123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- #ifndef GameScene_h
- #define GameScene_h
- #include "cocos2d.h"
- #include "GameScene/Paddle.h"
- class GameScene : public cocos2d::Layer {
- public:
- static cocos2d::Scene* createScene(int level);
- virtual bool init();
- bool onContactBegin(cocos2d::PhysicsContact& contact);
- CREATE_FUNC(GameScene);
- void setLevel(int level);
- void alert(std::string text);
- private:
- void caseBallCollision (cocos2d::Node *ball);
- void caseBallCore (cocos2d::Node *core, cocos2d::Node *ball);
- void caseSaveLevel(Node *powerup_ball);
- void NextLevel(cocos2d::Ref *pSender);
- void saveLevel();
- void tripleBallsAppearance();
- void caseTripleBalls(Node *powerup_ball);
- void paddleBallAppearance();
- void caseRaqueteBall(Node *powerup_ball);
- void superBallAppearance();
- void caseSuperBall(Node *powerup_ball);
- void addAndThrowBall();
- int level;
- bool over;
- Paddle * paddle;
- cocos2d::Node* balls;
- double height, width;
- unsigned long int last_touch;
- };
- #endif
|