123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 |
- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #pragma once
- #include <stdint.h>
- #include <sys/types.h>
- #include <android/log.h>
- #include <sys/system_properties.h>
- #include "audio/android/AudioBufferProvider.h"
- //#include <cutils/compiler.h>
- //#include <utils/Compat.h>
- //#include <media/AudioBufferProvider.h>
- //#include <system/audio.h>
- #include <assert.h>
- #include "audio/android/audio.h"
- namespace cocos2d { namespace experimental {
- class AudioResampler {
- public:
- // Determines quality of SRC.
- // LOW_QUALITY: linear interpolator (1st order)
- // MED_QUALITY: cubic interpolator (3rd order)
- // HIGH_QUALITY: fixed multi-tap FIR (e.g. 48KHz->44.1KHz)
- // NOTE: high quality SRC will only be supported for
- // certain fixed rate conversions. Sample rate cannot be
- // changed dynamically.
- enum src_quality {
- DEFAULT_QUALITY=0,
- LOW_QUALITY=1,
- MED_QUALITY=2,
- HIGH_QUALITY=3,
- VERY_HIGH_QUALITY=4,
- };
- static const CONSTEXPR float UNITY_GAIN_FLOAT = 1.0f;
- static AudioResampler* create(audio_format_t format, int inChannelCount,
- int32_t sampleRate, src_quality quality=DEFAULT_QUALITY);
- virtual ~AudioResampler();
- virtual void init() = 0;
- virtual void setSampleRate(int32_t inSampleRate);
- virtual void setVolume(float left, float right);
- virtual void setLocalTimeFreq(uint64_t freq);
- // set the PTS of the next buffer output by the resampler
- virtual void setPTS(int64_t pts);
- // Resample int16_t samples from provider and accumulate into 'out'.
- // A mono provider delivers a sequence of samples.
- // A stereo provider delivers a sequence of interleaved pairs of samples.
- //
- // In either case, 'out' holds interleaved pairs of fixed-point Q4.27.
- // That is, for a mono provider, there is an implicit up-channeling.
- // Since this method accumulates, the caller is responsible for clearing 'out' initially.
- //
- // For a float resampler, 'out' holds interleaved pairs of float samples.
- //
- // Multichannel interleaved frames for n > 2 is supported for quality DYN_LOW_QUALITY,
- // DYN_MED_QUALITY, and DYN_HIGH_QUALITY.
- //
- // Returns the number of frames resampled into the out buffer.
- virtual size_t resample(int32_t* out, size_t outFrameCount,
- AudioBufferProvider* provider) = 0;
- virtual void reset();
- virtual size_t getUnreleasedFrames() const { return mInputIndex; }
- // called from destructor, so must not be virtual
- src_quality getQuality() const { return mQuality; }
- protected:
- // number of bits for phase fraction - 30 bits allows nearly 2x downsampling
- static const int kNumPhaseBits = 30;
- // phase mask for fraction
- static const uint32_t kPhaseMask = (1LU<<kNumPhaseBits)-1;
- // multiplier to calculate fixed point phase increment
- static const double kPhaseMultiplier;
- AudioResampler(int inChannelCount, int32_t sampleRate, src_quality quality);
- // prevent copying
- AudioResampler(const AudioResampler&);
- AudioResampler& operator=(const AudioResampler&);
- int64_t calculateOutputPTS(int outputFrameIndex);
- const int32_t mChannelCount;
- const int32_t mSampleRate;
- int32_t mInSampleRate;
- AudioBufferProvider::Buffer mBuffer;
- union {
- int16_t mVolume[2];
- uint32_t mVolumeRL;
- };
- int16_t mTargetVolume[2];
- size_t mInputIndex;
- int32_t mPhaseIncrement;
- uint32_t mPhaseFraction;
- uint64_t mLocalTimeFreq;
- int64_t mPTS;
- // returns the inFrameCount required to generate outFrameCount frames.
- //
- // Placed here to be a consistent for all resamplers.
- //
- // Right now, we use the upper bound without regards to the current state of the
- // input buffer using integer arithmetic, as follows:
- //
- // (static_cast<uint64_t>(outFrameCount)*mInSampleRate + (mSampleRate - 1))/mSampleRate;
- //
- // The double precision equivalent (float may not be precise enough):
- // ceil(static_cast<double>(outFrameCount) * mInSampleRate / mSampleRate);
- //
- // this relies on the fact that the mPhaseIncrement is rounded down from
- // #phases * mInSampleRate/mSampleRate and the fact that Sum(Floor(x)) <= Floor(Sum(x)).
- // http://www.proofwiki.org/wiki/Sum_of_Floors_Not_Greater_Than_Floor_of_Sums
- //
- // (so long as double precision is computed accurately enough to be considered
- // greater than or equal to the Floor(x) value in int32_t arithmetic; thus this
- // will not necessarily hold for floats).
- //
- // TODO:
- // Greater accuracy and a tight bound is obtained by:
- // 1) subtract and adjust for the current state of the AudioBufferProvider buffer.
- // 2) using the exact integer formula where (ignoring 64b casting)
- // inFrameCount = (mPhaseIncrement * (outFrameCount - 1) + mPhaseFraction) / phaseWrapLimit;
- // phaseWrapLimit is the wraparound (1 << kNumPhaseBits), if not specified explicitly.
- //
- inline size_t getInFrameCountRequired(size_t outFrameCount) {
- return (static_cast<uint64_t>(outFrameCount)*mInSampleRate
- + (mSampleRate - 1))/mSampleRate;
- }
- inline float clampFloatVol(float volume) {
- if (volume > UNITY_GAIN_FLOAT) {
- return UNITY_GAIN_FLOAT;
- } else if (volume >= 0.) {
- return volume;
- }
- return 0.; // NaN or negative volume maps to 0.
- }
- private:
- const src_quality mQuality;
- // Return 'true' if the quality level is supported without explicit request
- static bool qualityIsSupported(src_quality quality);
- // For pthread_once()
- static void init_routine();
- // Return the estimated CPU load for specific resampler in MHz.
- // The absolute number is irrelevant, it's the relative values that matter.
- static uint32_t qualityMHz(src_quality quality);
- };
- // ----------------------------------------------------------------------------
- }} // namespace cocos2d { namespace experimental {
|