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- #/****************************************************************************
- # Copyright (c) 2013 cocos2d-x.org
- # Copyright (c) 2014 martell malone
- # Copyright (c) 2015-2017 Chukong Technologies Inc.
- #
- # http://www.cocos2d-x.org
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- # ****************************************************************************/
- cmake_minimum_required(VERSION 3.1)
- # It ensures that when Find*.cmake files included from cmake's Modules dir
- # include another *.cmake file with relative path, that file will be included
- # also from cmake's Modules dir, to not clash with per-project files.
- cmake_policy(SET CMP0017 NEW)
- # Use new behaviour with cmake >= 3.1:
- # Only interpret if() arguments as variables or keywords when unquoted.
- if(CMAKE_VERSION VERSION_GREATER 3.1)
- cmake_policy(SET CMP0054 NEW)
- endif()
- project (Cocos2d-X)
- # The version number
- set(COCOS2D_X_VERSION 3.13)
- # define some variables
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/Modules/")
- set(COCOS_EXTERNAL_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external)
- # architecture
- if (CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(ARCH_DIR "64-bit")
- elseif (CMAKE_SIZEOF_VOID_P EQUAL 4)
- set(ARCH_DIR "32-bit")
- else()
- message(FATAL_ERROR "Unsupported architecture, CMake will exit")
- return()
- endif()
- # CMAKE_BUILD_TYPE has precedence over DEBUG_MODE
- # Still supporting DEBUG_MODE for backwards compatibility
- if (NOT CMAKE_BUILD_TYPE)
- if(DEBUG_MODE)
- set(CMAKE_BUILD_TYPE DEBUG)
- else(DEBUG_MODE)
- set(CMAKE_BUILD_TYPE RELEASE)
- endif(DEBUG_MODE)
- endif(NOT CMAKE_BUILD_TYPE)
- include(CocosBuildHelpers)
- message(${BUILDING_STRING})
- # SelectModule() is a macro to select building modules
- include(SelectModule)
- SelectModule()
- # set compiler options
- include(SetCompilerOptions)
- SetCompilerOptions()
- if (CMAKE_FIND_ROOT_PATH AND USE_PREBUILT_LIBS)
- # Adds cocos2d-x external folder to the list of valid include/library paths when cross-compiling and using prebuilds
- set(CMAKE_FIND_ROOT_PATH ${CMAKE_FIND_ROOT_PATH} ${COCOS_EXTERNAL_DIR})
- endif ()
- include_directories(
- ${CMAKE_CURRENT_SOURCE_DIR}
- ${CMAKE_CURRENT_SOURCE_DIR}/cocos
- ${CMAKE_CURRENT_SOURCE_DIR}/deprecated
- ${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform
- ${CMAKE_CURRENT_SOURCE_DIR}/extensions
- ${CMAKE_CURRENT_SOURCE_DIR}/external
- )
- if(USE_PREBUILT_LIBS)
- include(CocosUsePrebuiltLibs)
- endif()
- include(BuildModules)
- BuildModules()
- # build cpp-empty-test
- if(BUILD_CPP_EMPTY_TEST)
- add_subdirectory(tests/cpp-empty-test)
- endif(BUILD_CPP_EMPTY_TEST)
- # build cpp-tests
- if(BUILD_CPP_TESTS)
- add_subdirectory(tests/cpp-tests)
- endif(BUILD_CPP_TESTS)
- ## Scripting
- if(BUILD_LUA_LIBS)
- add_subdirectory(cocos/scripting/lua-bindings)
- # build lua tests
- if(BUILD_LUA_TESTS)
- add_subdirectory(tests/lua-tests/project)
- add_subdirectory(tests/lua-empty-test/project)
- endif(BUILD_LUA_TESTS)
- endif(BUILD_LUA_LIBS)
- ## JS
- if(BUILD_JS_LIBS)
- add_subdirectory(cocos/scripting/js-bindings)
- # build js tests
- if(BUILD_JS_TESTS)
- add_subdirectory(tests/js-tests/project)
- endif(BUILD_JS_TESTS)
- endif(BUILD_JS_LIBS)
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