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- extends Node2D
- ## An expanding ring that fades out, drawn where something exploded.
- const SECONDS := 0.3
- var radius := 80.0
- var _progress := 0.0:
- set(value):
- _progress = value
- queue_redraw()
- func _ready() -> void:
- var tween := create_tween()
- tween.tween_property(self, "_progress", 1.0, SECONDS).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
- tween.tween_callback(queue_free)
- func _draw() -> void:
- var color := Params.COLOR_ORANGE
- color.a = 1.0 - _progress
- draw_circle(Vector2.ZERO, radius * _progress, color, false, 6.0 * (1.0 - _progress) + 1.0, true)
- color.a *= 0.25
- draw_circle(Vector2.ZERO, radius * _progress, color, true, -1.0, true)
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