floatInVec.h 8.6 KB

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  1. /*
  2. Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
  3. All rights reserved.
  4. Redistribution and use in source and binary forms,
  5. with or without modification, are permitted provided that the
  6. following conditions are met:
  7. * Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. * Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in the
  11. documentation and/or other materials provided with the distribution.
  12. * Neither the name of the Sony Computer Entertainment Inc nor the names
  13. of its contributors may be used to endorse or promote products derived
  14. from this software without specific prior written permission.
  15. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  18. ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
  19. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  20. CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  21. SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  22. INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  23. CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  24. ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  25. POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. #ifndef _FLOATINVEC_H
  28. #define _FLOATINVEC_H
  29. #include <math.h>
  30. #include <xmmintrin.h>
  31. namespace Vectormath {
  32. class boolInVec;
  33. //--------------------------------------------------------------------------------------------------
  34. // floatInVec class
  35. //
  36. class floatInVec
  37. {
  38. private:
  39. __m128 mData;
  40. public:
  41. inline floatInVec(__m128 vec);
  42. inline floatInVec() {}
  43. // matches standard type conversions
  44. //
  45. inline floatInVec(const boolInVec &vec);
  46. // construct from a slot of __m128
  47. //
  48. inline floatInVec(__m128 vec, int slot);
  49. // explicit cast from float
  50. //
  51. explicit inline floatInVec(float scalar);
  52. #ifdef _VECTORMATH_NO_SCALAR_CAST
  53. // explicit cast to float
  54. //
  55. inline float getAsFloat() const;
  56. #else
  57. // implicit cast to float
  58. //
  59. inline operator float() const;
  60. #endif
  61. // get vector data
  62. // float value is splatted across all word slots of vector
  63. //
  64. inline __m128 get128() const;
  65. // operators
  66. //
  67. inline const floatInVec operator ++ (int);
  68. inline const floatInVec operator -- (int);
  69. inline floatInVec& operator ++ ();
  70. inline floatInVec& operator -- ();
  71. inline const floatInVec operator - () const;
  72. inline floatInVec& operator = (const floatInVec &vec);
  73. inline floatInVec& operator *= (const floatInVec &vec);
  74. inline floatInVec& operator /= (const floatInVec &vec);
  75. inline floatInVec& operator += (const floatInVec &vec);
  76. inline floatInVec& operator -= (const floatInVec &vec);
  77. // friend functions
  78. //
  79. friend inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
  80. friend inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
  81. friend inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
  82. friend inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
  83. friend inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, boolInVec select_vec1);
  84. };
  85. //--------------------------------------------------------------------------------------------------
  86. // floatInVec functions
  87. //
  88. // operators
  89. //
  90. inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
  91. inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
  92. inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
  93. inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
  94. inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
  95. inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
  96. inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
  97. inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
  98. inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
  99. inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
  100. // select between vec0 and vec1 using boolInVec.
  101. // false selects vec0, true selects vec1
  102. //
  103. inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1);
  104. } // namespace Vectormath
  105. //--------------------------------------------------------------------------------------------------
  106. // floatInVec implementation
  107. //
  108. #include "boolInVec.h"
  109. namespace Vectormath {
  110. inline
  111. floatInVec::floatInVec(__m128 vec)
  112. {
  113. mData = vec;
  114. }
  115. inline
  116. floatInVec::floatInVec(const boolInVec &vec)
  117. {
  118. mData = vec_sel(_mm_setzero_ps(), _mm_set1_ps(1.0f), vec.get128());
  119. }
  120. inline
  121. floatInVec::floatInVec(__m128 vec, int slot)
  122. {
  123. SSEFloat v;
  124. v.m128 = vec;
  125. mData = _mm_set1_ps(v.f[slot]);
  126. }
  127. inline
  128. floatInVec::floatInVec(float scalar)
  129. {
  130. mData = _mm_set1_ps(scalar);
  131. }
  132. #ifdef _VECTORMATH_NO_SCALAR_CAST
  133. inline
  134. float
  135. floatInVec::getAsFloat() const
  136. #else
  137. inline
  138. floatInVec::operator float() const
  139. #endif
  140. {
  141. return *((float *)&mData);
  142. }
  143. inline
  144. __m128
  145. floatInVec::get128() const
  146. {
  147. return mData;
  148. }
  149. inline
  150. const floatInVec
  151. floatInVec::operator ++ (int)
  152. {
  153. __m128 olddata = mData;
  154. operator ++();
  155. return floatInVec(olddata);
  156. }
  157. inline
  158. const floatInVec
  159. floatInVec::operator -- (int)
  160. {
  161. __m128 olddata = mData;
  162. operator --();
  163. return floatInVec(olddata);
  164. }
  165. inline
  166. floatInVec&
  167. floatInVec::operator ++ ()
  168. {
  169. *this += floatInVec(_mm_set1_ps(1.0f));
  170. return *this;
  171. }
  172. inline
  173. floatInVec&
  174. floatInVec::operator -- ()
  175. {
  176. *this -= floatInVec(_mm_set1_ps(1.0f));
  177. return *this;
  178. }
  179. inline
  180. const floatInVec
  181. floatInVec::operator - () const
  182. {
  183. return floatInVec(_mm_sub_ps(_mm_setzero_ps(), mData));
  184. }
  185. inline
  186. floatInVec&
  187. floatInVec::operator = (const floatInVec &vec)
  188. {
  189. mData = vec.mData;
  190. return *this;
  191. }
  192. inline
  193. floatInVec&
  194. floatInVec::operator *= (const floatInVec &vec)
  195. {
  196. *this = *this * vec;
  197. return *this;
  198. }
  199. inline
  200. floatInVec&
  201. floatInVec::operator /= (const floatInVec &vec)
  202. {
  203. *this = *this / vec;
  204. return *this;
  205. }
  206. inline
  207. floatInVec&
  208. floatInVec::operator += (const floatInVec &vec)
  209. {
  210. *this = *this + vec;
  211. return *this;
  212. }
  213. inline
  214. floatInVec&
  215. floatInVec::operator -= (const floatInVec &vec)
  216. {
  217. *this = *this - vec;
  218. return *this;
  219. }
  220. inline
  221. const floatInVec
  222. operator * (const floatInVec &vec0, const floatInVec &vec1)
  223. {
  224. return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
  225. }
  226. inline
  227. const floatInVec
  228. operator / (const floatInVec &num, const floatInVec &den)
  229. {
  230. return floatInVec(_mm_div_ps(num.get128(), den.get128()));
  231. }
  232. inline
  233. const floatInVec
  234. operator + (const floatInVec &vec0, const floatInVec &vec1)
  235. {
  236. return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
  237. }
  238. inline
  239. const floatInVec
  240. operator - (const floatInVec &vec0, const floatInVec &vec1)
  241. {
  242. return floatInVec(_mm_sub_ps(vec0.get128(), vec1.get128()));
  243. }
  244. inline
  245. const boolInVec
  246. operator < (const floatInVec &vec0, const floatInVec &vec1)
  247. {
  248. return boolInVec(_mm_cmpgt_ps(vec1.get128(), vec0.get128()));
  249. }
  250. inline
  251. const boolInVec
  252. operator <= (const floatInVec &vec0, const floatInVec &vec1)
  253. {
  254. return boolInVec(_mm_cmpge_ps(vec1.get128(), vec0.get128()));
  255. }
  256. inline
  257. const boolInVec
  258. operator > (const floatInVec &vec0, const floatInVec &vec1)
  259. {
  260. return boolInVec(_mm_cmpgt_ps(vec0.get128(), vec1.get128()));
  261. }
  262. inline
  263. const boolInVec
  264. operator >= (const floatInVec &vec0, const floatInVec &vec1)
  265. {
  266. return boolInVec(_mm_cmpge_ps(vec0.get128(), vec1.get128()));
  267. }
  268. inline
  269. const boolInVec
  270. operator == (const floatInVec &vec0, const floatInVec &vec1)
  271. {
  272. return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
  273. }
  274. inline
  275. const boolInVec
  276. operator != (const floatInVec &vec0, const floatInVec &vec1)
  277. {
  278. return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
  279. }
  280. inline
  281. const floatInVec
  282. select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1)
  283. {
  284. return floatInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
  285. }
  286. } // namespace Vectormath
  287. #endif // floatInVec_h