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- #ifndef __EFFECTS_CCGRID_H__
- #define __EFFECTS_CCGRID_H__
- #include "base/CCRef.h"
- #include "base/ccTypes.h"
- #include "base/CCDirector.h"
- NS_CC_BEGIN
- class Texture2D;
- class Grabber;
- class GLProgram;
- class Node;
- class CC_DLL GridBase : public Ref
- {
- public:
-
- static GridBase* create(const Size& gridSize, Texture2D *texture, bool flipped);
-
- static GridBase* create(const Size& gridSize);
-
- virtual ~GridBase(void);
-
- bool initWithSize(const Size& gridSize);
- bool initWithSize(const Size& gridSize, const Rect& rect);
- bool initWithSize(const Size& gridSize, Texture2D *texture, bool flipped);
- bool initWithSize(const Size& gridSize, Texture2D *texture, bool flipped, const Rect& rect);
-
-
- bool isActive() const { return _active; }
- void setActive(bool active);
-
-
- int getReuseGrid() const { return _reuseGrid; }
-
- void setReuseGrid(int reuseGrid) { _reuseGrid = reuseGrid; }
-
- const Size& getGridSize() const { return _gridSize; }
-
- void setGridSize(const Size& gridSize) { _gridSize = gridSize; }
-
- const Vec2& getStep() const { return _step; }
-
- void setStep(const Vec2& step) { _step = step; }
-
- bool isTextureFlipped() const { return _isTextureFlipped; }
-
- void setTextureFlipped(bool flipped);
-
-
- void beforeDraw(void);
- void afterDraw(Node *target);
-
-
-
- virtual void beforeBlit() {}
- virtual void afterBlit() {}
-
-
-
- virtual void blit(void);
-
- virtual void reuse(void);
-
- virtual void calculateVertexPoints(void);
-
-
- void set2DProjection(void);
-
-
- void setGridRect(const Rect& rect);
-
- const Rect& getGridRect() const { return _gridRect; }
- protected:
- bool _active;
- int _reuseGrid;
- Size _gridSize;
- Texture2D *_texture;
- Vec2 _step;
- Grabber *_grabber;
- bool _isTextureFlipped;
- GLProgram* _shaderProgram;
- Director::Projection _directorProjection;
- Rect _gridRect;
- };
- class CC_DLL Grid3D : public GridBase
- {
- public:
-
- static Grid3D* create(const Size& gridSize);
-
- static Grid3D* create(const Size& gridSize, const Rect& rect);
-
- static Grid3D* create(const Size& gridSize, Texture2D *texture, bool flipped);
-
- static Grid3D* create(const Size& gridSize, Texture2D *texture, bool flipped, const Rect& rect);
-
- Grid3D();
-
- ~Grid3D(void);
-
- Vec3 getVertex(const Vec2& pos) const;
-
- CC_DEPRECATED_ATTRIBUTE Vec3 vertex(const Vec2& pos) const { return getVertex(pos); }
-
- Vec3 getOriginalVertex(const Vec2& pos) const;
-
- CC_DEPRECATED_ATTRIBUTE Vec3 originalVertex(const Vec2& pos) const { return getOriginalVertex(pos); }
-
- void setVertex(const Vec2& pos, const Vec3& vertex);
-
- virtual void beforeBlit() override;
- virtual void afterBlit() override;
- virtual void blit() override;
- virtual void reuse() override;
- virtual void calculateVertexPoints() override;
-
-
-
- void setNeedDepthTestForBlit( bool neededDepthTest) { _needDepthTestForBlit = neededDepthTest; }
- bool getNeedDepthTestForBlit() const { return _needDepthTestForBlit; }
-
- protected:
- GLvoid *_texCoordinates;
- GLvoid *_vertices;
- GLvoid *_originalVertices;
- GLushort *_indices;
- bool _needDepthTestForBlit;
- bool _oldDepthTestValue;
- bool _oldDepthWriteValue;
- };
- class CC_DLL TiledGrid3D : public GridBase
- {
- public:
-
- static TiledGrid3D* create(const Size& gridSize);
-
- static TiledGrid3D* create(const Size& gridSize, const Rect& rect);
-
- static TiledGrid3D* create(const Size& gridSize, Texture2D *texture, bool flipped);
-
- static TiledGrid3D* create(const Size& gridSize, Texture2D *texture, bool flipped, const Rect& rect);
-
- TiledGrid3D();
-
- ~TiledGrid3D();
-
- Quad3 getTile(const Vec2& pos) const;
-
- CC_DEPRECATED_ATTRIBUTE Quad3 tile(const Vec2& pos) const { return getTile(pos); }
-
- Quad3 getOriginalTile(const Vec2& pos) const;
-
- CC_DEPRECATED_ATTRIBUTE Quad3 originalTile(const Vec2& pos) const { return getOriginalTile(pos); }
-
- void setTile(const Vec2& pos, const Quad3& coords);
-
- virtual void blit() override;
- virtual void reuse() override;
- virtual void calculateVertexPoints() override;
-
- protected:
- GLvoid *_texCoordinates;
- GLvoid *_vertices;
- GLvoid *_originalVertices;
- GLushort *_indices;
- };
- NS_CC_END
- #endif
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