GameScene.h 1.1 KB

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  1. //
  2. // GameScene.h
  3. // RedCore2
  4. //
  5. // Created by Gabriel Capella on 31/05/17.
  6. //
  7. //
  8. #ifndef GameScene_h
  9. #define GameScene_h
  10. #include "cocos2d.h"
  11. class GameScene : public cocos2d::Layer {
  12. public:
  13. static cocos2d::Scene* createScene(int level);
  14. virtual bool init();
  15. bool onContactBegin(cocos2d::PhysicsContact& contact);
  16. CREATE_FUNC(GameScene);
  17. void setLevel(int level);
  18. private:
  19. void caseBallCollision (cocos2d::Node *ball);
  20. void caseBallCore (cocos2d::Node *core, cocos2d::Node *ball);
  21. void caseSaveLevel(Node *powerup_ball);
  22. void NextLevel(cocos2d::Ref *pSender);
  23. void saveLevel();
  24. void tripleBallsAppearance();
  25. void caseTripleBalls(Node *powerup_ball);
  26. void raqueteBallAppearance();
  27. void caseRaqueteBall(Node *powerup_ball);
  28. int level;
  29. bool over; // salva se o jogo acabou!
  30. int ball_count; // numero de bolas em jogo
  31. cocos2d::DrawNode * raquete;
  32. int raquete_size; // tamanho atual da raquete
  33. };
  34. #endif /* GameScene_h */