123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 |
- #/****************************************************************************
- # Copyright (c) 2013-2014 cocos2d-x.org
- # Copyright (c) 2015-2017 Chukong Technologies Inc.
- #
- # http://www.cocos2d-x.org
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- # ****************************************************************************/
- cmake_policy(SET CMP0017 NEW)
- cmake_minimum_required(VERSION 3.1)
- set(APP_NAME MyGame)
- project (${APP_NAME})
- set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d)
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${COCOS2D_ROOT}/cmake/Modules/")
- include(CocosBuildHelpers)
- # Some macro definitions
- if(WINDOWS)
- if(BUILD_SHARED_LIBS)
- ADD_DEFINITIONS (-D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL)
- else()
- ADD_DEFINITIONS (-DCC_STATIC)
- endif()
- ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32 -D_WIN32)
- set(PLATFORM_FOLDER win32)
- elseif(MACOSX OR APPLE)
- ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
- ADD_DEFINITIONS (-DUSE_FILE32API)
- set(PLATFORM_FOLDER mac)
- elseif(LINUX)
- ADD_DEFINITIONS(-DLINUX)
- set(PLATFORM_FOLDER linux)
- elseif(ANDROID)
- ADD_DEFINITIONS (-DUSE_FILE32API)
- set(PLATFORM_FOLDER android)
- else()
- message( FATAL_ERROR "Unsupported platform, CMake will exit" )
- endif()
- # Compiler options
- if(MSVC)
- if(CMAKE_BUILD_TYPE STREQUAL "Debug")
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:msvcrt /NODEFAULTLIB:libcmt")
- else()
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:libcmt")
- endif()
- ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS
- -wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710
- -wd4514 -wd4056 -wd4996 -wd4099)
- else()
- if(CMAKE_BUILD_TYPE MATCHES Debug)
- ADD_DEFINITIONS(-DCOCOS2D_DEBUG=1)
- endif()
- set(CMAKE_C_FLAGS_DEBUG "-g -Wall")
- set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-deprecated-declarations -Wno-reorder")
- if(CLANG)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
- endif()
- endif(MSVC)
- set(PLATFORM_SPECIFIC_SRC)
- set(PLATFORM_SPECIFIC_HEADERS)
- if(MACOSX OR APPLE)
- set(PLATFORM_SPECIFIC_SRC
- proj.ios_mac/mac/main.cpp
- )
- elseif(LINUX)
- set(PLATFORM_SPECIFIC_SRC
- proj.linux/main.cpp
- )
- elseif ( WIN32 )
- set(PLATFORM_SPECIFIC_SRC
- proj.win32/main.cpp
- )
- set(PLATFORM_SPECIFIC_HEADERS
- proj.win32/main.h
- proj.win32/resource.h
- )
- elseif(ANDROID)
- set(PLATFORM_SPECIFIC_SRC
- proj.android-studio/app/jni/hellocpp/main.cpp
- )
- endif()
- include_directories(
- /usr/local/include/GLFW
- /usr/include/GLFW
- ${COCOS2D_ROOT}
- ${COCOS2D_ROOT}/cocos
- ${COCOS2D_ROOT}/external
- ${COCOS2D_ROOT}/cocos/platform
- ${COCOS2D_ROOT}/cocos/audio/include/
- Classes
- )
- if ( WIN32 )
- include_directories(
- ${COCOS2D_ROOT}/external/glfw3/include/win32
- ${COCOS2D_ROOT}/external/win32-specific/gles/include/OGLES
- )
- endif( WIN32 )
- set(GAME_SRC
- Classes/Ball.cpp
- Classes/AppDelegate.cpp
- Classes/BlocksLayer.cpp
- Classes/GameScene.cpp
- Classes/HelloWorldScene.cpp
- ${PLATFORM_SPECIFIC_SRC}
- )
- set(GAME_HEADERS
- Classes/Ball.h
- Classes/AppDelegate.h
- Classes/BlocksLayer.h
- Classes/GameScene.h
- Classes/HelloWorldScene.h
- Classes/params.h
- ${PLATFORM_SPECIFIC_HEADERS}
- )
- # Configure libcocos2d
- set(BUILD_CPP_EMPTY_TEST OFF CACHE BOOL "turn off build cpp-empty-test")
- set(BUILD_CPP_TESTS OFF CACHE BOOL "turn off build cpp-tests")
- set(BUILD_LUA_LIBS OFF CACHE BOOL "turn off build lua related targets")
- set(BUILD_JS_LIBS OFF CACHE BOOL "turn off build js related targets")
- add_subdirectory(${COCOS2D_ROOT})
- # MyGame
- if( ANDROID )
- add_library(${APP_NAME} SHARED ${GAME_SRC} ${GAME_HEADERS})
- IF(CMAKE_BUILD_TYPE MATCHES RELEASE)
- ADD_CUSTOM_COMMAND(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_STRIP} lib${APP_NAME}.so)
- ENDIF()
- else()
- add_executable(${APP_NAME} ${GAME_SRC} ${GAME_HEADERS})
- endif()
- target_link_libraries(${APP_NAME} cocos2d)
- set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin")
- set_target_properties(${APP_NAME} PROPERTIES
- RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
- if ( WIN32 )
- #also copying dlls to binary directory for the executable to run
- pre_build(${APP_NAME}
- COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
- COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
- COMMAND ${CMAKE_COMMAND} -E copy ${COCOS2D_ROOT}/external/win32-specific/gles/prebuilt/glew32.dll ${APP_BIN_DIR}/${CMAKE_BUILD_TYPE}
- COMMAND ${CMAKE_COMMAND} -E copy ${COCOS2D_ROOT}/external/win32-specific/zlib/prebuilt/zlib1.dll ${APP_BIN_DIR}/${CMAKE_BUILD_TYPE}
- )
- elseif( ANDROID )
- else()
- pre_build(${APP_NAME}
- COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
- COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
- )
- endif()
|