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							- /****************************************************************************
 
- Copyright (c) 2009      On-Core
 
- Copyright (c) 2010-2012 cocos2d-x.org
 
- Copyright (c) 2013-2017 Chukong Technologies Inc.
 
-  
 
- http://www.cocos2d-x.org
 
- Permission is hereby granted, free of charge, to any person obtaining a copy
 
- of this software and associated documentation files (the "Software"), to deal
 
- in the Software without restriction, including without limitation the rights
 
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
- copies of the Software, and to permit persons to whom the Software is
 
- furnished to do so, subject to the following conditions:
 
- The above copyright notice and this permission notice shall be included in
 
- all copies or substantial portions of the Software.
 
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
- THE SOFTWARE.
 
- ****************************************************************************/
 
- #include "2d/CCGrabber.h"
 
- #include "base/ccMacros.h"
 
- #include "renderer/CCTexture2D.h"
 
- NS_CC_BEGIN
 
- Grabber::Grabber(void)
 
-     : _FBO(0)
 
-     , _oldFBO(0)
 
- {
 
-     memset(_oldClearColor, 0, sizeof(_oldClearColor));
 
-     // generate FBO
 
-     glGenFramebuffers(1, &_FBO);
 
- }
 
- void Grabber::grab(Texture2D *texture)
 
- {
 
-     glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
 
-     // bind
 
-     glBindFramebuffer(GL_FRAMEBUFFER, _FBO);
 
-     // associate texture with FBO
 
-     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->getName(), 0);
 
-     // check if it worked (probably worth doing :) )
 
-     GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
 
-     if (status != GL_FRAMEBUFFER_COMPLETE)
 
-     {
 
-         CCASSERT(0, "Frame Grabber: could not attach texture to framebuffer");
 
-     }
 
-     glBindFramebuffer(GL_FRAMEBUFFER, _oldFBO);
 
- }
 
- void Grabber::beforeRender(Texture2D* /*texture*/)
 
- {
 
-     glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
 
-     glBindFramebuffer(GL_FRAMEBUFFER, _FBO);
 
-     
 
-     // save clear color
 
-     glGetFloatv(GL_COLOR_CLEAR_VALUE, _oldClearColor);
 
-     // FIXME: doesn't work with RGB565.
 
-     glClearColor(0, 0, 0, 0);
 
-     // BUG #631: To fix #631, uncomment the lines with #631
 
-     // Warning: But it Grabber won't work with 2 effects at the same time
 
- //  glClearColor(0.0f,0.0f,0.0f,1.0f);    // #631
 
-     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
- //  glColorMask(true, true, true, false);    // #631
 
- }
 
- void Grabber::afterRender(cocos2d::Texture2D* /*texture*/)
 
- {
 
-     glBindFramebuffer(GL_FRAMEBUFFER, _oldFBO);
 
- //  glColorMask(true, true, true, true);    // #631
 
-     
 
-     // Restore clear color
 
-     glClearColor(_oldClearColor[0], _oldClearColor[1], _oldClearColor[2], _oldClearColor[3]);
 
- }
 
- Grabber::~Grabber()
 
- {
 
-     CCLOGINFO("deallocing Grabber: %p", this);
 
-     glDeleteFramebuffers(1, &_FBO);
 
- }
 
- NS_CC_END
 
 
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