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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "audio/include/SimpleAudioEngine.h"
- #include "audio/android/jni/cddandroidAndroidJavaEngine.h"
- #include "audio/android/ccdandroidUtils.h"
- namespace CocosDenshion {
- static SimpleAudioEngine *s_pEngine = nullptr;
- SimpleAudioEngine* SimpleAudioEngine::getInstance() {
- if (! s_pEngine) {
- s_pEngine = new CocosDenshion::android::AndroidJavaEngine();
- }
-
- return s_pEngine;
- }
- void SimpleAudioEngine::end() {
- if (s_pEngine) {
- delete s_pEngine;
- s_pEngine = nullptr;
- }
- }
- SimpleAudioEngine::SimpleAudioEngine() {
- }
- SimpleAudioEngine::~SimpleAudioEngine() {
- }
- // Empty implementations. On Android, only subclasses are meant to be used
- void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) { }
- void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { }
- void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) { }
- void SimpleAudioEngine::pauseBackgroundMusic() { }
- void SimpleAudioEngine::resumeBackgroundMusic() { }
- void SimpleAudioEngine::rewindBackgroundMusic() { }
- bool SimpleAudioEngine::willPlayBackgroundMusic() { return false; }
- bool SimpleAudioEngine::isBackgroundMusicPlaying() { return false; }
- float SimpleAudioEngine::getBackgroundMusicVolume() { return 0.0f; }
- void SimpleAudioEngine::setBackgroundMusicVolume(float volume) { }
- float SimpleAudioEngine::getEffectsVolume() { return 0.0f; }
- void SimpleAudioEngine::setEffectsVolume(float volume) { }
- unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath,
- bool bLoop,
- float pitch,
- float pan,
- float gain) {
- return 0; }
- void SimpleAudioEngine::pauseEffect(unsigned int nSoundId) { }
- void SimpleAudioEngine::pauseAllEffects() { }
- void SimpleAudioEngine::resumeEffect(unsigned int nSoundId) { }
- void SimpleAudioEngine::resumeAllEffects() { }
- void SimpleAudioEngine::stopEffect(unsigned int nSoundId) { }
- void SimpleAudioEngine::stopAllEffects() { }
- void SimpleAudioEngine::preloadEffect(const char* pszFilePath) { }
- void SimpleAudioEngine::unloadEffect(const char* pszFilePath) { }
- }
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