IAudioPlayer.h 2.4 KB

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  1. /****************************************************************************
  2. Copyright (c) 2016-2017 Chukong Technologies Inc.
  3. http://www.cocos2d-x.org
  4. Permission is hereby granted, free of charge, to any person obtaining a copy
  5. of this software and associated documentation files (the "Software"), to deal
  6. in the Software without restriction, including without limitation the rights
  7. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the Software is
  9. furnished to do so, subject to the following conditions:
  10. The above copyright notice and this permission notice shall be included in
  11. all copies or substantial portions of the Software.
  12. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  14. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  15. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  16. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  17. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  18. THE SOFTWARE.
  19. ****************************************************************************/
  20. #pragma once
  21. #include <functional>
  22. namespace cocos2d { namespace experimental {
  23. class IAudioPlayer
  24. {
  25. public:
  26. enum class State
  27. {
  28. INVALID = 0,
  29. INITIALIZED,
  30. PLAYING,
  31. PAUSED,
  32. STOPPED,
  33. OVER
  34. };
  35. using PlayEventCallback = std::function<void(State)>;
  36. virtual ~IAudioPlayer()
  37. { };
  38. virtual int getId() const = 0;
  39. virtual void setId(int id) = 0;
  40. virtual std::string getUrl() const = 0;
  41. virtual State getState() const = 0;
  42. virtual void play() = 0;
  43. virtual void pause() = 0;
  44. virtual void resume() = 0;
  45. virtual void stop() = 0;
  46. virtual void rewind() = 0;
  47. virtual void setVolume(float volume) = 0;
  48. virtual float getVolume() const = 0;
  49. virtual void setLoop(bool isLoop) = 0;
  50. virtual bool isLoop() const = 0;
  51. virtual float getDuration() const = 0;
  52. virtual float getPosition() const = 0;
  53. virtual bool setPosition(float pos) = 0;
  54. // @note: STOPPED event is invoked in main thread
  55. // OVER event is invoked in sub thread
  56. virtual void setPlayEventCallback(const PlayEventCallback &playEventCallback) = 0;
  57. };
  58. }} // namespace cocos2d { namespace experimental {