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- /****************************************************************************
- Copyright (c) 2016-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include <functional>
- namespace cocos2d { namespace experimental {
- class IAudioPlayer
- {
- public:
- enum class State
- {
- INVALID = 0,
- INITIALIZED,
- PLAYING,
- PAUSED,
- STOPPED,
- OVER
- };
- using PlayEventCallback = std::function<void(State)>;
- virtual ~IAudioPlayer()
- { };
- virtual int getId() const = 0;
- virtual void setId(int id) = 0;
- virtual std::string getUrl() const = 0;
- virtual State getState() const = 0;
- virtual void play() = 0;
- virtual void pause() = 0;
- virtual void resume() = 0;
- virtual void stop() = 0;
- virtual void rewind() = 0;
- virtual void setVolume(float volume) = 0;
- virtual float getVolume() const = 0;
- virtual void setLoop(bool isLoop) = 0;
- virtual bool isLoop() const = 0;
- virtual float getDuration() const = 0;
- virtual float getPosition() const = 0;
- virtual bool setPosition(float pos) = 0;
- // @note: STOPPED event is invoked in main thread
- // OVER event is invoked in sub thread
- virtual void setPlayEventCallback(const PlayEventCallback &playEventCallback) = 0;
- };
- }} // namespace cocos2d { namespace experimental {
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