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- #ifndef GameScene_h
- #define GameScene_h
- #include "cocos2d.h"
- class GameScene : public cocos2d::Layer {
- public:
- static cocos2d::Scene* createScene(int level);
- virtual bool init();
- bool onContactBegin(cocos2d::PhysicsContact& contact);
- CREATE_FUNC(GameScene);
- void setLevel(int level);
- private:
- void ball_collision (cocos2d::Node *ball);
- void ball_core (cocos2d::Node *core, cocos2d::Node *ball);
- void NextLevel(cocos2d::Ref *pSender);
- int level;
- void saveLevel ();
- void tripleBalls();
- bool over;
- int ball_count;
- };
- #endif
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