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- /****************************************************************************
- Copyright (c) 2010 Lam Pham
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __MISC_NODE_CCPROGRESS_TIMER_H__
- #define __MISC_NODE_CCPROGRESS_TIMER_H__
- #include "renderer/CCCustomCommand.h"
- #include "2d/CCNode.h"
- NS_CC_BEGIN
- class Sprite;
- /**
- * @addtogroup _2d
- * @{
- */
- /**
- * @brief ProgressTimer is a subclass of Node.
- * It renders the inner sprite according to the percentage.
- * The progress can be Radial, Horizontal or vertical.
- * @since v0.99.1
- */
- class CC_DLL ProgressTimer : public Node
- {
- public:
- /** Types of progress
- * @since v0.99.1
- */
- enum class Type
- {
- RADIAL,/** Radial Counter-Clockwise. */
- BAR,/** Bar. */
- };
-
- /** Creates a progress timer with the sprite as the shape the timer goes through.
- *
- * @param sp The sprite as the shape the timer goes through.
- * @return A ProgressTimer.
- */
- static ProgressTimer* create(Sprite* sp);
- /** Change the percentage to change progress.
- *
- * @return A Type
- */
- Type getType() const { return _type; }
- /** Percentages are from 0 to 100.
- *
- * @return Percentages.
- */
- float getPercentage() const { return _percentage; }
- /** The image to show the progress percentage, retain.
- *
- * @return A sprite.
- */
- Sprite* getSprite() const { return _sprite; }
-
- /** Set the initial percentage values.
- *
- * @param percentage The initial percentage values.
- */
- void setPercentage(float percentage);
-
- /** Set the sprite as the shape.
- *
- * @param sprite The sprite as the shape.
- */
- void setSprite(Sprite *sprite);
-
- /** Set the ProgressTimer type.
- *
- * @param type Is an Type.
- */
- void setType(Type type);
-
- /** Return the Reverse direction.
- *
- * @return If the direction is Anti-clockwise,it will return true.
- */
- bool isReverseDirection() { return _reverseDirection; };
-
- /** Set the Reverse direction.
- *
- * @param value If value is false it will clockwise,if is true it will Anti-clockwise.
- */
- void setReverseDirection(bool value);
- /** Set the Reverse direction.
- * @js setReverseDirection
- * @lua setReverseDirection
- * @param reverse If reverse is false it will clockwise,if is true it will Anti-clockwise.
- */
- CC_DEPRECATED_ATTRIBUTE void setReverseProgress(bool reverse) { setReverseDirection(reverse); }
- /**
- * Midpoint is used to modify the progress start position.
- * If you're using radials type then the midpoint changes the center point.
- * If you're using bar type then the midpoint changes the bar growth.
- * it expands from the center but clamps to the sprites edge so:
- * you want a left to right then set the midpoint all the way to Vec2(0,y).
- * you want a right to left then set the midpoint all the way to Vec2(1,y).
- * you want a bottom to top then set the midpoint all the way to Vec2(x,0).
- * you want a top to bottom then set the midpoint all the way to Vec2(x,1).
- * @param point A Vec2 point.
- */
- void setMidpoint(const Vec2& point);
-
- /** Returns the Midpoint.
- *
- * @return A Vec2.
- */
- Vec2 getMidpoint() const;
- /**
- * This allows the bar type to move the component at a specific rate.
- * Set the component to 0 to make sure it stays at 100%.
- * For example you want a left to right bar but not have the height stay 100%.
- * Set the rate to be Vec2(0,1); and set the midpoint to = Vec2(0,.5f).
- * @param barChangeRate A Vec2.
- */
- void setBarChangeRate(const Vec2& barChangeRate ) { _barChangeRate = barChangeRate; }
-
- /** Returns the BarChangeRate.
- *
- * @return A barChangeRate.
- */
- Vec2 getBarChangeRate() const { return _barChangeRate; }
- // Overrides
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
- virtual void setAnchorPoint(const Vec2& anchorPoint) override;
- virtual void setColor(const Color3B &color) override;
- virtual const Color3B& getColor() const override;
- virtual void setOpacity(GLubyte opacity) override;
- virtual GLubyte getOpacity() const override;
-
- CC_CONSTRUCTOR_ACCESS:
- /**
- * @js ctor
- */
- ProgressTimer();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ProgressTimer();
-
- /** Initializes a progress timer with the sprite as the shape the timer goes through */
- bool initWithSprite(Sprite* sp);
-
- protected:
- void onDraw(const Mat4 &transform, uint32_t flags);
-
- Tex2F textureCoordFromAlphaPoint(Vec2 alpha);
- Vec2 vertexFromAlphaPoint(Vec2 alpha);
- void updateProgress(void);
- void updateBar(void);
- void updateRadial(void);
- virtual void updateColor(void) override;
- Vec2 boundaryTexCoord(char index);
- Type _type;
- Vec2 _midpoint;
- Vec2 _barChangeRate;
- float _percentage;
- Sprite *_sprite;
- int _vertexDataCount;
- V2F_C4B_T2F *_vertexData;
-
- CustomCommand _customCommand;
- bool _reverseDirection;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(ProgressTimer);
- };
- // end of misc_nodes group
- /// @}
- NS_CC_END
- #endif //__MISC_NODE_CCPROGRESS_TIMER_H__
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