12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235 |
- /*************************************************************************
- * GLFW 3.2 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
- #ifndef _glfw3_h_
- #define _glfw3_h_
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*************************************************************************
- * Doxygen documentation
- *************************************************************************/
- /*! @file glfw3.h
- * @brief The header of the GLFW 3 API.
- *
- * This is the header file of the GLFW 3 API. It defines all its types and
- * declares all its functions.
- *
- * For more information about how to use this file, see @ref build_include.
- */
- /*! @defgroup context Context reference
- *
- * This is the reference documentation for OpenGL and OpenGL ES context related
- * functions. For more task-oriented information, see the @ref context_guide.
- */
- /*! @defgroup vulkan Vulkan reference
- *
- * This is the reference documentation for Vulkan related functions and types.
- * For more task-oriented information, see the @ref vulkan_guide.
- */
- /*! @defgroup init Initialization, version and error reference
- *
- * This is the reference documentation for initialization and termination of
- * the library, version management and error handling. For more task-oriented
- * information, see the @ref intro_guide.
- */
- /*! @defgroup input Input reference
- *
- * This is the reference documentation for input related functions and types.
- * For more task-oriented information, see the @ref input_guide.
- */
- /*! @defgroup monitor Monitor reference
- *
- * This is the reference documentation for monitor related functions and types.
- * For more task-oriented information, see the @ref monitor_guide.
- */
- /*! @defgroup window Window reference
- *
- * This is the reference documentation for window related functions and types,
- * including creation, deletion and event polling. For more task-oriented
- * information, see the @ref window_guide.
- */
- /*************************************************************************
- * Compiler- and platform-specific preprocessor work
- *************************************************************************/
- /* If we are we on Windows, we want a single define for it.
- */
- #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
- #define _WIN32
- #endif /* _WIN32 */
- /* It is customary to use APIENTRY for OpenGL function pointer declarations on
- * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
- */
- #ifndef APIENTRY
- #ifdef _WIN32
- #define APIENTRY __stdcall
- #else
- #define APIENTRY
- #endif
- #endif /* APIENTRY */
- /* Some Windows OpenGL headers need this.
- */
- #if !defined(WINGDIAPI) && defined(_WIN32)
- #define WINGDIAPI __declspec(dllimport)
- #define GLFW_WINGDIAPI_DEFINED
- #endif /* WINGDIAPI */
- /* Some Windows GLU headers need this.
- */
- #if !defined(CALLBACK) && defined(_WIN32)
- #define CALLBACK __stdcall
- #define GLFW_CALLBACK_DEFINED
- #endif /* CALLBACK */
- /* Most Windows GLU headers need wchar_t.
- * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
- * Include it unconditionally to avoid surprising side-effects.
- */
- #include <stddef.h>
- #include <stdint.h>
- /* Include the chosen client API headers.
- */
- #if defined(__APPLE__)
- #if defined(GLFW_INCLUDE_GLCOREARB)
- #include <OpenGL/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <OpenGL/gl3ext.h>
- #endif
- #elif !defined(GLFW_INCLUDE_NONE)
- #if !defined(GLFW_INCLUDE_GLEXT)
- #define GL_GLEXT_LEGACY
- #endif
- #include <OpenGL/gl.h>
- #endif
- #if defined(GLFW_INCLUDE_GLU)
- #include <OpenGL/glu.h>
- #endif
- #else
- #if defined(GLFW_INCLUDE_GLCOREARB)
- #include <GL/glcorearb.h>
- #elif defined(GLFW_INCLUDE_ES1)
- #include <GLES/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES/glext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES2)
- #include <GLES2/gl2.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES3)
- #include <GLES3/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES31)
- #include <GLES3/gl31.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_VULKAN)
- #include <vulkan/vulkan.h>
- #elif !defined(GLFW_INCLUDE_NONE)
- #include <GL/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GL/glext.h>
- #endif
- #endif
- #if defined(GLFW_INCLUDE_GLU)
- #include <GL/glu.h>
- #endif
- #endif
- #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
- /* GLFW_DLL must be defined by applications that are linking against the DLL
- * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
- * configuration header when compiling the DLL version of the library.
- */
- #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
- #endif
- /* GLFWAPI is used to declare public API functions for export
- * from the DLL / shared library / dynamic library.
- */
- #if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllexport)
- #elif defined(_WIN32) && defined(GLFW_DLL)
- /* We are calling GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllimport)
- #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a shared / dynamic library */
- #define GLFWAPI __attribute__((visibility("default")))
- #else
- /* We are building or calling GLFW as a static library */
- #define GLFWAPI
- #endif
- /*************************************************************************
- * GLFW API tokens
- *************************************************************************/
- /*! @name GLFW version macros
- * @{ */
- /*! @brief The major version number of the GLFW library.
- *
- * This is incremented when the API is changed in non-compatible ways.
- * @ingroup init
- */
- #define GLFW_VERSION_MAJOR 3
- /*! @brief The minor version number of the GLFW library.
- *
- * This is incremented when features are added to the API but it remains
- * backward-compatible.
- * @ingroup init
- */
- #define GLFW_VERSION_MINOR 2
- /*! @brief The revision number of the GLFW library.
- *
- * This is incremented when a bug fix release is made that does not contain any
- * API changes.
- * @ingroup init
- */
- #define GLFW_VERSION_REVISION 0
- /*! @} */
- /*! @name Boolean values
- * @{ */
- /*! @brief One.
- *
- * One. Seriously. You don't _need_ to use this symbol in your code. It's
- * just semantic sugar for the number 1. You can use `1` or `true` or `_True`
- * or `GL_TRUE` or whatever you want.
- */
- #define GLFW_TRUE 1
- /*! @brief Zero.
- *
- * Zero. Seriously. You don't _need_ to use this symbol in your code. It's
- * just just semantic sugar for the number 0. You can use `0` or `false` or
- * `_False` or `GL_FALSE` or whatever you want.
- */
- #define GLFW_FALSE 0
- /*! @} */
- /*! @name Key and button actions
- * @{ */
- /*! @brief The key or mouse button was released.
- *
- * The key or mouse button was released.
- *
- * @ingroup input
- */
- #define GLFW_RELEASE 0
- /*! @brief The key or mouse button was pressed.
- *
- * The key or mouse button was pressed.
- *
- * @ingroup input
- */
- #define GLFW_PRESS 1
- /*! @brief The key was held down until it repeated.
- *
- * The key was held down until it repeated.
- *
- * @ingroup input
- */
- #define GLFW_REPEAT 2
- /*! @} */
- /*! @defgroup keys Keyboard keys
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
- * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
- * put in the 256+ range).
- *
- * The naming of the key codes follow these rules:
- * - The US keyboard layout is used
- * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
- * "3", etc.)
- * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
- * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
- * correspond to the Unicode standard (usually for brevity)
- * - Keys that lack a clear US mapping are named "WORLD_x"
- * - For non-printable keys, custom names are used (e.g. "F4",
- * "BACKSPACE", etc.)
- *
- * @ingroup input
- * @{
- */
- /* The unknown key */
- #define GLFW_KEY_UNKNOWN -1
- /* Printable keys */
- #define GLFW_KEY_SPACE 32
- #define GLFW_KEY_APOSTROPHE 39 /* ' */
- #define GLFW_KEY_COMMA 44 /* , */
- #define GLFW_KEY_MINUS 45 /* - */
- #define GLFW_KEY_PERIOD 46 /* . */
- #define GLFW_KEY_SLASH 47 /* / */
- #define GLFW_KEY_0 48
- #define GLFW_KEY_1 49
- #define GLFW_KEY_2 50
- #define GLFW_KEY_3 51
- #define GLFW_KEY_4 52
- #define GLFW_KEY_5 53
- #define GLFW_KEY_6 54
- #define GLFW_KEY_7 55
- #define GLFW_KEY_8 56
- #define GLFW_KEY_9 57
- #define GLFW_KEY_SEMICOLON 59 /* ; */
- #define GLFW_KEY_EQUAL 61 /* = */
- #define GLFW_KEY_A 65
- #define GLFW_KEY_B 66
- #define GLFW_KEY_C 67
- #define GLFW_KEY_D 68
- #define GLFW_KEY_E 69
- #define GLFW_KEY_F 70
- #define GLFW_KEY_G 71
- #define GLFW_KEY_H 72
- #define GLFW_KEY_I 73
- #define GLFW_KEY_J 74
- #define GLFW_KEY_K 75
- #define GLFW_KEY_L 76
- #define GLFW_KEY_M 77
- #define GLFW_KEY_N 78
- #define GLFW_KEY_O 79
- #define GLFW_KEY_P 80
- #define GLFW_KEY_Q 81
- #define GLFW_KEY_R 82
- #define GLFW_KEY_S 83
- #define GLFW_KEY_T 84
- #define GLFW_KEY_U 85
- #define GLFW_KEY_V 86
- #define GLFW_KEY_W 87
- #define GLFW_KEY_X 88
- #define GLFW_KEY_Y 89
- #define GLFW_KEY_Z 90
- #define GLFW_KEY_LEFT_BRACKET 91 /* [ */
- #define GLFW_KEY_BACKSLASH 92 /* \ */
- #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
- #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
- #define GLFW_KEY_WORLD_1 161 /* non-US #1 */
- #define GLFW_KEY_WORLD_2 162 /* non-US #2 */
- /* Function keys */
- #define GLFW_KEY_ESCAPE 256
- #define GLFW_KEY_ENTER 257
- #define GLFW_KEY_TAB 258
- #define GLFW_KEY_BACKSPACE 259
- #define GLFW_KEY_INSERT 260
- #define GLFW_KEY_DELETE 261
- #define GLFW_KEY_RIGHT 262
- #define GLFW_KEY_LEFT 263
- #define GLFW_KEY_DOWN 264
- #define GLFW_KEY_UP 265
- #define GLFW_KEY_PAGE_UP 266
- #define GLFW_KEY_PAGE_DOWN 267
- #define GLFW_KEY_HOME 268
- #define GLFW_KEY_END 269
- #define GLFW_KEY_CAPS_LOCK 280
- #define GLFW_KEY_SCROLL_LOCK 281
- #define GLFW_KEY_NUM_LOCK 282
- #define GLFW_KEY_PRINT_SCREEN 283
- #define GLFW_KEY_PAUSE 284
- #define GLFW_KEY_F1 290
- #define GLFW_KEY_F2 291
- #define GLFW_KEY_F3 292
- #define GLFW_KEY_F4 293
- #define GLFW_KEY_F5 294
- #define GLFW_KEY_F6 295
- #define GLFW_KEY_F7 296
- #define GLFW_KEY_F8 297
- #define GLFW_KEY_F9 298
- #define GLFW_KEY_F10 299
- #define GLFW_KEY_F11 300
- #define GLFW_KEY_F12 301
- #define GLFW_KEY_F13 302
- #define GLFW_KEY_F14 303
- #define GLFW_KEY_F15 304
- #define GLFW_KEY_F16 305
- #define GLFW_KEY_F17 306
- #define GLFW_KEY_F18 307
- #define GLFW_KEY_F19 308
- #define GLFW_KEY_F20 309
- #define GLFW_KEY_F21 310
- #define GLFW_KEY_F22 311
- #define GLFW_KEY_F23 312
- #define GLFW_KEY_F24 313
- #define GLFW_KEY_F25 314
- #define GLFW_KEY_KP_0 320
- #define GLFW_KEY_KP_1 321
- #define GLFW_KEY_KP_2 322
- #define GLFW_KEY_KP_3 323
- #define GLFW_KEY_KP_4 324
- #define GLFW_KEY_KP_5 325
- #define GLFW_KEY_KP_6 326
- #define GLFW_KEY_KP_7 327
- #define GLFW_KEY_KP_8 328
- #define GLFW_KEY_KP_9 329
- #define GLFW_KEY_KP_DECIMAL 330
- #define GLFW_KEY_KP_DIVIDE 331
- #define GLFW_KEY_KP_MULTIPLY 332
- #define GLFW_KEY_KP_SUBTRACT 333
- #define GLFW_KEY_KP_ADD 334
- #define GLFW_KEY_KP_ENTER 335
- #define GLFW_KEY_KP_EQUAL 336
- #define GLFW_KEY_LEFT_SHIFT 340
- #define GLFW_KEY_LEFT_CONTROL 341
- #define GLFW_KEY_LEFT_ALT 342
- #define GLFW_KEY_LEFT_SUPER 343
- #define GLFW_KEY_RIGHT_SHIFT 344
- #define GLFW_KEY_RIGHT_CONTROL 345
- #define GLFW_KEY_RIGHT_ALT 346
- #define GLFW_KEY_RIGHT_SUPER 347
- #define GLFW_KEY_MENU 348
- #define GLFW_KEY_LAST GLFW_KEY_MENU
- /*! @} */
- /*! @defgroup mods Modifier key flags
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * @ingroup input
- * @{ */
- /*! @brief If this bit is set one or more Shift keys were held down.
- */
- #define GLFW_MOD_SHIFT 0x0001
- /*! @brief If this bit is set one or more Control keys were held down.
- */
- #define GLFW_MOD_CONTROL 0x0002
- /*! @brief If this bit is set one or more Alt keys were held down.
- */
- #define GLFW_MOD_ALT 0x0004
- /*! @brief If this bit is set one or more Super keys were held down.
- */
- #define GLFW_MOD_SUPER 0x0008
- /*! @} */
- /*! @defgroup buttons Mouse buttons
- *
- * See [mouse button input](@ref input_mouse_button) for how these are used.
- *
- * @ingroup input
- * @{ */
- #define GLFW_MOUSE_BUTTON_1 0
- #define GLFW_MOUSE_BUTTON_2 1
- #define GLFW_MOUSE_BUTTON_3 2
- #define GLFW_MOUSE_BUTTON_4 3
- #define GLFW_MOUSE_BUTTON_5 4
- #define GLFW_MOUSE_BUTTON_6 5
- #define GLFW_MOUSE_BUTTON_7 6
- #define GLFW_MOUSE_BUTTON_8 7
- #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
- #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
- #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
- #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
- /*! @} */
- /*! @defgroup joysticks Joysticks
- *
- * See [joystick input](@ref joystick) for how these are used.
- *
- * @ingroup input
- * @{ */
- #define GLFW_JOYSTICK_1 0
- #define GLFW_JOYSTICK_2 1
- #define GLFW_JOYSTICK_3 2
- #define GLFW_JOYSTICK_4 3
- #define GLFW_JOYSTICK_5 4
- #define GLFW_JOYSTICK_6 5
- #define GLFW_JOYSTICK_7 6
- #define GLFW_JOYSTICK_8 7
- #define GLFW_JOYSTICK_9 8
- #define GLFW_JOYSTICK_10 9
- #define GLFW_JOYSTICK_11 10
- #define GLFW_JOYSTICK_12 11
- #define GLFW_JOYSTICK_13 12
- #define GLFW_JOYSTICK_14 13
- #define GLFW_JOYSTICK_15 14
- #define GLFW_JOYSTICK_16 15
- #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
- /*! @} */
- /*! @defgroup errors Error codes
- *
- * See [error handling](@ref error_handling) for how these are used.
- *
- * @ingroup init
- * @{ */
- /*! @brief GLFW has not been initialized.
- *
- * This occurs if a GLFW function was called that must not be called unless the
- * library is [initialized](@ref intro_init).
- *
- * @analysis Application programmer error. Initialize GLFW before calling any
- * function that requires initialization.
- */
- #define GLFW_NOT_INITIALIZED 0x00010001
- /*! @brief No context is current for this thread.
- *
- * This occurs if a GLFW function was called that needs and operates on the
- * current OpenGL or OpenGL ES context but no context is current on the calling
- * thread. One such function is @ref glfwSwapInterval.
- *
- * @analysis Application programmer error. Ensure a context is current before
- * calling functions that require a current context.
- */
- #define GLFW_NO_CURRENT_CONTEXT 0x00010002
- /*! @brief One of the arguments to the function was an invalid enum value.
- *
- * One of the arguments to the function was an invalid enum value, for example
- * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
- * glfwGetWindowAttrib.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
- #define GLFW_INVALID_ENUM 0x00010003
- /*! @brief One of the arguments to the function was an invalid value.
- *
- * One of the arguments to the function was an invalid value, for example
- * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
- *
- * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
- * result in a @ref GLFW_VERSION_UNAVAILABLE error.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
- #define GLFW_INVALID_VALUE 0x00010004
- /*! @brief A memory allocation failed.
- *
- * A memory allocation failed.
- *
- * @analysis A bug in GLFW or the underlying operating system. Report the bug
- * to our [issue tracker](https://github.com/glfw/glfw/issues).
- */
- #define GLFW_OUT_OF_MEMORY 0x00010005
- /*! @brief GLFW could not find support for the requested API on the system.
- *
- * GLFW could not find support for the requested API on the system.
- *
- * @analysis The installed graphics driver does not support the requested
- * API, or does not support it via the chosen context creation backend.
- * Below are a few examples.
- *
- * @par
- * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
- * supports OpenGL ES via EGL, while Nvidia and Intel only support it via
- * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa
- * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
- * driver. Older graphics drivers do not support Vulkan.
- */
- #define GLFW_API_UNAVAILABLE 0x00010006
- /*! @brief The requested OpenGL or OpenGL ES version is not available.
- *
- * The requested OpenGL or OpenGL ES version (including any requested context
- * or framebuffer hints) is not available on this machine.
- *
- * @analysis The machine does not support your requirements. If your
- * application is sufficiently flexible, downgrade your requirements and try
- * again. Otherwise, inform the user that their machine does not match your
- * requirements.
- *
- * @par
- * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
- * comes out before the 4.x series gets that far, also fail with this error and
- * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
- * will exist.
- */
- #define GLFW_VERSION_UNAVAILABLE 0x00010007
- /*! @brief A platform-specific error occurred that does not match any of the
- * more specific categories.
- *
- * A platform-specific error occurred that does not match any of the more
- * specific categories.
- *
- * @analysis A bug or configuration error in GLFW, the underlying operating
- * system or its drivers, or a lack of required resources. Report the issue to
- * our [issue tracker](https://github.com/glfw/glfw/issues).
- */
- #define GLFW_PLATFORM_ERROR 0x00010008
- /*! @brief The requested format is not supported or available.
- *
- * If emitted during window creation, the requested pixel format is not
- * supported.
- *
- * If emitted when querying the clipboard, the contents of the clipboard could
- * not be converted to the requested format.
- *
- * @analysis If emitted during window creation, one or more
- * [hard constraints](@ref window_hints_hard) did not match any of the
- * available pixel formats. If your application is sufficiently flexible,
- * downgrade your requirements and try again. Otherwise, inform the user that
- * their machine does not match your requirements.
- *
- * @par
- * If emitted when querying the clipboard, ignore the error or report it to
- * the user, as appropriate.
- */
- #define GLFW_FORMAT_UNAVAILABLE 0x00010009
- /*! @brief The specified window does not have an OpenGL or OpenGL ES context.
- *
- * A window that does not have an OpenGL or OpenGL ES context was passed to
- * a function that requires it to have one.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
- #define GLFW_NO_WINDOW_CONTEXT 0x0001000A
- /*! @} */
- #define GLFW_FOCUSED 0x00020001
- #define GLFW_ICONIFIED 0x00020002
- #define GLFW_RESIZABLE 0x00020003
- #define GLFW_VISIBLE 0x00020004
- #define GLFW_DECORATED 0x00020005
- #define GLFW_AUTO_ICONIFY 0x00020006
- #define GLFW_FLOATING 0x00020007
- #define GLFW_MAXIMIZED 0x00020008
- #define GLFW_RED_BITS 0x00021001
- #define GLFW_GREEN_BITS 0x00021002
- #define GLFW_BLUE_BITS 0x00021003
- #define GLFW_ALPHA_BITS 0x00021004
- #define GLFW_DEPTH_BITS 0x00021005
- #define GLFW_STENCIL_BITS 0x00021006
- #define GLFW_ACCUM_RED_BITS 0x00021007
- #define GLFW_ACCUM_GREEN_BITS 0x00021008
- #define GLFW_ACCUM_BLUE_BITS 0x00021009
- #define GLFW_ACCUM_ALPHA_BITS 0x0002100A
- #define GLFW_AUX_BUFFERS 0x0002100B
- #define GLFW_STEREO 0x0002100C
- #define GLFW_SAMPLES 0x0002100D
- #define GLFW_SRGB_CAPABLE 0x0002100E
- #define GLFW_REFRESH_RATE 0x0002100F
- #define GLFW_DOUBLEBUFFER 0x00021010
- #define GLFW_CLIENT_API 0x00022001
- #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
- #define GLFW_CONTEXT_VERSION_MINOR 0x00022003
- #define GLFW_CONTEXT_REVISION 0x00022004
- #define GLFW_CONTEXT_ROBUSTNESS 0x00022005
- #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
- #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
- #define GLFW_OPENGL_PROFILE 0x00022008
- #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
- #define GLFW_CONTEXT_NO_ERROR 0x0002200A
- #define GLFW_CONTEXT_CREATION_API 0x0002200B
- #define GLFW_NO_API 0
- #define GLFW_OPENGL_API 0x00030001
- #define GLFW_OPENGL_ES_API 0x00030002
- #define GLFW_NO_ROBUSTNESS 0
- #define GLFW_NO_RESET_NOTIFICATION 0x00031001
- #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
- #define GLFW_OPENGL_ANY_PROFILE 0
- #define GLFW_OPENGL_CORE_PROFILE 0x00032001
- #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
- #define GLFW_CURSOR 0x00033001
- #define GLFW_STICKY_KEYS 0x00033002
- #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
- #define GLFW_CURSOR_NORMAL 0x00034001
- #define GLFW_CURSOR_HIDDEN 0x00034002
- #define GLFW_CURSOR_DISABLED 0x00034003
- #define GLFW_ANY_RELEASE_BEHAVIOR 0
- #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
- #define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
- #define GLFW_NATIVE_CONTEXT_API 0x00036001
- #define GLFW_EGL_CONTEXT_API 0x00036002
- /*! @defgroup shapes Standard cursor shapes
- *
- * See [standard cursor creation](@ref cursor_standard) for how these are used.
- *
- * @ingroup input
- * @{ */
- /*! @brief The regular arrow cursor shape.
- *
- * The regular arrow cursor.
- */
- #define GLFW_ARROW_CURSOR 0x00036001
- /*! @brief The text input I-beam cursor shape.
- *
- * The text input I-beam cursor shape.
- */
- #define GLFW_IBEAM_CURSOR 0x00036002
- /*! @brief The crosshair shape.
- *
- * The crosshair shape.
- */
- #define GLFW_CROSSHAIR_CURSOR 0x00036003
- /*! @brief The hand shape.
- *
- * The hand shape.
- */
- #define GLFW_HAND_CURSOR 0x00036004
- /*! @brief The horizontal resize arrow shape.
- *
- * The horizontal resize arrow shape.
- */
- #define GLFW_HRESIZE_CURSOR 0x00036005
- /*! @brief The vertical resize arrow shape.
- *
- * The vertical resize arrow shape.
- */
- #define GLFW_VRESIZE_CURSOR 0x00036006
- /*! @} */
- #define GLFW_CONNECTED 0x00040001
- #define GLFW_DISCONNECTED 0x00040002
- #define GLFW_DONT_CARE -1
- /*************************************************************************
- * GLFW API types
- *************************************************************************/
- /*! @brief Client API function pointer type.
- *
- * Generic function pointer used for returning client API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @sa @ref context_glext
- * @sa glfwGetProcAddress
- *
- * @since Added in version 3.0.
-
- * @ingroup context
- */
- typedef void (*GLFWglproc)(void);
- /*! @brief Vulkan API function pointer type.
- *
- * Generic function pointer used for returning Vulkan API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @sa @ref vulkan_proc
- * @sa glfwGetInstanceProcAddress
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- typedef void (*GLFWvkproc)(void);
- /*! @brief Opaque monitor object.
- *
- * Opaque monitor object.
- *
- * @see @ref monitor_object
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- typedef struct GLFWmonitor GLFWmonitor;
- /*! @brief Opaque window object.
- *
- * Opaque window object.
- *
- * @see @ref window_object
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef struct GLFWwindow GLFWwindow;
- /*! @brief Opaque cursor object.
- *
- * Opaque cursor object.
- *
- * @see @ref cursor_object
- *
- * @since Added in version 3.1.
- *
- * @ingroup cursor
- */
- typedef struct GLFWcursor GLFWcursor;
- /*! @brief The function signature for error callbacks.
- *
- * This is the function signature for error callback functions.
- *
- * @param[in] error An [error code](@ref errors).
- * @param[in] description A UTF-8 encoded string describing the error.
- *
- * @sa @ref error_handling
- * @sa glfwSetErrorCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
- typedef void (* GLFWerrorfun)(int,const char*);
- /*! @brief The function signature for window position callbacks.
- *
- * This is the function signature for window position callback functions.
- *
- * @param[in] window The window that was moved.
- * @param[in] xpos The new x-coordinate, in screen coordinates, of the
- * upper-left corner of the client area of the window.
- * @param[in] ypos The new y-coordinate, in screen coordinates, of the
- * upper-left corner of the client area of the window.
- *
- * @sa @ref window_pos
- * @sa glfwSetWindowPosCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
- /*! @brief The function signature for window resize callbacks.
- *
- * This is the function signature for window size callback functions.
- *
- * @param[in] window The window that was resized.
- * @param[in] width The new width, in screen coordinates, of the window.
- * @param[in] height The new height, in screen coordinates, of the window.
- *
- * @sa @ref window_size
- * @sa glfwSetWindowSizeCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
- /*! @brief The function signature for window close callbacks.
- *
- * This is the function signature for window close callback functions.
- *
- * @param[in] window The window that the user attempted to close.
- *
- * @sa @ref window_close
- * @sa glfwSetWindowCloseCallback
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowclosefun)(GLFWwindow*);
- /*! @brief The function signature for window content refresh callbacks.
- *
- * This is the function signature for window refresh callback functions.
- *
- * @param[in] window The window whose content needs to be refreshed.
- *
- * @sa @ref window_refresh
- * @sa glfwSetWindowRefreshCallback
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
- /*! @brief The function signature for window focus/defocus callbacks.
- *
- * This is the function signature for window focus callback functions.
- *
- * @param[in] window The window that gained or lost input focus.
- * @param[in] focused `GLFW_TRUE` if the window was given input focus, or
- * `GLFW_FALSE` if it lost it.
- *
- * @sa @ref window_focus
- * @sa glfwSetWindowFocusCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
- /*! @brief The function signature for window iconify/restore callbacks.
- *
- * This is the function signature for window iconify/restore callback
- * functions.
- *
- * @param[in] window The window that was iconified or restored.
- * @param[in] iconified `GLFW_TRUE` if the window was iconified, or
- * `GLFW_FALSE` if it was restored.
- *
- * @sa @ref window_iconify
- * @sa glfwSetWindowIconifyCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
- /*! @brief The function signature for framebuffer resize callbacks.
- *
- * This is the function signature for framebuffer resize callback
- * functions.
- *
- * @param[in] window The window whose framebuffer was resized.
- * @param[in] width The new width, in pixels, of the framebuffer.
- * @param[in] height The new height, in pixels, of the framebuffer.
- *
- * @sa @ref window_fbsize
- * @sa glfwSetFramebufferSizeCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
- /*! @brief The function signature for mouse button callbacks.
- *
- * This is the function signature for mouse button callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] button The [mouse button](@ref buttons) that was pressed or
- * released.
- * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_mouse_button
- * @sa glfwSetMouseButtonCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle and modifier mask parameters.
- *
- * @ingroup input
- */
- typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
- /*! @brief The function signature for cursor position callbacks.
- *
- * This is the function signature for cursor position callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
- * the client area.
- * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
- * client area.
- *
- * @sa @ref cursor_pos
- * @sa glfwSetCursorPosCallback
- *
- * @since Added in version 3.0. Replaces `GLFWmouseposfun`.
- *
- * @ingroup input
- */
- typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
- /*! @brief The function signature for cursor enter/leave callbacks.
- *
- * This is the function signature for cursor enter/leave callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client
- * area, or `GLFW_FALSE` if it left it.
- *
- * @sa @ref cursor_enter
- * @sa glfwSetCursorEnterCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
- /*! @brief The function signature for scroll callbacks.
- *
- * This is the function signature for scroll callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] xoffset The scroll offset along the x-axis.
- * @param[in] yoffset The scroll offset along the y-axis.
- *
- * @sa @ref scrolling
- * @sa glfwSetScrollCallback
- *
- * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
- *
- * @ingroup input
- */
- typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
- /*! @brief The function signature for keyboard key callbacks.
- *
- * This is the function signature for keyboard key callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
- * @param[in] scancode The system-specific scancode of the key.
- * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_key
- * @sa glfwSetKeyCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle, scancode and modifier mask parameters.
- *
- * @ingroup input
- */
- typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
- /*! @brief The function signature for Unicode character callbacks.
- *
- * This is the function signature for Unicode character callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- *
- * @sa @ref input_char
- * @sa glfwSetCharCallback
- *
- * @since Added in version 2.4.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
- typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
- /*! @brief The function signature for Unicode character with modifiers
- * callbacks.
- *
- * This is the function signature for Unicode character with modifiers callback
- * functions. It is called for each input character, regardless of what
- * modifier keys are held down.
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_char
- * @sa glfwSetCharModsCallback
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
- /*! @brief The function signature for file drop callbacks.
- *
- * This is the function signature for file drop callbacks.
- *
- * @param[in] window The window that received the event.
- * @param[in] count The number of dropped files.
- * @param[in] paths The UTF-8 encoded file and/or directory path names.
- *
- * @sa @ref path_drop
- * @sa glfwSetDropCallback
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
- /*! @brief The function signature for monitor configuration callbacks.
- *
- * This is the function signature for monitor configuration callback functions.
- *
- * @param[in] monitor The monitor that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
- *
- * @sa @ref monitor_event
- * @sa glfwSetMonitorCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
- /*! @brief The function signature for joystick configuration callbacks.
- *
- * This is the function signature for joystick configuration callback
- * functions.
- *
- * @param[in] joy The joystick that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
- *
- * @sa @ref joystick_event
- * @sa glfwSetJoystickCallback
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
- typedef void (* GLFWjoystickfun)(int,int);
- /*! @brief Video mode type.
- *
- * This describes a single video mode.
- *
- * @sa @ref monitor_modes
- * @sa glfwGetVideoMode glfwGetVideoModes
- *
- * @since Added in version 1.0.
- * @glfw3 Added refresh rate member.
- *
- * @ingroup monitor
- */
- typedef struct GLFWvidmode
- {
- /*! The width, in screen coordinates, of the video mode.
- */
- int width;
- /*! The height, in screen coordinates, of the video mode.
- */
- int height;
- /*! The bit depth of the red channel of the video mode.
- */
- int redBits;
- /*! The bit depth of the green channel of the video mode.
- */
- int greenBits;
- /*! The bit depth of the blue channel of the video mode.
- */
- int blueBits;
- /*! The refresh rate, in Hz, of the video mode.
- */
- int refreshRate;
- } GLFWvidmode;
- /*! @brief Gamma ramp.
- *
- * This describes the gamma ramp for a monitor.
- *
- * @sa @ref monitor_gamma
- * @sa glfwGetGammaRamp glfwSetGammaRamp
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- typedef struct GLFWgammaramp
- {
- /*! An array of value describing the response of the red channel.
- */
- unsigned short* red;
- /*! An array of value describing the response of the green channel.
- */
- unsigned short* green;
- /*! An array of value describing the response of the blue channel.
- */
- unsigned short* blue;
- /*! The number of elements in each array.
- */
- unsigned int size;
- } GLFWgammaramp;
- /*! @brief Image data.
- *
- * @sa @ref cursor_custom
- *
- * @since Added in version 2.1.
- * @glfw3 Removed format and bytes-per-pixel members.
- */
- typedef struct GLFWimage
- {
- /*! The width, in pixels, of this image.
- */
- int width;
- /*! The height, in pixels, of this image.
- */
- int height;
- /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
- */
- unsigned char* pixels;
- } GLFWimage;
- /*************************************************************************
- * GLFW API functions
- *************************************************************************/
- /*! @brief Initializes the GLFW library.
- *
- * This function initializes the GLFW library. Before most GLFW functions can
- * be used, GLFW must be initialized, and before an application terminates GLFW
- * should be terminated in order to free any resources allocated during or
- * after initialization.
- *
- * If this function fails, it calls @ref glfwTerminate before returning. If it
- * succeeds, you should call @ref glfwTerminate before the application exits.
- *
- * Additional calls to this function after successful initialization but before
- * termination will return `GLFW_TRUE` immediately.
- *
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @osx This function will change the current directory of the
- * application to the `Contents/Resources` subdirectory of the application's
- * bundle, if present. This can be disabled with a
- * [compile-time option](@ref compile_options_osx).
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa glfwTerminate
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
- GLFWAPI int glfwInit(void);
- /*! @brief Terminates the GLFW library.
- *
- * This function destroys all remaining windows and cursors, restores any
- * modified gamma ramps and frees any other allocated resources. Once this
- * function is called, you must again call @ref glfwInit successfully before
- * you will be able to use most GLFW functions.
- *
- * If GLFW has been successfully initialized, this function should be called
- * before the application exits. If initialization fails, there is no need to
- * call this function, as it is called by @ref glfwInit before it returns
- * failure.
- *
- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @warning The contexts of any remaining windows must not be current on any
- * other thread when this function is called.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa glfwInit
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
- GLFWAPI void glfwTerminate(void);
- /*! @brief Retrieves the version of the GLFW library.
- *
- * This function retrieves the major, minor and revision numbers of the GLFW
- * library. It is intended for when you are using GLFW as a shared library and
- * want to ensure that you are using the minimum required version.
- *
- * Any or all of the version arguments may be `NULL`.
- *
- * @param[out] major Where to store the major version number, or `NULL`.
- * @param[out] minor Where to store the minor version number, or `NULL`.
- * @param[out] rev Where to store the revision number, or `NULL`.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa glfwGetVersionString
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
- GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
- /*! @brief Returns a string describing the compile-time configuration.
- *
- * This function returns the compile-time generated
- * [version string](@ref intro_version_string) of the GLFW library binary. It
- * describes the version, platform, compiler and any platform-specific
- * compile-time options. It should not be confused with the OpenGL or OpenGL
- * ES version string, queried with `glGetString`.
- *
- * __Do not use the version string__ to parse the GLFW library version. The
- * @ref glfwGetVersion function provides the version of the running library
- * binary in numerical format.
- *
- * @return The ASCII encoded GLFW version string.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @pointer_lifetime The returned string is static and compile-time generated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa glfwGetVersion
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
- GLFWAPI const char* glfwGetVersionString(void);
- /*! @brief Sets the error callback.
- *
- * This function sets the error callback, which is called with an error code
- * and a human-readable description each time a GLFW error occurs.
- *
- * The error callback is called on the thread where the error occurred. If you
- * are using GLFW from multiple threads, your error callback needs to be
- * written accordingly.
- *
- * Because the description string may have been generated specifically for that
- * error, it is not guaranteed to be valid after the callback has returned. If
- * you wish to use it after the callback returns, you need to make a copy.
- *
- * Once set, the error callback remains set even after the library has been
- * terminated.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref error_handling
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
- GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
- /*! @brief Returns the currently connected monitors.
- *
- * This function returns an array of handles for all currently connected
- * monitors. The primary monitor is always first in the returned array. If no
- * monitors were found, this function returns `NULL`.
- *
- * @param[out] count Where to store the number of monitors in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of monitor handles, or `NULL` if no monitors were found or
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * monitor configuration changes or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_monitors
- * @sa @ref monitor_event
- * @sa glfwGetPrimaryMonitor
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
- /*! @brief Returns the primary monitor.
- *
- * This function returns the primary monitor. This is usually the monitor
- * where elements like the task bar or global menu bar are located.
- *
- * @return The primary monitor, or `NULL` if no monitors were found or if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @remark The primary monitor is always first in the array returned by @ref
- * glfwGetMonitors.
- *
- * @sa @ref monitor_monitors
- * @sa glfwGetMonitors
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
- /*! @brief Returns the position of the monitor's viewport on the virtual screen.
- *
- * This function returns the position, in screen coordinates, of the upper-left
- * corner of the specified monitor.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
- /*! @brief Returns the physical size of the monitor.
- *
- * This function returns the size, in millimetres, of the display area of the
- * specified monitor.
- *
- * Some systems do not provide accurate monitor size information, either
- * because the monitor
- * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
- * data is incorrect or because the driver does not report it accurately.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] widthMM Where to store the width, in millimetres, of the
- * monitor's display area, or `NULL`.
- * @param[out] heightMM Where to store the height, in millimetres, of the
- * monitor's display area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @win32 calculates the returned physical size from the
- * current resolution and system DPI instead of querying the monitor EDID data.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
- /*! @brief Returns the name of the specified monitor.
- *
- * This function returns a human-readable name, encoded as UTF-8, of the
- * specified monitor. The name typically reflects the make and model of the
- * monitor and is not guaranteed to be unique among the connected monitors.
- *
- * @param[in] monitor The monitor to query.
- * @return The UTF-8 encoded name of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
- /*! @brief Sets the monitor configuration callback.
- *
- * This function sets the monitor configuration callback, or removes the
- * currently set callback. This is called when a monitor is connected to or
- * disconnected from the system.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_event
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
- /*! @brief Returns the available video modes for the specified monitor.
- *
- * This function returns an array of all video modes supported by the specified
- * monitor. The returned array is sorted in ascending order, first by color
- * bit depth (the sum of all channel depths) and then by resolution area (the
- * product of width and height).
- *
- * @param[in] monitor The monitor to query.
- * @param[out] count Where to store the number of video modes in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of video modes, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected, this function is called again for that monitor or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa glfwGetVideoMode
- *
- * @since Added in version 1.0.
- * @glfw3 Changed to return an array of modes for a specific monitor.
- *
- * @ingroup monitor
- */
- GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
- /*! @brief Returns the current mode of the specified monitor.
- *
- * This function returns the current video mode of the specified monitor. If
- * you have created a full screen window for that monitor, the return value
- * will depend on whether that window is iconified.
- *
- * @param[in] monitor The monitor to query.
- * @return The current mode of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa glfwGetVideoModes
- *
- * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
- *
- * @ingroup monitor
- */
- GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
- /*! @brief Generates a gamma ramp and sets it for the specified monitor.
- *
- * This function generates a 256-element gamma ramp from the specified exponent
- * and then calls @ref glfwSetGammaRamp with it. The value must be a finite
- * number greater than zero.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] gamma The desired exponent.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
- /*! @brief Returns the current gamma ramp for the specified monitor.
- *
- * This function returns the current gamma ramp of the specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @return The current gamma ramp, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned structure and its arrays are allocated and
- * freed by GLFW. You should not free them yourself. They are valid until the
- * specified monitor is disconnected, this function is called again for that
- * monitor or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
- /*! @brief Sets the current gamma ramp for the specified monitor.
- *
- * This function sets the current gamma ramp for the specified monitor. The
- * original gamma ramp for that monitor is saved by GLFW the first time this
- * function is called and is restored by @ref glfwTerminate.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] ramp The gamma ramp to use.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark Gamma ramp sizes other than 256 are not supported by all platforms
- * or graphics hardware.
- *
- * @remark @win32 The gamma ramp size must be 256.
- *
- * @pointer_lifetime The specified gamma ramp is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
- /*! @brief Resets all window hints to their default values.
- *
- * This function resets all window hints to their
- * [default values](@ref window_hints_values).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa glfwWindowHint
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwDefaultWindowHints(void);
- /*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to @ref
- * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
- * terminated.
- *
- * This function does not check whether the specified hint values are valid.
- * If you set hints to invalid values this will instead be reported by the next
- * call to @ref glfwCreateWindow.
- *
- * @param[in] hint The [window hint](@ref window_hints) to set.
- * @param[in] value The new value of the window hint.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa glfwDefaultWindowHints
- *
- * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
- *
- * @ingroup window
- */
- GLFWAPI void glfwWindowHint(int hint, int value);
- /*! @brief Creates a window and its associated context.
- *
- * This function creates a window and its associated OpenGL or OpenGL ES
- * context. Most of the options controlling how the window and its context
- * should be created are specified with [window hints](@ref window_hints).
- *
- * Successful creation does not change which context is current. Before you
- * can use the newly created context, you need to
- * [make it current](@ref context_current). For information about the `share`
- * parameter, see @ref context_sharing.
- *
- * The created window, framebuffer and context may differ from what you
- * requested, as not all parameters and hints are
- * [hard constraints](@ref window_hints_hard). This includes the size of the
- * window, especially for full screen windows. To query the actual attributes
- * of the created window, framebuffer and context, see @ref
- * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
- *
- * To create a full screen window, you need to specify the monitor the window
- * will cover. If no monitor is specified, the window will be windowed mode.
- * Unless you have a way for the user to choose a specific monitor, it is
- * recommended that you pick the primary monitor. For more information on how
- * to query connected monitors, see @ref monitor_monitors.
- *
- * For full screen windows, the specified size becomes the resolution of the
- * window's _desired video mode_. As long as a full screen window is not
- * iconified, the supported video mode most closely matching the desired video
- * mode is set for the specified monitor. For more information about full
- * screen windows, including the creation of so called _windowed full screen_
- * or _borderless full screen_ windows, see @ref window_windowed_full_screen.
- *
- * By default, newly created windows use the placement recommended by the
- * window system. To create the window at a specific position, make it
- * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
- * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
- * it.
- *
- * As long as at least one full screen window is not iconified, the screensaver
- * is prohibited from starting.
- *
- * Window systems put limits on window sizes. Very large or very small window
- * dimensions may be overridden by the window system on creation. Check the
- * actual [size](@ref window_size) after creation.
- *
- * The [swap interval](@ref buffer_swap) is not set during window creation and
- * the initial value may vary depending on driver settings and defaults.
- *
- * @param[in] width The desired width, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] height The desired height, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] title The initial, UTF-8 encoded window title.
- * @param[in] monitor The monitor to use for full screen mode, or `NULL` for
- * windowed mode.
- * @param[in] share The window whose context to share resources with, or `NULL`
- * to not share resources.
- * @return The handle of the created window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
- * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @win32 Window creation will fail if the Microsoft GDI software
- * OpenGL implementation is the only one available.
- *
- * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
- * will be set as the initial icon for the window. If no such icon is present,
- * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see
- * @ref glfwSetWindowIcon.
- *
- * @remark @win32 The context to share resources with must not be current on
- * any other thread.
- *
- * @remark @osx The GLFW window has no icon, as it is not a document
- * window, but the dock icon will be the same as the application bundle's icon.
- * For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
- *
- * @remark @osx The first time a window is created the menu bar is populated
- * with common commands like Hide, Quit and About. The About entry opens
- * a minimal about dialog with information from the application's bundle. The
- * menu bar can be disabled with a
- * [compile-time option](@ref compile_options_osx).
- *
- * @remark @osx On OS X 10.10 and later the window frame will not be rendered
- * at full resolution on Retina displays unless the `NSHighResolutionCapable`
- * key is enabled in the application bundle's `Info.plist`. For more
- * information, see
- * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
- * in the Mac Developer Library. The GLFW test and example programs use
- * a custom `Info.plist` template for this, which can be found as
- * `CMake/MacOSXBundleInfo.plist.in` in the source tree.
- *
- * @remark @x11 Some window managers will not respect the placement of
- * initially hidden windows.
- *
- * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
- * a window to reach its requested state. This means you may not be able to
- * query the final size, position or other attributes directly after window
- * creation.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa glfwDestroyWindow
- *
- * @since Added in version 3.0. Replaces `glfwOpenWindow`.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
- /*! @brief Destroys the specified window and its context.
- *
- * This function destroys the specified window and its context. On calling
- * this function, no further callbacks will be called for that window.
- *
- * If the context of the specified window is current on the main thread, it is
- * detached before being destroyed.
- *
- * @param[in] window The window to destroy.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @note The context of the specified window must not be current on any other
- * thread when this function is called.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa glfwCreateWindow
- *
- * @since Added in version 3.0. Replaces `glfwCloseWindow`.
- *
- * @ingroup window
- */
- GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
- /*! @brief Checks the close flag of the specified window.
- *
- * This function returns the value of the close flag of the specified window.
- *
- * @param[in] window The window to query.
- * @return The value of the close flag.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
- /*! @brief Sets the close flag of the specified window.
- *
- * This function sets the value of the close flag of the specified window.
- * This can be used to override the user's attempt to close the window, or
- * to signal that it should be closed.
- *
- * @param[in] window The window whose flag to change.
- * @param[in] value The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
- /*! @brief Sets the title of the specified window.
- *
- * This function sets the window title, encoded as UTF-8, of the specified
- * window.
- *
- * @param[in] window The window whose title to change.
- * @param[in] title The UTF-8 encoded window title.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @osx The window title will not be updated until the next time you
- * process events.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_title
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
- /*! @brief Sets the icon for the specified window.
- *
- * This function sets the icon of the specified window. If passed an array of
- * candidate images, those of or closest to the sizes desired by the system are
- * selected. If no images are specified, the window reverts to its default
- * icon.
- *
- * The desired image sizes varies depending on platform and system settings.
- * The selected images will be rescaled as needed. Good sizes include 16x16,
- * 32x32 and 48x48.
- *
- * @param[in] window The window whose icon to set.
- * @param[in] count The number of images in the specified array, or zero to
- * revert to the default window icon.
- * @param[in] images The images to create the icon from. This is ignored if
- * count is zero.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified image data is copied before this function
- * returns.
- *
- * @remark @osx The GLFW window has no icon, as it is not a document
- * window, so this function does nothing. The dock icon will be the same as
- * the application bundle's icon. For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_icon
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
- /*! @brief Retrieves the position of the client area of the specified window.
- *
- * This function retrieves the position, in screen coordinates, of the
- * upper-left corner of the client area of the specified window.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The window to query.
- * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- * the client area, or `NULL`.
- * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- * the client area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa glfwSetWindowPos
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
- /*! @brief Sets the position of the client area of the specified window.
- *
- * This function sets the position, in screen coordinates, of the upper-left
- * corner of the client area of the specified windowed mode window. If the
- * window is a full screen window, this function does nothing.
- *
- * __Do not use this function__ to move an already visible window unless you
- * have very good reasons for doing so, as it will confuse and annoy the user.
- *
- * The window manager may put limits on what positions are allowed. GLFW
- * cannot and should not override these limits.
- *
- * @param[in] window The window to query.
- * @param[in] xpos The x-coordinate of the upper-left corner of the client area.
- * @param[in] ypos The y-coordinate of the upper-left corner of the client area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa glfwGetWindowPos
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
- /*! @brief Retrieves the size of the client area of the specified window.
- *
- * This function retrieves the size, in screen coordinates, of the client area
- * of the specified window. If you wish to retrieve the size of the
- * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose size to retrieve.
- * @param[out] width Where to store the width, in screen coordinates, of the
- * client area, or `NULL`.
- * @param[out] height Where to store the height, in screen coordinates, of the
- * client area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa glfwSetWindowSize
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
- /*! @brief Sets the size limits of the specified window.
- *
- * This function sets the size limits of the client area of the specified
- * window. If the window is full screen, the size limits only take effect
- * once it is made windowed. If the window is not resizable, this function
- * does nothing.
- *
- * The size limits are applied immediately to a windowed mode window and may
- * cause it to be resized.
- *
- * The maximum dimensions must be greater than or equal to the minimum
- * dimensions and all must be greater than or equal to zero.
- *
- * @param[in] window The window to set limits for.
- * @param[in] minwidth The minimum width, in screen coordinates, of the client
- * area, or `GLFW_DONT_CARE`.
- * @param[in] minheight The minimum height, in screen coordinates, of the
- * client area, or `GLFW_DONT_CARE`.
- * @param[in] maxwidth The maximum width, in screen coordinates, of the client
- * area, or `GLFW_DONT_CARE`.
- * @param[in] maxheight The maximum height, in screen coordinates, of the
- * client area, or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa glfwSetWindowAspectRatio
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
- /*! @brief Sets the aspect ratio of the specified window.
- *
- * This function sets the required aspect ratio of the client area of the
- * specified window. If the window is full screen, the aspect ratio only takes
- * effect once it is made windowed. If the window is not resizable, this
- * function does nothing.
- *
- * The aspect ratio is specified as a numerator and a denominator and both
- * values must be greater than zero. For example, the common 16:9 aspect ratio
- * is specified as 16 and 9, respectively.
- *
- * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
- * ratio limit is disabled.
- *
- * The aspect ratio is applied immediately to a windowed mode window and may
- * cause it to be resized.
- *
- * @param[in] window The window to set limits for.
- * @param[in] numer The numerator of the desired aspect ratio, or
- * `GLFW_DONT_CARE`.
- * @param[in] denom The denominator of the desired aspect ratio, or
- * `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa glfwSetWindowSizeLimits
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
- /*! @brief Sets the size of the client area of the specified window.
- *
- * This function sets the size, in screen coordinates, of the client area of
- * the specified window.
- *
- * For full screen windows, this function updates the resolution of its desired
- * video mode and switches to the video mode closest to it, without affecting
- * the window's context. As the context is unaffected, the bit depths of the
- * framebuffer remain unchanged.
- *
- * If you wish to update the refresh rate of the desired video mode in addition
- * to its resolution, see @ref glfwSetWindowMonitor.
- *
- * The window manager may put limits on what sizes are allowed. GLFW cannot
- * and should not override these limits.
- *
- * @param[in] window The window to resize.
- * @param[in] width The desired width, in screen coordinates, of the window
- * client area.
- * @param[in] height The desired height, in screen coordinates, of the window
- * client area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa glfwGetWindowSize
- * @sa glfwSetWindowMonitor
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
- /*! @brief Retrieves the size of the framebuffer of the specified window.
- *
- * This function retrieves the size, in pixels, of the framebuffer of the
- * specified window. If you wish to retrieve the size of the window in screen
- * coordinates, see @ref glfwGetWindowSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose framebuffer to query.
- * @param[out] width Where to store the width, in pixels, of the framebuffer,
- * or `NULL`.
- * @param[out] height Where to store the height, in pixels, of the framebuffer,
- * or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_fbsize
- * @sa glfwSetFramebufferSizeCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
- /*! @brief Retrieves the size of the frame of the window.
- *
- * This function retrieves the size, in screen coordinates, of each edge of the
- * frame of the specified window. This size includes the title bar, if the
- * window has one. The size of the frame may vary depending on the
- * [window-related hints](@ref window_hints_wnd) used to create it.
- *
- * Because this function retrieves the size of each window frame edge and not
- * the offset along a particular coordinate axis, the retrieved values will
- * always be zero or positive.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose frame size to query.
- * @param[out] left Where to store the size, in screen coordinates, of the left
- * edge of the window frame, or `NULL`.
- * @param[out] top Where to store the size, in screen coordinates, of the top
- * edge of the window frame, or `NULL`.
- * @param[out] right Where to store the size, in screen coordinates, of the
- * right edge of the window frame, or `NULL`.
- * @param[out] bottom Where to store the size, in screen coordinates, of the
- * bottom edge of the window frame, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in version 3.1.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
- /*! @brief Iconifies the specified window.
- *
- * This function iconifies (minimizes) the specified window if it was
- * previously restored. If the window is already iconified, this function does
- * nothing.
- *
- * If the specified window is a full screen window, the original monitor
- * resolution is restored until the window is restored.
- *
- * @param[in] window The window to iconify.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa glfwRestoreWindow
- * @sa glfwMaximizeWindow
- *
- * @since Added in version 2.1.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
- /*! @brief Restores the specified window.
- *
- * This function restores the specified window if it was previously iconified
- * (minimized) or maximized. If the window is already restored, this function
- * does nothing.
- *
- * If the specified window is a full screen window, the resolution chosen for
- * the window is restored on the selected monitor.
- *
- * @param[in] window The window to restore.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa glfwIconifyWindow
- * @sa glfwMaximizeWindow
- *
- * @since Added in version 2.1.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
- /*! @brief Maximizes the specified window.
- *
- * This function maximizes the specified window if it was previously not
- * maximized. If the window is already maximized, this function does nothing.
- *
- * If the specified window is a full screen window, this function does nothing.
- *
- * @param[in] window The window to maximize.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa glfwIconifyWindow
- * @sa glfwRestoreWindow
- *
- * @since Added in GLFW 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
- /*! @brief Makes the specified window visible.
- *
- * This function makes the specified window visible if it was previously
- * hidden. If the window is already visible or is in full screen mode, this
- * function does nothing.
- *
- * @param[in] window The window to make visible.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa glfwHideWindow
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwShowWindow(GLFWwindow* window);
- /*! @brief Hides the specified window.
- *
- * This function hides the specified window if it was previously visible. If
- * the window is already hidden or is in full screen mode, this function does
- * nothing.
- *
- * @param[in] window The window to hide.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa glfwShowWindow
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwHideWindow(GLFWwindow* window);
- /*! @brief Brings the specified window to front and sets input focus.
- *
- * This function brings the specified window to front and sets input focus.
- * The window should already be visible and not iconified.
- *
- * By default, both windowed and full screen mode windows are focused when
- * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable
- * this behavior.
- *
- * __Do not use this function__ to steal focus from other applications unless
- * you are certain that is what the user wants. Focus stealing can be
- * extremely disruptive.
- *
- * @param[in] window The window to give input focus.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_focus
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwFocusWindow(GLFWwindow* window);
- /*! @brief Returns the monitor that the window uses for full screen mode.
- *
- * This function returns the handle of the monitor that the specified window is
- * in full screen on.
- *
- * @param[in] window The window to query.
- * @return The monitor, or `NULL` if the window is in windowed mode or an error
- * occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_monitor
- * @sa glfwSetWindowMonitor
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
- /*! @brief Sets the mode, monitor, video mode and placement of a window.
- *
- * This function sets the monitor that the window uses for full screen mode or,
- * if the monitor is `NULL`, makes it windowed mode.
- *
- * When setting a monitor, this function updates the width, height and refresh
- * rate of the desired video mode and switches to the video mode closest to it.
- * The window position is ignored when setting a monitor.
- *
- * When the monitor is `NULL`, the position, width and height are used to
- * place the window client area. The refresh rate is ignored when no monitor
- * is specified.
- *
- * If you only wish to update the resolution of a full screen window or the
- * size of a windowed mode window, see @ref glfwSetWindowSize.
- *
- * When a window transitions from full screen to windowed mode, this function
- * restores any previous window settings such as whether it is decorated,
- * floating, resizable, has size or aspect ratio limits, etc..
- *
- * @param[in] window The window whose monitor, size or video mode to set.
- * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
- * @param[in] xpos The desired x-coordinate of the upper-left corner of the
- * client area.
- * @param[in] ypos The desired y-coordinate of the upper-left corner of the
- * client area.
- * @param[in] width The desired with, in screen coordinates, of the client area
- * or video mode.
- * @param[in] height The desired height, in screen coordinates, of the client
- * area or video mode.
- * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
- * or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_monitor
- * @sa @ref window_full_screen
- * @sa glfwGetWindowMonitor
- * @sa glfwSetWindowSize
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
- /*! @brief Returns an attribute of the specified window.
- *
- * This function returns the value of an attribute of the specified window or
- * its OpenGL or OpenGL ES context.
- *
- * @param[in] window The window to query.
- * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
- * return.
- * @return The value of the attribute, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark Framebuffer related hints are not window attributes. See @ref
- * window_attribs_fb for more information.
- *
- * @remark Zero is a valid value for many window and context related
- * attributes so you cannot use a return value of zero as an indication of
- * errors. However, this function should not fail as long as it is passed
- * valid arguments and the library has been [initialized](@ref intro_init).
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attribs
- *
- * @since Added in version 3.0. Replaces `glfwGetWindowParam` and
- * `glfwGetGLVersion`.
- *
- * @ingroup window
- */
- GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
- /*! @brief Sets the user pointer of the specified window.
- *
- * This function sets the user-defined pointer of the specified window. The
- * current value is retained until the window is destroyed. The initial value
- * is `NULL`.
- *
- * @param[in] window The window whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_userptr
- * @sa glfwGetWindowUserPointer
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
- /*! @brief Returns the user pointer of the specified window.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified window. The initial value is `NULL`.
- *
- * @param[in] window The window whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_userptr
- * @sa glfwSetWindowUserPointer
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
- /*! @brief Sets the position callback for the specified window.
- *
- * This function sets the position callback of the specified window, which is
- * called when the window is moved. The callback is provided with the screen
- * position of the upper-left corner of the client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
- /*! @brief Sets the size callback for the specified window.
- *
- * This function sets the size callback of the specified window, which is
- * called when the window is resized. The callback is provided with the size,
- * in screen coordinates, of the client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
- /*! @brief Sets the close callback for the specified window.
- *
- * This function sets the close callback of the specified window, which is
- * called when the user attempts to close the window, for example by clicking
- * the close widget in the title bar.
- *
- * The close flag is set before this callback is called, but you can modify it
- * at any time with @ref glfwSetWindowShouldClose.
- *
- * The close callback is not triggered by @ref glfwDestroyWindow.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @osx Selecting Quit from the application menu will trigger the close
- * callback for all windows.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_close
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
- /*! @brief Sets the refresh callback for the specified window.
- *
- * This function sets the refresh callback of the specified window, which is
- * called when the client area of the window needs to be redrawn, for example
- * if the window has been exposed after having been covered by another window.
- *
- * On compositing window systems such as Aero, Compiz or Aqua, where the window
- * contents are saved off-screen, this callback may be called only very
- * infrequently or never at all.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_refresh
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
- /*! @brief Sets the focus callback for the specified window.
- *
- * This function sets the focus callback of the specified window, which is
- * called when the window gains or loses input focus.
- *
- * After the focus callback is called for a window that lost input focus,
- * synthetic key and mouse button release events will be generated for all such
- * that had been pressed. For more information, see @ref glfwSetKeyCallback
- * and @ref glfwSetMouseButtonCallback.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_focus
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
- /*! @brief Sets the iconify callback for the specified window.
- *
- * This function sets the iconification callback of the specified window, which
- * is called when the window is iconified or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
- /*! @brief Sets the framebuffer resize callback for the specified window.
- *
- * This function sets the framebuffer resize callback of the specified window,
- * which is called when the framebuffer of the specified window is resized.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_fbsize
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
- /*! @brief Processes all pending events.
- *
- * This function processes only those events that are already in the event
- * queue and then returns immediately. Processing events will cause the window
- * and input callbacks associated with those events to be called.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * On some platforms, certain events are sent directly to the application
- * without going through the event queue, causing callbacks to be called
- * outside of a call to one of the event processing functions.
- *
- * Event processing is not required for joystick input to work.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa glfwWaitEvents
- * @sa glfwWaitEventsTimeout
- *
- * @since Added in version 1.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwPollEvents(void);
- /*! @brief Waits until events are queued and processes them.
- *
- * This function puts the calling thread to sleep until at least one event is
- * available in the event queue. Once one or more events are available,
- * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
- * are processed and the function then returns immediately. Processing events
- * will cause the window and input callbacks associated with those events to be
- * called.
- *
- * Since not all events are associated with callbacks, this function may return
- * without a callback having been called even if you are monitoring all
- * callbacks.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * On some platforms, certain callbacks may be called outside of a call to one
- * of the event processing functions.
- *
- * If no windows exist, this function returns immediately. For synchronization
- * of threads in applications that do not create windows, use your threading
- * library of choice.
- *
- * Event processing is not required for joystick input to work.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa glfwPollEvents
- * @sa glfwWaitEventsTimeout
- *
- * @since Added in version 2.5.
- *
- * @ingroup window
- */
- GLFWAPI void glfwWaitEvents(void);
- /*! @brief Waits with timeout until events are queued and processes them.
- *
- * This function puts the calling thread to sleep until at least one event is
- * available in the event queue, or until the specified timeout is reached. If
- * one or more events are available, it behaves exactly like @ref
- * glfwPollEvents, i.e. the events in the queue are processed and the function
- * then returns immediately. Processing events will cause the window and input
- * callbacks associated with those events to be called.
- *
- * The timeout value must be a positive finite number.
- *
- * Since not all events are associated with callbacks, this function may return
- * without a callback having been called even if you are monitoring all
- * callbacks.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * On some platforms, certain callbacks may be called outside of a call to one
- * of the event processing functions.
- *
- * If no windows exist, this function returns immediately. For synchronization
- * of threads in applications that do not create windows, use your threading
- * library of choice.
- *
- * Event processing is not required for joystick input to work.
- *
- * @param[in] timeout The maximum amount of time, in seconds, to wait.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa glfwPollEvents
- * @sa glfwWaitEvents
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwWaitEventsTimeout(double timeout);
- /*! @brief Posts an empty event to the event queue.
- *
- * This function posts an empty event from the current thread to the event
- * queue, causing @ref glfwWaitEvents to return.
- *
- * If no windows exist, this function returns immediately. For synchronization
- * of threads in applications that do not create windows, use your threading
- * library of choice.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref events
- * @sa glfwWaitEvents
- *
- * @since Added in version 3.1.
- *
- * @ingroup window
- */
- GLFWAPI void glfwPostEmptyEvent(void);
- /*! @brief Returns the value of an input option for the specified window.
- *
- * This function returns the value of an input option for the specified window.
- * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- * @param[in] window The window to query.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa glfwSetInputMode
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
- /*! @brief Sets an input option for the specified window.
- *
- * This function sets an input mode option for the specified window. The mode
- * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
- * modes:
- * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
- * area of the window but does not restrict the cursor from leaving.
- * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
- * and unlimited cursor movement. This is useful for implementing for
- * example 3D camera controls.
- *
- * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
- * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
- * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
- * the next time it is called even if the key had been released before the
- * call. This is useful when you are only interested in whether keys have been
- * pressed but not when or in which order.
- *
- * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
- * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
- * If sticky mouse buttons are enabled, a mouse button press will ensure that
- * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
- * if the mouse button had been released before the call. This is useful when
- * you are only interested in whether mouse buttons have been pressed but not
- * when or in which order.
- *
- * @param[in] window The window whose input mode to set.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- * @param[in] value The new value of the specified input mode.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa glfwGetInputMode
- *
- * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
- /*! @brief Returns the localized name of the specified printable key.
- *
- * This function returns the localized name of the specified printable key.
- * This is intended for displaying key bindings to the user.
- *
- * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise
- * the scancode is ignored. If a non-printable key or (if the key is
- * `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is
- * specified, this function returns `NULL`.
- *
- * This behavior allows you to pass in the arguments passed to the
- * [key callback](@ref input_key) without modification.
- *
- * The printable keys are:
- * - `GLFW_KEY_APOSTROPHE`
- * - `GLFW_KEY_COMMA`
- * - `GLFW_KEY_MINUS`
- * - `GLFW_KEY_PERIOD`
- * - `GLFW_KEY_SLASH`
- * - `GLFW_KEY_SEMICOLON`
- * - `GLFW_KEY_EQUAL`
- * - `GLFW_KEY_LEFT_BRACKET`
- * - `GLFW_KEY_RIGHT_BRACKET`
- * - `GLFW_KEY_BACKSLASH`
- * - `GLFW_KEY_WORLD_1`
- * - `GLFW_KEY_WORLD_2`
- * - `GLFW_KEY_0` to `GLFW_KEY_9`
- * - `GLFW_KEY_A` to `GLFW_KEY_Z`
- * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
- * - `GLFW_KEY_KP_DECIMAL`
- * - `GLFW_KEY_KP_DIVIDE`
- * - `GLFW_KEY_KP_MULTIPLY`
- * - `GLFW_KEY_KP_SUBTRACT`
- * - `GLFW_KEY_KP_ADD`
- * - `GLFW_KEY_KP_EQUAL`
- *
- * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
- * @param[in] scancode The scancode of the key to query.
- * @return The localized name of the key, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetKeyName, or until the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key_name
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
- GLFWAPI const char* glfwGetKeyName(int key, int scancode);
- /*! @brief Returns the last reported state of a keyboard key for the specified
- * window.
- *
- * This function returns the last state reported for the specified key to the
- * specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
- * the key callback.
- *
- * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
- * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
- * that key has already been released.
- *
- * The key functions deal with physical keys, with [key tokens](@ref keys)
- * named after their use on the standard US keyboard layout. If you want to
- * input text, use the Unicode character callback instead.
- *
- * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
- * used with this function.
- *
- * __Do not use this function__ to implement [text input](@ref input_char).
- *
- * @param[in] window The desired window.
- * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
- * not a valid key for this function.
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
- GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
- /*! @brief Returns the last reported state of a mouse button for the specified
- * window.
- *
- * This function returns the last state reported for the specified mouse button
- * to the specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`.
- *
- * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
- * `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
- * even if that mouse button has already been released.
- *
- * @param[in] window The desired window.
- * @param[in] button The desired [mouse button](@ref buttons).
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
- GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
- /*! @brief Retrieves the position of the cursor relative to the client area of
- * the window.
- *
- * This function returns the position of the cursor, in screen coordinates,
- * relative to the upper-left corner of the client area of the specified
- * window.
- *
- * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- * position is unbounded and limited only by the minimum and maximum values of
- * a `double`.
- *
- * The coordinate can be converted to their integer equivalents with the
- * `floor` function. Casting directly to an integer type works for positive
- * coordinates, but fails for negative ones.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The desired window.
- * @param[out] xpos Where to store the cursor x-coordinate, relative to the
- * left edge of the client area, or `NULL`.
- * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- * top edge of the client area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa glfwSetCursorPos
- *
- * @since Added in version 3.0. Replaces `glfwGetMousePos`.
- *
- * @ingroup input
- */
- GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
- /*! @brief Sets the position of the cursor, relative to the client area of the
- * window.
- *
- * This function sets the position, in screen coordinates, of the cursor
- * relative to the upper-left corner of the client area of the specified
- * window. The window must have input focus. If the window does not have
- * input focus when this function is called, it fails silently.
- *
- * __Do not use this function__ to implement things like camera controls. GLFW
- * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
- * cursor, transparently re-centers it and provides unconstrained cursor
- * motion. See @ref glfwSetInputMode for more information.
- *
- * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
- * unconstrained and limited only by the minimum and maximum values of
- * a `double`.
- *
- * @param[in] window The desired window.
- * @param[in] xpos The desired x-coordinate, relative to the left edge of the
- * client area.
- * @param[in] ypos The desired y-coordinate, relative to the top edge of the
- * client area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa glfwGetCursorPos
- *
- * @since Added in version 3.0. Replaces `glfwSetMousePos`.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
- /*! @brief Creates a custom cursor.
- *
- * Creates a new custom cursor image that can be set for a window with @ref
- * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
- * Any remaining cursors are destroyed by @ref glfwTerminate.
- *
- * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- * bits per channel. They are arranged canonically as packed sequential rows,
- * starting from the top-left corner.
- *
- * The cursor hotspot is specified in pixels, relative to the upper-left corner
- * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
- * points to the right and the Y-axis points down.
- *
- * @param[in] image The desired cursor image.
- * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
- * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
- * @return The handle of the created cursor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified image data is copied before this function
- * returns.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa glfwDestroyCursor
- * @sa glfwCreateStandardCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
- /*! @brief Creates a cursor with a standard shape.
- *
- * Returns a cursor with a [standard shape](@ref shapes), that can be set for
- * a window with @ref glfwSetCursor.
- *
- * @param[in] shape One of the [standard shapes](@ref shapes).
- * @return A new cursor ready to use or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa glfwCreateCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
- /*! @brief Destroys a cursor.
- *
- * This function destroys a cursor previously created with @ref
- * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
- * glfwTerminate.
- *
- * @param[in] cursor The cursor object to destroy.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa glfwCreateCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
- /*! @brief Sets the cursor for the window.
- *
- * This function sets the cursor image to be used when the cursor is over the
- * client area of the specified window. The set cursor will only be visible
- * when the [cursor mode](@ref cursor_mode) of the window is
- * `GLFW_CURSOR_NORMAL`.
- *
- * On some platforms, the set cursor may not be visible unless the window also
- * has input focus.
- *
- * @param[in] window The window to set the cursor for.
- * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
- * arrow cursor.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
- /*! @brief Sets the key callback.
- *
- * This function sets the key callback of the specified window, which is called
- * when a key is pressed, repeated or released.
- *
- * The key functions deal with physical keys, with layout independent
- * [key tokens](@ref keys) named after their values in the standard US keyboard
- * layout. If you want to input text, use the
- * [character callback](@ref glfwSetCharCallback) instead.
- *
- * When a window loses input focus, it will generate synthetic key release
- * events for all pressed keys. You can tell these events from user-generated
- * events by the fact that the synthetic ones are generated after the focus
- * loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * The scancode of a key is specific to that platform or sometimes even to that
- * machine. Scancodes are intended to allow users to bind keys that don't have
- * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
- * state is not saved and so it cannot be queried with @ref glfwGetKey.
- *
- * Sometimes GLFW needs to generate synthetic key events, in which case the
- * scancode may be zero.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new key callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
- GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
- /*! @brief Sets the Unicode character callback.
- *
- * This function sets the character callback of the specified window, which is
- * called when a Unicode character is input.
- *
- * The character callback is intended for Unicode text input. As it deals with
- * characters, it is keyboard layout dependent, whereas the
- * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
- * to physical keys, as a key may produce zero, one or more characters. If you
- * want to know whether a specific physical key was pressed or released, see
- * the key callback instead.
- *
- * The character callback behaves as system text input normally does and will
- * not be called if modifier keys are held down that would prevent normal text
- * input on that platform, for example a Super (Command) key on OS X or Alt key
- * on Windows. There is a
- * [character with modifiers callback](@ref glfwSetCharModsCallback) that
- * receives these events.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_char
- *
- * @since Added in version 2.4.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
- /*! @brief Sets the Unicode character with modifiers callback.
- *
- * This function sets the character with modifiers callback of the specified
- * window, which is called when a Unicode character is input regardless of what
- * modifier keys are used.
- *
- * The character with modifiers callback is intended for implementing custom
- * Unicode character input. For regular Unicode text input, see the
- * [character callback](@ref glfwSetCharCallback). Like the character
- * callback, the character with modifiers callback deals with characters and is
- * keyboard layout dependent. Characters do not map 1:1 to physical keys, as
- * a key may produce zero, one or more characters. If you want to know whether
- * a specific physical key was pressed or released, see the
- * [key callback](@ref glfwSetKeyCallback) instead.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_char
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
- /*! @brief Sets the mouse button callback.
- *
- * This function sets the mouse button callback of the specified window, which
- * is called when a mouse button is pressed or released.
- *
- * When a window loses input focus, it will generate synthetic mouse button
- * release events for all pressed mouse buttons. You can tell these events
- * from user-generated events by the fact that the synthetic ones are generated
- * after the focus loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
- GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
- /*! @brief Sets the cursor position callback.
- *
- * This function sets the cursor position callback of the specified window,
- * which is called when the cursor is moved. The callback is provided with the
- * position, in screen coordinates, relative to the upper-left corner of the
- * client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- *
- * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
- /*! @brief Sets the cursor enter/exit callback.
- *
- * This function sets the cursor boundary crossing callback of the specified
- * window, which is called when the cursor enters or leaves the client area of
- * the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_enter
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
- /*! @brief Sets the scroll callback.
- *
- * This function sets the scroll callback of the specified window, which is
- * called when a scrolling device is used, such as a mouse wheel or scrolling
- * area of a touchpad.
- *
- * The scroll callback receives all scrolling input, like that from a mouse
- * wheel or a touchpad scrolling area.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref scrolling
- *
- * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
- *
- * @ingroup input
- */
- GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
- /*! @brief Sets the file drop callback.
- *
- * This function sets the file drop callback of the specified window, which is
- * called when one or more dragged files are dropped on the window.
- *
- * Because the path array and its strings may have been generated specifically
- * for that event, they are not guaranteed to be valid after the callback has
- * returned. If you wish to use them after the callback returns, you need to
- * make a deep copy.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new file drop callback, or `NULL` to remove the
- * currently set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref path_drop
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
- /*! @brief Returns whether the specified joystick is present.
- *
- * This function returns whether the specified joystick is present.
- *
- * @param[in] joy The [joystick](@ref joysticks) to query.
- * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick
- *
- * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
- *
- * @ingroup input
- */
- GLFWAPI int glfwJoystickPresent(int joy);
- /*! @brief Returns the values of all axes of the specified joystick.
- *
- * This function returns the values of all axes of the specified joystick.
- * Each element in the array is a value between -1.0 and 1.0.
- *
- * Querying a joystick slot with no device present is not an error, but will
- * cause this function to return `NULL`. Call @ref glfwJoystickPresent to
- * check device presence.
- *
- * @param[in] joy The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of axis values in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of axis values, or `NULL` if the joystick is not present.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, this function is called again for that joystick or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_axis
- *
- * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
- *
- * @ingroup input
- */
- GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
- /*! @brief Returns the state of all buttons of the specified joystick.
- *
- * This function returns the state of all buttons of the specified joystick.
- * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * Querying a joystick slot with no device present is not an error, but will
- * cause this function to return `NULL`. Call @ref glfwJoystickPresent to
- * check device presence.
- *
- * @param[in] joy The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of button states in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of button states, or `NULL` if the joystick is not present.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, this function is called again for that joystick or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_button
- *
- * @since Added in version 2.2.
- * @glfw3 Changed to return a dynamic array.
- *
- * @ingroup input
- */
- GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
- /*! @brief Returns the name of the specified joystick.
- *
- * This function returns the name, encoded as UTF-8, of the specified joystick.
- * The returned string is allocated and freed by GLFW. You should not free it
- * yourself.
- *
- * Querying a joystick slot with no device present is not an error, but will
- * cause this function to return `NULL`. Call @ref glfwJoystickPresent to
- * check device presence.
- *
- * @param[in] joy The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
- * is not present.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, this function is called again for that joystick or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_name
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- GLFWAPI const char* glfwGetJoystickName(int joy);
- /*! @brief Sets the joystick configuration callback.
- *
- * This function sets the joystick configuration callback, or removes the
- * currently set callback. This is called when a joystick is connected to or
- * disconnected from the system.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_event
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
- GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
- /*! @brief Sets the clipboard to the specified string.
- *
- * This function sets the system clipboard to the specified, UTF-8 encoded
- * string.
- *
- * @param[in] window The window that will own the clipboard contents.
- * @param[in] string A UTF-8 encoded string.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwGetClipboardString
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
- /*! @brief Returns the contents of the clipboard as a string.
- *
- * This function returns the contents of the system clipboard, if it contains
- * or is convertible to a UTF-8 encoded string. If the clipboard is empty or
- * if its contents cannot be converted, `NULL` is returned and a @ref
- * GLFW_FORMAT_UNAVAILABLE error is generated.
- *
- * @param[in] window The window that will request the clipboard contents.
- * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwSetClipboardString
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
- /*! @brief Returns the value of the GLFW timer.
- *
- * This function returns the value of the GLFW timer. Unless the timer has
- * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
- * was initialized.
- *
- * The resolution of the timer is system dependent, but is usually on the order
- * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
- * time source on each supported platform.
- *
- * @return The current value, in seconds, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Reading and
- * writing of the internal timer offset is not atomic, so it needs to be
- * externally synchronized with calls to @ref glfwSetTime.
- *
- * @sa @ref time
- *
- * @since Added in version 1.0.
- *
- * @ingroup input
- */
- GLFWAPI double glfwGetTime(void);
- /*! @brief Sets the GLFW timer.
- *
- * This function sets the value of the GLFW timer. It then continues to count
- * up from that value. The value must be a positive finite number less than
- * or equal to 18446744073.0, which is approximately 584.5 years.
- *
- * @param[in] time The new value, in seconds.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_VALUE.
- *
- * @remark The upper limit of the timer is calculated as
- * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
- * storing nanoseconds in 64 bits. The limit may be increased in the future.
- *
- * @thread_safety This function may be called from any thread. Reading and
- * writing of the internal timer offset is not atomic, so it needs to be
- * externally synchronized with calls to @ref glfwGetTime.
- *
- * @sa @ref time
- *
- * @since Added in version 2.2.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetTime(double time);
- /*! @brief Returns the current value of the raw timer.
- *
- * This function returns the current value of the raw timer, measured in
- * 1 / frequency seconds. To get the frequency, call @ref
- * glfwGetTimerFrequency.
- *
- * @return The value of the timer, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref time
- * @sa glfwGetTimerFrequency
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
- GLFWAPI uint64_t glfwGetTimerValue(void);
- /*! @brief Returns the frequency, in Hz, of the raw timer.
- *
- * This function returns the frequency, in Hz, of the raw timer.
- *
- * @return The frequency of the timer, in Hz, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref time
- * @sa glfwGetTimerValue
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
- GLFWAPI uint64_t glfwGetTimerFrequency(void);
- /*! @brief Makes the context of the specified window current for the calling
- * thread.
- *
- * This function makes the OpenGL or OpenGL ES context of the specified window
- * current on the calling thread. A context can only be made current on
- * a single thread at a time and each thread can have only a single current
- * context at a time.
- *
- * By default, making a context non-current implicitly forces a pipeline flush.
- * On machines that support `GL_KHR_context_flush_control`, you can control
- * whether a context performs this flush by setting the
- * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
- *
- * The specified window must have an OpenGL or OpenGL ES context. Specifying
- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- * error.
- *
- * @param[in] window The window whose context to make current, or `NULL` to
- * detach the current context.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa glfwGetCurrentContext
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
- GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
- /*! @brief Returns the window whose context is current on the calling thread.
- *
- * This function returns the window whose OpenGL or OpenGL ES context is
- * current on the calling thread.
- *
- * @return The window whose context is current, or `NULL` if no window's
- * context is current.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa glfwMakeContextCurrent
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
- GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
- /*! @brief Swaps the front and back buffers of the specified window.
- *
- * This function swaps the front and back buffers of the specified window when
- * rendering with OpenGL or OpenGL ES. If the swap interval is greater than
- * zero, the GPU driver waits the specified number of screen updates before
- * swapping the buffers.
- *
- * The specified window must have an OpenGL or OpenGL ES context. Specifying
- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- * error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see `vkQueuePresentKHR` instead.
- *
- * @param[in] window The window whose buffers to swap.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark __EGL:__ The context of the specified window must be current on the
- * calling thread.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa glfwSwapInterval
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
- /*! @brief Sets the swap interval for the current context.
- *
- * This function sets the swap interval for the current OpenGL or OpenGL ES
- * context, i.e. the number of screen updates to wait from the time @ref
- * glfwSwapBuffers was called before swapping the buffers and returning. This
- * is sometimes called _vertical synchronization_, _vertical retrace
- * synchronization_ or just _vsync_.
- *
- * Contexts that support either of the `WGL_EXT_swap_control_tear` and
- * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
- * which allow the driver to swap even if a frame arrives a little bit late.
- * You can check for the presence of these extensions using @ref
- * glfwExtensionSupported. For more information about swap tearing, see the
- * extension specifications.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see the present mode of your swapchain instead.
- *
- * @param[in] interval The minimum number of screen updates to wait for
- * until the buffers are swapped by @ref glfwSwapBuffers.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark This function is not called during context creation, leaving the
- * swap interval set to whatever is the default on that platform. This is done
- * because some swap interval extensions used by GLFW do not allow the swap
- * interval to be reset to zero once it has been set to a non-zero value.
- *
- * @remark Some GPU drivers do not honor the requested swap interval, either
- * because of a user setting that overrides the application's request or due to
- * bugs in the driver.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa glfwSwapBuffers
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
- GLFWAPI void glfwSwapInterval(int interval);
- /*! @brief Returns whether the specified extension is available.
- *
- * This function returns whether the specified
- * [API extension](@ref context_glext) is supported by the current OpenGL or
- * OpenGL ES context. It searches both for client API extension and context
- * creation API extensions.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * As this functions retrieves and searches one or more extension strings each
- * call, it is recommended that you cache its results if it is going to be used
- * frequently. The extension strings will not change during the lifetime of
- * a context, so there is no danger in doing this.
- *
- * This function does not apply to Vulkan. If you are using Vulkan, see @ref
- * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
- * and `vkEnumerateDeviceExtensionProperties` instead.
- *
- * @param[in] extension The ASCII encoded name of the extension.
- * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
- * otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa glfwGetProcAddress
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
- GLFWAPI int glfwExtensionSupported(const char* extension);
- /*! @brief Returns the address of the specified function for the current
- * context.
- *
- * This function returns the address of the specified OpenGL or OpenGL ES
- * [core or extension function](@ref context_glext), if it is supported
- * by the current context.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
- * `vkGetDeviceProcAddr` instead.
- *
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark The address of a given function is not guaranteed to be the same
- * between contexts.
- *
- * @remark This function may return a non-`NULL` address despite the
- * associated version or extension not being available. Always check the
- * context version or extension string first.
- *
- * @pointer_lifetime The returned function pointer is valid until the context
- * is destroyed or the library is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa glfwExtensionSupported
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
- GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
- /*! @brief Returns whether the Vulkan loader has been found.
- *
- * This function returns whether the Vulkan loader has been found. This check
- * is performed by @ref glfwInit.
- *
- * The availability of a Vulkan loader does not by itself guarantee that window
- * surface creation or even device creation is possible. Call @ref
- * glfwGetRequiredInstanceExtensions to check whether the extensions necessary
- * for Vulkan surface creation are available and @ref
- * glfwGetPhysicalDevicePresentationSupport to check whether a queue family of
- * a physical device supports image presentation.
- *
- * @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_support
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI int glfwVulkanSupported(void);
- /*! @brief Returns the Vulkan instance extensions required by GLFW.
- *
- * This function returns an array of names of Vulkan instance extensions required
- * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
- * list will always contains `VK_KHR_surface`, so if you don't require any
- * additional extensions you can pass this list directly to the
- * `VkInstanceCreateInfo` struct.
- *
- * If Vulkan is not available on the machine, this function returns `NULL` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is available.
- *
- * If Vulkan is available but no set of extensions allowing window surface
- * creation was found, this function returns `NULL`. You may still use Vulkan
- * for off-screen rendering and compute work.
- *
- * @param[out] count Where to store the number of extensions in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of ASCII encoded extension names, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_API_UNAVAILABLE.
- *
- * @remarks Additional extensions may be required by future versions of GLFW.
- * You should check if any extensions you wish to enable are already in the
- * returned array, as it is an error to specify an extension more than once in
- * the `VkInstanceCreateInfo` struct.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * library is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_ext
- * @sa glfwCreateWindowSurface
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
- #if defined(VK_VERSION_1_0)
- /*! @brief Returns the address of the specified Vulkan instance function.
- *
- * This function returns the address of the specified Vulkan core or extension
- * function for the specified instance. If instance is set to `NULL` it can
- * return any function exported from the Vulkan loader, including at least the
- * following functions:
- *
- * - `vkEnumerateInstanceExtensionProperties`
- * - `vkEnumerateInstanceLayerProperties`
- * - `vkCreateInstance`
- * - `vkGetInstanceProcAddr`
- *
- * If Vulkan is not available on the machine, this function returns `NULL` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is available.
- *
- * This function is equivalent to calling `vkGetInstanceProcAddr` with
- * a platform-specific query of the Vulkan loader as a fallback.
- *
- * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
- * functions related to instance creation.
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_API_UNAVAILABLE.
- *
- * @pointer_lifetime The returned function pointer is valid until the library
- * is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_proc
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
- /*! @brief Returns whether the specified queue family can present images.
- *
- * This function returns whether the specified queue family of the specified
- * physical device supports presentation to the platform GLFW was built for.
- *
- * If Vulkan or the required window surface creation instance extensions are
- * not available on the machine, or if the specified instance was not created
- * with the required extensions, this function returns `GLFW_FALSE` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is available and @ref
- * glfwGetRequiredInstanceExtensions to check what instance extensions are
- * required.
- *
- * @param[in] instance The instance that the physical device belongs to.
- * @param[in] device The physical device that the queue family belongs to.
- * @param[in] queuefamily The index of the queue family to query.
- * @return `GLFW_TRUE` if the queue family supports presentation, or
- * `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread. For
- * synchronization details of Vulkan objects, see the Vulkan specification.
- *
- * @sa @ref vulkan_present
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
- /*! @brief Creates a Vulkan surface for the specified window.
- *
- * This function creates a Vulkan surface for the specified window.
- *
- * If the Vulkan loader was not found at initialization, this function returns
- * `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE
- * error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was
- * found.
- *
- * If the required window surface creation instance extensions are not
- * available or if the specified instance was not created with these extensions
- * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
- * glfwGetRequiredInstanceExtensions to check what instance extensions are
- * required.
- *
- * The window surface must be destroyed before the specified Vulkan instance.
- * It is the responsibility of the caller to destroy the window surface. GLFW
- * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
- * surface.
- *
- * @param[in] instance The Vulkan instance to create the surface in.
- * @param[in] window The window to create the surface for.
- * @param[in] allocator The allocator to use, or `NULL` to use the default
- * allocator.
- * @param[out] surface Where to store the handle of the surface. This is set
- * to `VK_NULL_HANDLE` if an error occurred.
- * @return `VK_SUCCESS` if successful, or a Vulkan error code if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remarks If an error occurs before the creation call is made, GLFW returns
- * the Vulkan error code most appropriate for the error. Appropriate use of
- * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
- * eliminate almost all occurrences of these errors.
- *
- * @thread_safety This function may be called from any thread. For
- * synchronization details of Vulkan objects, see the Vulkan specification.
- *
- * @sa @ref vulkan_surface
- * @sa glfwGetRequiredInstanceExtensions
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
- #endif /*VK_VERSION_1_0*/
- /*************************************************************************
- * Global definition cleanup
- *************************************************************************/
- /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
- #ifdef GLFW_WINGDIAPI_DEFINED
- #undef WINGDIAPI
- #undef GLFW_WINGDIAPI_DEFINED
- #endif
- #ifdef GLFW_CALLBACK_DEFINED
- #undef CALLBACK
- #undef GLFW_CALLBACK_DEFINED
- #endif
- /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
- #ifdef __cplusplus
- }
- #endif
- #endif /* _glfw3_h_ */
|