
- ~AudioPlayer();
- void destroy();
-
- bool setTime(float time);
- float getTime() { return _currTime;}
- bool setLoop(bool loop);
- protected:
- void setCache(AudioCache* cache);
- void rotateBufferThread(int offsetFrame);
- bool play2d();
- AudioCache* _audioCache;
- float _volume;
- bool _loop;
- std::function<void (int, const std::string &)> _finishCallbak;
- bool _isDestroyed;
- bool _removeByAudioEngine;
- bool _ready;
- ALuint _alSource;
-
- float _currTime;
- bool _streamingSource;
- ALuint _bufferIds[3];
- std::thread* _rotateBufferThread;
- std::condition_variable _sleepCondition;
- std::mutex _sleepMutex;
- bool _timeDirty;
- bool _isRotateThreadExited;
- std::mutex _play2dMutex;
- unsigned int _id;
- friend class AudioEngineImpl;
- };
- }
- NS_CC_END
- #endif
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