123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340 |
- /*
- Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
- All rights reserved.
- Redistribution and use in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of the Sony Computer Entertainment Inc nor the names
- of its contributors may be used to endorse or promote products derived
- from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef _FLOATINVEC_H
- #define _FLOATINVEC_H
- #include <math.h>
- #include <xmmintrin.h>
- namespace Vectormath {
- class boolInVec;
- //--------------------------------------------------------------------------------------------------
- // floatInVec class
- //
- class floatInVec
- {
- private:
- __m128 mData;
- public:
- inline floatInVec(__m128 vec);
- inline floatInVec() {}
- // matches standard type conversions
- //
- inline floatInVec(const boolInVec &vec);
- // construct from a slot of __m128
- //
- inline floatInVec(__m128 vec, int slot);
-
- // explicit cast from float
- //
- explicit inline floatInVec(float scalar);
- #ifdef _VECTORMATH_NO_SCALAR_CAST
- // explicit cast to float
- //
- inline float getAsFloat() const;
- #else
- // implicit cast to float
- //
- inline operator float() const;
- #endif
- // get vector data
- // float value is splatted across all word slots of vector
- //
- inline __m128 get128() const;
- // operators
- //
- inline const floatInVec operator ++ (int);
- inline const floatInVec operator -- (int);
- inline floatInVec& operator ++ ();
- inline floatInVec& operator -- ();
- inline const floatInVec operator - () const;
- inline floatInVec& operator = (const floatInVec &vec);
- inline floatInVec& operator *= (const floatInVec &vec);
- inline floatInVec& operator /= (const floatInVec &vec);
- inline floatInVec& operator += (const floatInVec &vec);
- inline floatInVec& operator -= (const floatInVec &vec);
- // friend functions
- //
- friend inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, boolInVec select_vec1);
- };
- //--------------------------------------------------------------------------------------------------
- // floatInVec functions
- //
- // operators
- //
- inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
- inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
- inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
- inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
- inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
- inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
- inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
- inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
- inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
- inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
- // select between vec0 and vec1 using boolInVec.
- // false selects vec0, true selects vec1
- //
- inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1);
- } // namespace Vectormath
- //--------------------------------------------------------------------------------------------------
- // floatInVec implementation
- //
- #include "boolInVec.h"
- namespace Vectormath {
- inline
- floatInVec::floatInVec(__m128 vec)
- {
- mData = vec;
- }
- inline
- floatInVec::floatInVec(const boolInVec &vec)
- {
- mData = vec_sel(_mm_setzero_ps(), _mm_set1_ps(1.0f), vec.get128());
- }
- inline
- floatInVec::floatInVec(__m128 vec, int slot)
- {
- SSEFloat v;
- v.m128 = vec;
- mData = _mm_set1_ps(v.f[slot]);
- }
- inline
- floatInVec::floatInVec(float scalar)
- {
- mData = _mm_set1_ps(scalar);
- }
- #ifdef _VECTORMATH_NO_SCALAR_CAST
- inline
- float
- floatInVec::getAsFloat() const
- #else
- inline
- floatInVec::operator float() const
- #endif
- {
- return *((float *)&mData);
- }
- inline
- __m128
- floatInVec::get128() const
- {
- return mData;
- }
- inline
- const floatInVec
- floatInVec::operator ++ (int)
- {
- __m128 olddata = mData;
- operator ++();
- return floatInVec(olddata);
- }
- inline
- const floatInVec
- floatInVec::operator -- (int)
- {
- __m128 olddata = mData;
- operator --();
- return floatInVec(olddata);
- }
- inline
- floatInVec&
- floatInVec::operator ++ ()
- {
- *this += floatInVec(_mm_set1_ps(1.0f));
- return *this;
- }
- inline
- floatInVec&
- floatInVec::operator -- ()
- {
- *this -= floatInVec(_mm_set1_ps(1.0f));
- return *this;
- }
- inline
- const floatInVec
- floatInVec::operator - () const
- {
- return floatInVec(_mm_sub_ps(_mm_setzero_ps(), mData));
- }
- inline
- floatInVec&
- floatInVec::operator = (const floatInVec &vec)
- {
- mData = vec.mData;
- return *this;
- }
- inline
- floatInVec&
- floatInVec::operator *= (const floatInVec &vec)
- {
- *this = *this * vec;
- return *this;
- }
- inline
- floatInVec&
- floatInVec::operator /= (const floatInVec &vec)
- {
- *this = *this / vec;
- return *this;
- }
- inline
- floatInVec&
- floatInVec::operator += (const floatInVec &vec)
- {
- *this = *this + vec;
- return *this;
- }
- inline
- floatInVec&
- floatInVec::operator -= (const floatInVec &vec)
- {
- *this = *this - vec;
- return *this;
- }
- inline
- const floatInVec
- operator * (const floatInVec &vec0, const floatInVec &vec1)
- {
- return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const floatInVec
- operator / (const floatInVec &num, const floatInVec &den)
- {
- return floatInVec(_mm_div_ps(num.get128(), den.get128()));
- }
- inline
- const floatInVec
- operator + (const floatInVec &vec0, const floatInVec &vec1)
- {
- return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const floatInVec
- operator - (const floatInVec &vec0, const floatInVec &vec1)
- {
- return floatInVec(_mm_sub_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const boolInVec
- operator < (const floatInVec &vec0, const floatInVec &vec1)
- {
- return boolInVec(_mm_cmpgt_ps(vec1.get128(), vec0.get128()));
- }
- inline
- const boolInVec
- operator <= (const floatInVec &vec0, const floatInVec &vec1)
- {
- return boolInVec(_mm_cmpge_ps(vec1.get128(), vec0.get128()));
- }
- inline
- const boolInVec
- operator > (const floatInVec &vec0, const floatInVec &vec1)
- {
- return boolInVec(_mm_cmpgt_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const boolInVec
- operator >= (const floatInVec &vec0, const floatInVec &vec1)
- {
- return boolInVec(_mm_cmpge_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const boolInVec
- operator == (const floatInVec &vec0, const floatInVec &vec1)
- {
- return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const boolInVec
- operator != (const floatInVec &vec0, const floatInVec &vec1)
- {
- return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
- }
-
- inline
- const floatInVec
- select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1)
- {
- return floatInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
- }
- } // namespace Vectormath
- #endif // floatInVec_h
|