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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CDDANDRIODANDROIDJAVAENGINE_H__
- #define __CDDANDRIODANDROIDJAVAENGINE_H__
- #include "audio/include/SimpleAudioEngine.h"
- #include "platform/android/jni/JniHelper.h"
- #include <list>
- namespace CocosDenshion {
- namespace android {
- class AndroidJavaEngine : public SimpleAudioEngine {
- public:
- AndroidJavaEngine();
- ~AndroidJavaEngine();
- virtual void preloadBackgroundMusic(const char* filePath);
- virtual void playBackgroundMusic(const char* filePath, bool loop);
- virtual void stopBackgroundMusic(bool releaseData);
- virtual void pauseBackgroundMusic();
- virtual void resumeBackgroundMusic();
- virtual void rewindBackgroundMusic();
- virtual bool willPlayBackgroundMusic();
- virtual bool isBackgroundMusicPlaying();
- virtual float getBackgroundMusicVolume();
- virtual void setBackgroundMusicVolume(float volume);
- virtual float getEffectsVolume();
- virtual void setEffectsVolume(float volume);
- virtual unsigned int playEffect(const char* filePath, bool loop = false,
- float pitch = 1.0f, float pan = 0.0f, float gain = 1.0f);
- virtual void pauseEffect(unsigned int soundId);
- virtual void pauseAllEffects();
- virtual void resumeEffect(unsigned int soundId);
- virtual void resumeAllEffects();
- virtual void stopEffect(unsigned int soundId);
- virtual void stopAllEffects();
- virtual void preloadEffect(const char* filePath);
- virtual void unloadEffect(const char* filePath);
- private :
- bool _implementBaseOnAudioEngine;
- float _effectVolume;
- std::list<int> _soundIDs;
- };
- }
- }
- #endif //__CDDANDRIODANDROIDJAVAENGINE_H__
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